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Download Indiana Jones (Stern2008) Hanibal's 4k Edition 2.5
30 Votes
Stern 4K Indiana Jones
Thanks to freneticamnesic for there nice VP9 table and the permission for convert to VP10.
And additionally special thank to GLX, gtxjo, Highlnder00 and anybody else where working on the previous versions before.
In this table I have create some new scripts for an ballistic impulse to the "MAP" section and some sound scripts for moving parts.
I have modified many Textures, Physics, Playfield and Objects according to the real version of the table, and have created some special light effects, I hope you like it.
Generally enjoy this nice table and have fun with 8 Ball Multiball
And additionally special thank to GLX, gtxjo, Highlnder00 and anybody else where working on the previous versions before.
In this table I have create some new scripts for an ballistic impulse to the "MAP" section and some sound scripts for moving parts.
I have modified many Textures, Physics, Playfield and Objects according to the real version of the table, and have created some special light effects, I hope you like it.
Generally enjoy this nice table and have fun with 8 Ball Multiball
What's New in Version 2.5 (See full changelog)
- -Cairo swordsmann with light
- -Ball stuck correction
- Many Updates to Grfx, physics and error correction
- -Cairo swordsman works now
- - Much more fun
Screenshots
Anyway to change the language on the table to English?
Hi playab0yyy,
Which "language on the table" are you arguing about?
Have a great day.
Massimo
@playab0yyy,
You must have downloaded the wrong rom and/or have it assigned wrong in the script...
https://www.vpforums...=I&num=10&st=10
i have dmd animation sync lag i updated everything to the latest whats wrong with this table? ![]()
I will try the Pmax65 fixes. Right now TLC and TOD lights when lighted are extra bright. And every TROTLA multiball ends with the ball stuck under right ramp.
EDIT: Yes, the lights are bearable now, and TLC lock is more dangerous. 2 arc MB and no ball stuck! Thanks!
Thank you guys for a nice masterpiece ![]()
Hi there,
I did some little mods...
Thanks very much! I wasn't able to get the table working at all before.
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Hi there,
I did some little mods to this Ninuzzu, Tom Tower and Hanibal's table.
I tried to contact them to get the right to publish this, but I've been unable to accomplish the task.
(errata corrige: this table was from freneticamnesic, Highlnder00, GLXB. Very sorry)
So I left my little work on this table for free download here:
http://www.mediafire...x65Fix.zip/file
Here is a brief of what I did:
1) I implemented the light adjustments introducing two constants to adjust the flasers and the GI lamps.
Opening the script, at the very beginning, you can set these constants to your favourite look:
FlasherAdj >>> Set this for the preferred flashes intensity (0 = Off; 100 = the original Hanibal's flashes intensity)
IntensityAdj >>> Set this for the preferred GI lamps intensity (0 = Off; 1 = original Hanibal's GI lamps intensity)
Spots_3_and_4_Adj >>> Set the Spot-3 and Spot-4 lights intensities to reduce the "foggy" look of the Playground (5 = original Hanibal's spot lights intensity)
2) I added 5 hexagonal spacers and made the twos below colidable with the metallic hit sound to the "Last Crusade" framework for make it looking and behaving more like the real pinball. In fact the Mystery lamp and the panels below and above were looking as they were floating in the air.
3) I also probably fixed the Ark balls loading at the table launching procedure for slow PCs that it never ended before, reloading the ball forever.(Here I write "probably" because I can't know if it works on all PCs, but despite in my cabinet this nice table always worked, it had many problems to run it on my old desktop and now it works great instead). It's not a real fix, it's more like a workaround, since I introduced a speed calibration sequence of the lid movement during the lid open/close procedure at the table launch. Sometimes, in case the last time you exit the table during the balls loading and the balls where not all into the ark, it could happen that the first ball loaded is rejected. But after that, the other 4 balls should be loaded correctly anyways. Also note that in case your PC is slow, at the end of the first opening of the lid, you can see an abrupt rotation of it to the upper ark lid-open-limit-switch position. If you don't like it, you could increase the value of the constant ArkSpeedK until the bad behaviour disappears. ArkSpeedK is the lid speed correction coefficient normalized to 1, if you set it too high, the lid could move jerkily.
4) I fixed a flippers bug that sometimes returned a flipper at rest despite the respective cabinet button was pushed. I did it introducing the constant UseKeyboard to enable/disable the keyboard for cabinet/desktop users.
Massimo