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  • Submitted: May 27 2017 05:08 PM
  • Last Updated: Feb 28 2018 07:54 PM
  • File Size: 92.4MB
  • Views: 40586
  • Downloads: 9,386
  • Author(s): GLX
    gtxjo
    Highlnder00
    Hanibal
  • Manufacturer: Stern
  • Year: 2008
  • IPDB Link:
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 28 Feb 2018 Download Indiana Jones (Stern2008) Hanibal's 4k Edition 2.5
  • 02 Feb 2018 Download Indiana Jones (Stern2008) Hanibal's 4k Edition 2.4
  • 27 May 2017 Download Indiana Jones (Stern2008) Hanibal's 4k Edition 2.3

Download Indiana Jones (Stern2008) Hanibal's 4k Edition 2.5

* * * * - 30 Votes
Stern 4K Indiana Jones



Screenshots
Thanks to freneticamnesic for there nice VP9 table and the permission for convert to VP10.
And additionally special thank to GLX, gtxjo, Highlnder00 and anybody else where working on the previous versions before.
 
In this table I have create some new scripts for an ballistic impulse to the "MAP" section and some sound scripts for moving parts.
I have modified many Textures, Physics, Playfield and Objects according to the real version of the table, and have created some special light effects, I hope you like it.
 
Generally enjoy this nice table and have fun with 8 Ball Multiball  :dblthumb:

What's New in Version 2.5 (See full changelog)

  • -Cairo swordsmann with light
  • -Ball stuck correction
  • Many Updates to Grfx, physics and error correction
  • -Cairo swordsman works now
  • - Much more fun


Screenshots

Screenshots


No matter what I do I can't get this to work.

Hi hanibal2001,

first of all thank you for the very nice table that you shared.

I really like this table for how it works, but I have to complain about the too intense light that when turned on completely mask off some parts of the playfield.

I admit that I'm a beginner in this field and maybe that I'm asking a silly thing, but there is a way to dim those lights?

 

I already changed the ball image to a darker one and limited its reflectivity, because as already highlighted from an another member in this thread, the ball was sometimes hidden in the background because it reflects too much the surroundings.

I seen this issue on many other VPX tables, I admit that this is one of the improvements of the X simulator, but exaggerating with it make the table less playable. 

 

Your table is great but in my opinion dimming those lights surely make it better.

 

Have a great day.

 

Massimo

Photo
LostWorldPinball
May 19 2019 01:28 AM

 

I'm running v10.5.0, and I can't this table started.  It's in an endless loop of firing/loading the pinballs, and then dumping them out.  After the balls are dumped, the DMD says Locating Pinballs Please Wait.

 

Any clues?

same problem 

 

 

I have had this problem also. It would just keep putting them in the ark, and dumping them. This solution helped a lot though it could still do it once and awhile. Get this VPM3.2-> https://www.vpforums...showtopic=27063 You put it in your Visual Pinball ->VPinMame folder

 

 

 

Hi hanibal2001,

first of all thank you for the very nice table that you shared.

I really like this table for how it works, but I have to complain about the too intense light that when turned on completely mask off some parts of the playfield.

I admit that I'm a beginner in this field and maybe that I'm asking a silly thing, but there is a way to dim those lights?

 

I already changed the ball image to a darker one and limited its reflectivity, because as already highlighted from an another member in this thread, the ball was sometimes hidden in the background because it reflects too much the surroundings.

I seen this issue on many other VPX tables, I admit that this is one of the improvements of the X simulator, but exaggerating with it make the table less playable. 

 

Your table is great but in my opinion dimming those lights surely make it better.

 

Have a great day.

 

Massimo

 

I don't think their is an "easy" way. You look for any name that contains Flasher in it. I put the numbers for most of the flashers at Falloff: 7, Falloff Power: 3; Intensity: 7, Halo Height: 7. I found the Flashers mostly on Layers 2 & 3. The layers are the numbers (on the left side) that look like numbers on a phone on the vpx screen. You turn layers off and on.

 

Also, IF you want to turn off those 4 bright white spot lights, you search in the script (There is a script button towards the top on the left side of vpx) spot-1, spot-2, spot-3, spot-4 in the script, and than you just put 0s in Falloff, Falloff Power, Intensity, Halo Height. These spotlights are on layer 5, BUT they are covered up by other stuff, so you don't want really mess with the other stuff, so it's better to go in the script.

I don't think their is an "easy" way. You look for any name that contains Flasher in it. I put the numbers for most of the flashers at Falloff: 7, Falloff Power: 3; Intensity: 7, Halo Height: 7. I found the Flashers mostly on Layers 2 & 3. The layers are the numbers (on the left side) that look like numbers on a phone on the vpx screen. You turn layers off and on.

 

Also, IF you want to turn off those 4 bright white spot lights, you search in the script (There is a script button towards the top on the left side of vpx) spot-1, spot-2, spot-3, spot-4 in the script, and than you just put 0s in Falloff, Falloff Power, Intensity, Halo Height. These spotlights are on layer 5, BUT they are covered up by other stuff, so you don't want really mess with the other stuff, so it's better to go in the script.

 

Thank you very much for the suggestions, ASAP I'll give them a try.

I cannot start this game either. It eventually fires four balls into the Ark, and then continues to do the same thing. It's stuck in a loop. Anyone been able to fix this?

Two months down the track and those of us who are suffering the ark loading problems would like to know if anyone has found a fix or are at least working on it. This a godawful table in VPX. Not worth looking at in it's present state. The VP9 and PM5 versions, although not as pretty, at least are playable.

Absolutely wicked. So thankful for this table.

hi great table, but i have problem with the multiball with 3 stones

 

Still happening in vpx 10.6 for me, soon as you get the 3 stones the table and dmd crash

how do we skip this ball loading stuff?

Great table! I had to reduce the Bloom, though


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