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Submitter
SUPPORT TOPIC File Information
- Submitted: Sep 11 2017 02:37 PM
- Last Updated: Mar 21 2026 03:09 PM
- File Size: 118.98MB
- Views: 30913
- Downloads: 7,686
-
Author(s):
Batch (VPX version of my table Amazon Hunt VP9 Batch DT 1.1)
JP Salas(Original version: Fast Draw VP9) and Help!
32assassin (Script rebuilt)
Hauntfreaks (Plastics improvement)
Thalamus (Improved directional sounds and Help!) - Manufacturer: Gottlieb
- Year: 1983
-
IPDB Link:
- Permission to MOD?: Yes, with approval
Previous Versions
Download Amazon Hunt VPX 8.0
37 Votes
8.0: Works with VP10.8.0
Updated to JP's VPX8 Physics Rev3.1 and added Flipper Subs + Real Time Flipper adjustments - by JLouLouLou & JPSalas
Added JPSalas' LUT Option (thanks also to Vogliadicane for LUT Images) and Cabinet Rails to User Options (F12).
Added new ball.
Added kickers on Playfield Image (you can now see them in FS (Cabinet).
If you want to have the Match option, press the key F6, and set the Game Mode to Replay (thanks to Krusso222 for the information).
1.6: This version is for people having a problem with the ball in the plunger lane at start
Thanks to Thalamus for fixing it !
1.5: Thalamus added his 7.1 sound s stuff (you can set volumes from lines 36 to 49)
He also reworked physics, so now the table is harder to play, and, in my opinion, it's fine !
1.4: "RollingTimer" Timer was not activated (thanks to kds70 for telling me)
I also encreased the volume of rollingsounds because they were very low
Hope there's nothing else not properly working !
1.3: Upper targets didn't work properly (Thanks to Arngrim for telling me)
If you don't want to download this table again, go to lines 303 to 306 in the script
Replace
Sub sw60_Hit:vpmTimer.PulseSw 60:End Sub
Sub sw50_Hit:vpmTimer.PulseSw 50:End Sub
Sub sw62_Hit:vpmTimer.PulseSw 62:End Sub
Sub sw52_Hit:vpmTimer.PulseSw 52:End Sub
by
Sub sw60a_Hit:vpmTimer.PulseSw 60:End Sub
Sub sw50a_Hit:vpmTimer.PulseSw 50:End Sub
Sub sw62a_Hit:vpmTimer.PulseSw 62:End Sub
Sub sw52a_Hit:vpmTimer.PulseSw 52:End Sub
1.2: This update is mainly for desktop users, new DT settings, backdrop and siderails
but also new flippers, laneguard, and new Environnement Emission Image (from Flupper, I believe)
1.0.1: Here is what Hauntfreaks did
Resampled playfiel and plastics to 4096 VPX native size and 72DPI
Back the plastics look like they're printed on the underside the acrylic with real edges... some lights adjusted...
1.0: This is the VPX version of my table "Amazon Hunt VP9 Batch DT 1.1"
Original version: Fast Draw VP9 by JPSalas October 2009
Script rebuilt by 32assassin
Timer "RealTime Updates" by JP Salas (GIs Light on when inserting coin)
Uses the ROM "amazonh"
As I found no other ressources, I used plastics and playfield from my VP9 version
I reworked and increased resolution of plastics, but I just increased resolution of playfield, so, the table looks better in DT than in FS mode
Big thanks to 32assassin and JP Salas for their help and all what they did for this table to work properly, and to Kiwi for his replies to my questions
Thanks to Mfuegemann, Unclewilly, 32assassin and many others for their primitives I used for this table
Sure I forgot some other people, so please tell me !
WELCOME TO THE JUNGLE !!!!
Updated to JP's VPX8 Physics Rev3.1 and added Flipper Subs + Real Time Flipper adjustments - by JLouLouLou & JPSalas
Added JPSalas' LUT Option (thanks also to Vogliadicane for LUT Images) and Cabinet Rails to User Options (F12).
Added new ball.
Added kickers on Playfield Image (you can now see them in FS (Cabinet).
If you want to have the Match option, press the key F6, and set the Game Mode to Replay (thanks to Krusso222 for the information).
1.6: This version is for people having a problem with the ball in the plunger lane at start
Thanks to Thalamus for fixing it !
1.5: Thalamus added his 7.1 sound s stuff (you can set volumes from lines 36 to 49)
He also reworked physics, so now the table is harder to play, and, in my opinion, it's fine !
1.4: "RollingTimer" Timer was not activated (thanks to kds70 for telling me)
I also encreased the volume of rollingsounds because they were very low
Hope there's nothing else not properly working !
1.3: Upper targets didn't work properly (Thanks to Arngrim for telling me)
If you don't want to download this table again, go to lines 303 to 306 in the script
Replace
Sub sw60_Hit:vpmTimer.PulseSw 60:End Sub
Sub sw50_Hit:vpmTimer.PulseSw 50:End Sub
Sub sw62_Hit:vpmTimer.PulseSw 62:End Sub
Sub sw52_Hit:vpmTimer.PulseSw 52:End Sub
by
Sub sw60a_Hit:vpmTimer.PulseSw 60:End Sub
Sub sw50a_Hit:vpmTimer.PulseSw 50:End Sub
Sub sw62a_Hit:vpmTimer.PulseSw 62:End Sub
Sub sw52a_Hit:vpmTimer.PulseSw 52:End Sub
1.2: This update is mainly for desktop users, new DT settings, backdrop and siderails
but also new flippers, laneguard, and new Environnement Emission Image (from Flupper, I believe)
1.0.1: Here is what Hauntfreaks did
Resampled playfiel and plastics to 4096 VPX native size and 72DPI
Back the plastics look like they're printed on the underside the acrylic with real edges... some lights adjusted...
1.0: This is the VPX version of my table "Amazon Hunt VP9 Batch DT 1.1"
Original version: Fast Draw VP9 by JPSalas October 2009
Script rebuilt by 32assassin
Timer "RealTime Updates" by JP Salas (GIs Light on when inserting coin)
Uses the ROM "amazonh"
As I found no other ressources, I used plastics and playfield from my VP9 version
I reworked and increased resolution of plastics, but I just increased resolution of playfield, so, the table looks better in DT than in FS mode
Big thanks to 32assassin and JP Salas for their help and all what they did for this table to work properly, and to Kiwi for his replies to my questions
Thanks to Mfuegemann, Unclewilly, 32assassin and many others for their primitives I used for this table
Sure I forgot some other people, so please tell me !
WELCOME TO THE JUNGLE !!!!
What's New in Version 8.0 (See full changelog)
- Works with VP10.8.0
- Updated to JP's VPX8 Physics Rev3.1 + Flippers
- Added JPSalas' LUT and Cabinet Rails Options (F12)
- New ball
Screenshots
Sorry for the late, press the key "F2" and select the mode you want
In actual mode, you win 3 games if you beat the highscore
Thank you for the update batch.
Thanks for this table release / update - plays well
One issue: RollingTimer isn´t activated in your release so fx_ballrolling isn´t working.
Thanks for noticing that, kds70, but it wasn't just a problem with the timer not activated, sounds themselves were very low leveled
I'll upload rev 1.4 with timer "RollingTimer" activated and sounds with an encreased volume
Thank's.
ROM: edgeemu.net
Thanks for all your hard work!
how to change high score from 100 000 to 80 000? and is it possible to get 1 award for acceed the high score and award for hitting special at the same mode?
Replay settings for all types of pinballs:
https://www.vpforums...h&fromMainBar=1
Press F6 for table features
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how to get 1 award for acceed the high score ?