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Submitter
SUPPORT TOPIC File Information
- Submitted: Mar 12 2017 07:30 PM
- Last Updated: Mar 20 2017 06:56 PM
- File Size: 163.62MB
- Views: 52566
- Downloads: 13,722
-
Author(s):
Flupper
Ben Logan
Bodydump - Manufacturer: Williams
- Year: 1990
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Diner VPX 1.2
88 Votes
Diner for VPX. Many thanks to: Tamoore, Bodydump, Ben Logan, George and Clark Kent.
Tips:
Contrast can be changed in-game with MagnaSave keys
table is angle-dependent to some degree, so in both FS and DT view, perspective changes result in artefacts on the transparent ramps
use day/night slider with care, due to many unlit primitives (better use ContrastSetting variable in script)
When using GlowBats and GlowBall, you can lower the day/night slider a lot
Many options in the beginning of the script
For best performance and stutter free experience, these are my settings:
- FPS limiter/sync 1 and Maximum pre-rendered frames 1
- Force exclusive fullscreen (otherwise I get ball stutter with a directb2s)
Requires VPX 10.2, Please let me know if there are any issues.
In the permission to MOD I ask that you contact me first, as I am really curious what you want to change. If I like the changes, I will ofcourse add them to this release.
Tips:
Contrast can be changed in-game with MagnaSave keys
table is angle-dependent to some degree, so in both FS and DT view, perspective changes result in artefacts on the transparent ramps
use day/night slider with care, due to many unlit primitives (better use ContrastSetting variable in script)
When using GlowBats and GlowBall, you can lower the day/night slider a lot
Many options in the beginning of the script
For best performance and stutter free experience, these are my settings:
- FPS limiter/sync 1 and Maximum pre-rendered frames 1
- Force exclusive fullscreen (otherwise I get ball stutter with a directb2s)
Requires VPX 10.2, Please let me know if there are any issues.
In the permission to MOD I ask that you contact me first, as I am really curious what you want to change. If I like the changes, I will ofcourse add them to this release.
What's New in Version 1.2 (See full changelog)
- In version 1.2:
- fix for GI not on at first game
- fix for inserts showing only black
- potential fix for GI not on (issue similar to black inserts)
- In version 1.1:
- merged 2 lights-layers, improving performance by 8%
- added flipperbats shadows for the primitive Bats
- added flasher fade effect (afterglow on the flasher primitive)
- several DOF related changes proposed by Arngrim
- slingshot rom sound fix
- reduced some texture sizes without visual impact
- some small visual fixes
Screenshots
My humble thanks to a fine table. Its words beyond ...
Well done to all who contributed.
Is there a way to make a ball appear in the shooter lane after you insert 2 coins with 5 and begin the game with 1?
Well done, excellent viewing angles ![]()
Thank you, impressiv lighting effects spcially for the flashers and well balanced volume for music and sound.
Managed to feed Bubs on my second run
icetea and frankfurter she ordered. Pepe is so annoying he gets
some cyanide, it's on the house lol
wow!!! Excelent table Thanks!!
oooaaaaauuuu Spectacular...Very Nice Table ;]
An absolutely fantastic stunning work of art! Thank you!
It looks sooooo AMAZING!!!!!!!!!!!!!!!!!!!!!!!!! BIG THX!!! :-)
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I got it fixed now , seems I forgot to run setup for the 32 bit version of pinmame 2.8 + I found a thread where other uses had this issue and I set ddraw to 0 in the registry
Now to make a high score!
Again - Thanks a million to all involved. Fantastic build.