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Submitter
SUPPORT TOPIC File Information
- Submitted: Sep 11 2017 02:37 PM
- Last Updated: Mar 21 2026 03:09 PM
- File Size: 118.98MB
- Views: 30913
- Downloads: 7,686
-
Author(s):
Batch (VPX version of my table Amazon Hunt VP9 Batch DT 1.1)
JP Salas(Original version: Fast Draw VP9) and Help!
32assassin (Script rebuilt)
Hauntfreaks (Plastics improvement)
Thalamus (Improved directional sounds and Help!) - Manufacturer: Gottlieb
- Year: 1983
-
IPDB Link:
- Permission to MOD?: Yes, with approval
Previous Versions
Download Amazon Hunt VPX 8.0
37 Votes
8.0: Works with VP10.8.0
Updated to JP's VPX8 Physics Rev3.1 and added Flipper Subs + Real Time Flipper adjustments - by JLouLouLou & JPSalas
Added JPSalas' LUT Option (thanks also to Vogliadicane for LUT Images) and Cabinet Rails to User Options (F12).
Added new ball.
Added kickers on Playfield Image (you can now see them in FS (Cabinet).
If you want to have the Match option, press the key F6, and set the Game Mode to Replay (thanks to Krusso222 for the information).
1.6: This version is for people having a problem with the ball in the plunger lane at start
Thanks to Thalamus for fixing it !
1.5: Thalamus added his 7.1 sound s stuff (you can set volumes from lines 36 to 49)
He also reworked physics, so now the table is harder to play, and, in my opinion, it's fine !
1.4: "RollingTimer" Timer was not activated (thanks to kds70 for telling me)
I also encreased the volume of rollingsounds because they were very low
Hope there's nothing else not properly working !
1.3: Upper targets didn't work properly (Thanks to Arngrim for telling me)
If you don't want to download this table again, go to lines 303 to 306 in the script
Replace
Sub sw60_Hit:vpmTimer.PulseSw 60:End Sub
Sub sw50_Hit:vpmTimer.PulseSw 50:End Sub
Sub sw62_Hit:vpmTimer.PulseSw 62:End Sub
Sub sw52_Hit:vpmTimer.PulseSw 52:End Sub
by
Sub sw60a_Hit:vpmTimer.PulseSw 60:End Sub
Sub sw50a_Hit:vpmTimer.PulseSw 50:End Sub
Sub sw62a_Hit:vpmTimer.PulseSw 62:End Sub
Sub sw52a_Hit:vpmTimer.PulseSw 52:End Sub
1.2: This update is mainly for desktop users, new DT settings, backdrop and siderails
but also new flippers, laneguard, and new Environnement Emission Image (from Flupper, I believe)
1.0.1: Here is what Hauntfreaks did
Resampled playfiel and plastics to 4096 VPX native size and 72DPI
Back the plastics look like they're printed on the underside the acrylic with real edges... some lights adjusted...
1.0: This is the VPX version of my table "Amazon Hunt VP9 Batch DT 1.1"
Original version: Fast Draw VP9 by JPSalas October 2009
Script rebuilt by 32assassin
Timer "RealTime Updates" by JP Salas (GIs Light on when inserting coin)
Uses the ROM "amazonh"
As I found no other ressources, I used plastics and playfield from my VP9 version
I reworked and increased resolution of plastics, but I just increased resolution of playfield, so, the table looks better in DT than in FS mode
Big thanks to 32assassin and JP Salas for their help and all what they did for this table to work properly, and to Kiwi for his replies to my questions
Thanks to Mfuegemann, Unclewilly, 32assassin and many others for their primitives I used for this table
Sure I forgot some other people, so please tell me !
WELCOME TO THE JUNGLE !!!!
Updated to JP's VPX8 Physics Rev3.1 and added Flipper Subs + Real Time Flipper adjustments - by JLouLouLou & JPSalas
Added JPSalas' LUT Option (thanks also to Vogliadicane for LUT Images) and Cabinet Rails to User Options (F12).
Added new ball.
Added kickers on Playfield Image (you can now see them in FS (Cabinet).
If you want to have the Match option, press the key F6, and set the Game Mode to Replay (thanks to Krusso222 for the information).
1.6: This version is for people having a problem with the ball in the plunger lane at start
Thanks to Thalamus for fixing it !
1.5: Thalamus added his 7.1 sound s stuff (you can set volumes from lines 36 to 49)
He also reworked physics, so now the table is harder to play, and, in my opinion, it's fine !
1.4: "RollingTimer" Timer was not activated (thanks to kds70 for telling me)
I also encreased the volume of rollingsounds because they were very low
Hope there's nothing else not properly working !
1.3: Upper targets didn't work properly (Thanks to Arngrim for telling me)
If you don't want to download this table again, go to lines 303 to 306 in the script
Replace
Sub sw60_Hit:vpmTimer.PulseSw 60:End Sub
Sub sw50_Hit:vpmTimer.PulseSw 50:End Sub
Sub sw62_Hit:vpmTimer.PulseSw 62:End Sub
Sub sw52_Hit:vpmTimer.PulseSw 52:End Sub
by
Sub sw60a_Hit:vpmTimer.PulseSw 60:End Sub
Sub sw50a_Hit:vpmTimer.PulseSw 50:End Sub
Sub sw62a_Hit:vpmTimer.PulseSw 62:End Sub
Sub sw52a_Hit:vpmTimer.PulseSw 52:End Sub
1.2: This update is mainly for desktop users, new DT settings, backdrop and siderails
but also new flippers, laneguard, and new Environnement Emission Image (from Flupper, I believe)
1.0.1: Here is what Hauntfreaks did
Resampled playfiel and plastics to 4096 VPX native size and 72DPI
Back the plastics look like they're printed on the underside the acrylic with real edges... some lights adjusted...
1.0: This is the VPX version of my table "Amazon Hunt VP9 Batch DT 1.1"
Original version: Fast Draw VP9 by JPSalas October 2009
Script rebuilt by 32assassin
Timer "RealTime Updates" by JP Salas (GIs Light on when inserting coin)
Uses the ROM "amazonh"
As I found no other ressources, I used plastics and playfield from my VP9 version
I reworked and increased resolution of plastics, but I just increased resolution of playfield, so, the table looks better in DT than in FS mode
Big thanks to 32assassin and JP Salas for their help and all what they did for this table to work properly, and to Kiwi for his replies to my questions
Thanks to Mfuegemann, Unclewilly, 32assassin and many others for their primitives I used for this table
Sure I forgot some other people, so please tell me !
WELCOME TO THE JUNGLE !!!!
What's New in Version 8.0 (See full changelog)
- Works with VP10.8.0
- Updated to JP's VPX8 Physics Rev3.1 + Flippers
- Added JPSalas' LUT and Cabinet Rails Options (F12)
- New ball
Screenshots
It's strange, I just played the table and I got an extraball. And sorry for the IPDB Link, I added it about 9 years ago, so I assume they have changed it.

Or perhaps you're talking about this extraball (when you press the key F6)

in setting you mark on game mode replay and playfield special replay too
i replace in the script displayed high game from 2 award to 1 but not work ?
I think Game Mode is for the table at the end of the game and Playfield Special is for when you play a ball.
For example you can have an extraball when you play the first or the second ball.
Thanks @batch.
The first one :-)
I score A,B,C rollovers witch turn extra ball W/L light on.
hen B again witch turn extra ball W/L off, but Shoot again W/L stays off.
I am on VPX standalone (Linux) so no F6 menu.
Hi, what is strange is that when you score "B" rollover for the first time, it works.
And it works for me with these settings (F6), which are the settings of the table I uploaded.

Just for information, how do you make this table work with Linux ?
Thanks again @batch.
Your screenshot helped me to confirm that my system was operating in the 50,000 points Novelty mode.
As I said, I have no access to the F6 menu so I looked at your vbs code and found out that the culprit was dip switch #28 and not #20 as I thought.
(I did found some documentation here https://flipjuke.fr/...pic.php?t=4736 but it appears that dip switches function differs from table to table.)
I use VPX standalone for Linux from the vpinball repository on github https://github.com/vpinball/vpinball
I also use francisdb's vpxtool https://github.com/francisdb/vpxtool for many things including dip switches settings.
As a matter of fact, I suspect the dip switches are not initialized before pressing 'F6' for the first time and validating the values by clicking 'OK'. Maybe they took a default value from libpinmame or something.
I have the same kind of issue with other tables, but this is the firs time I really looked into it.
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are all trademarks of VPFORUMS.
Nice to have a VPX version for this table.
it was on my whish list ;-)
One caveat though. When I earn a special or an extra ball I can ear the sound but never get the actual special or extra ball.
I reset the nvram and checked the DIP switches with the Gottlieb System 80A documentation. They look OK.
Is there something else I can do ?
Am I the only one experimenting this issue ?
By the way, the link to IPDB is broken. It should be : https://www.ipdb.org/machine.cgi?id=66