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Submitter
SUPPORT TOPIC File Information
- Submitted: Mar 17 2017 11:08 PM
- Last Updated: Mar 17 2017 11:08 PM
- File Size: 8.38MB
- Views: 4001
- Downloads: 197
- Author(s): Mitchell Productions (Ace of Spades Pinbal)
- Manufacturer: Original
- Year: 2017
- Permission to MOD?: Yes, with approval
Download Vikings (Original Table, 2013/2017) 1.0
original vikings Future Pinball
This table was initially sketched around February 6, 2013, on my notebook. The only differences in the playfield design between the sketch and the current version are the upper flippers. Originally, it would have two mini-slingshots situated above the main flippers, but the final version trims it down to not obstruct shots beyond the upper drop target bank. The right upper flipper is replaced with another drop target bank, and the left upper flipper is heavily butchered away from its slingshot principle, angled it down, and added the cannon shot that launches the ball back up to the upper lanes. I created an unfinished prototype on Future Pinball based on the sketch during that same year, but was lost from my computer in early 2015. Back then I did not have the concept of creating my own sound effects even with the tools that I use now: SFXR, BFXR, Chiptone, and LabChirp.
Credits:
-Coin insertion sound from aleixcm (https://www.freesoun.../sounds/233485/).
-Mechanical sounds recorded from various YouTube videos about pinball maintenance and tutorials.
-Digital sounds created using SFXR and BFXR, which most of them are on my Freesound page (https://www.freesoun...e/ProjectsU012/).
-Speech recorded in Audacity and processed in QBoxPro running on a Windows 3.1 VM on DOSBox to simulate the Texas Instruments TMS5220 speech chip. I used a Windows 3.1 VM for QBoxPro because my systems, both my Windows XP VM and host OS (Windows 10), are 64-bit and do not run 16-bit applications.
Credits:
-Coin insertion sound from aleixcm (https://www.freesoun.../sounds/233485/).
-Mechanical sounds recorded from various YouTube videos about pinball maintenance and tutorials.
-Digital sounds created using SFXR and BFXR, which most of them are on my Freesound page (https://www.freesoun...e/ProjectsU012/).
-Speech recorded in Audacity and processed in QBoxPro running on a Windows 3.1 VM on DOSBox to simulate the Texas Instruments TMS5220 speech chip. I used a Windows 3.1 VM for QBoxPro because my systems, both my Windows XP VM and host OS (Windows 10), are 64-bit and do not run 16-bit applications.
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