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  • Submitted: Sep 10 2016 03:00 AM
  • Last Updated: Sep 10 2016 03:23 AM
  • File Size: 20.79MB
  • Views: 3061
  • Downloads: 196
  • Author(s): DarthMarino<br />Destruk<br />Gaston<br />TAB<br />Inkochnito<br />Rascal
  • Manufacturer: Bally
  • Year: 1982
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 10 Sep 2016 Download Rapid Fire (Bally, 1982) VP9 Analog Control Version 1.0.0

Download Rapid Fire (Bally, 1982) VP9 Analog Control Version 1.0.1

* * * * * 2 Votes
rapid fire bally flipperless analog



Screenshots
This is a reskin of the existing Rapid Fire table (originally by Destruk, Gaston, TAB and Inkochnito) made for high definition displays. 
 
The main purpose of this release is to allow for analog control input. The original table had two rotating handles that could be turned to aim anywhere on the playfield.  The digital controls make it hard to make precise shots and to turn quickly from one side of the table to the other. I have included an updated digital-control version for those wishing to play with their flipper and Magna Save buttons. 
 
TO DISPLAY NUMBER OF CREDITS:
Press F6 and check the box.
Press F3 to reset the game.
 

There are 2 versions of Rapid Fire included in this download:
 
Analog Controls Version
Digital Controls Version
 
If you are using the DIGITAL VERSION, then no special installation is necessary. The shooter will rotate at a set speed. 
 
If you are using the ANALOG VERSION, you will first need to install Rascal's VP Mouse and Joystick Input Plugin. I have included this in the file.  Run the setup of this program and install it into the folder where your Tables are.  The installation does tend to hang for a bit it shouldn't take longer than a minute or so. 
 
Note: The Plugin can be temperamental. If the controls aren't working, close Visual Pinball and try again. They may stop working if you pause the game. It is best to only have one joystick/gamepad plugged in when playing this. 
 
 
 
There are multiple methods of analog controls that can be used to aim the shooter:
X-Axis
Y-Axis
Z-Axis
X-Rotation
Y-Rotation
Z-Rotation
Slider0
Slider1
 
First identify which method you will be using. The X-Axis version is probably what most people will use.  It works with your standard joystick axis. The Analog Controls version defaults with this axis.
 
If you wish to use another axis or slider, then you need to modify the script.  Open the Analog Controls version and click replace in the edit menu of the script.  Search for JXAXIS and replace it with the one of the following that you wish to use:
 
jyaxis for Joystick Y Axis
jzaxis for Joystick Z Axis
jxrotation for Joystick X-Rotation
jyrotation for Joystick Y-Rotation 
jzrotation for Joystick Z-Rotation*
jslider0 for Joystick Slider 0
jslider1 for Joystick Slider 1
 
*If you have a flight stick with a rotating handle, this is the input method that is the most accurate to the original machine.  Typically, this is the Joystick Z-Rotation axis.  I personally recommend this if you have the means.
 
 
Controls:
 
Analog Axis - Turn Shooter (Analog Version)
Flipper Buttons - Turn Shooter (Digital Version)
Magna Save Buttons - Move Force-Field left and right
Tilt Left Key - Panic Button
Tilt Right Key - Fire Laser Cannon button
D-Toggle Auto Fire On/Off
Plunger Button - Fire (if Auto Fire is off)
1 - Start One-Player Game 
2 - Start Two-Player Game 
 
*Note- If your flippers are mapped to something like 1 & 2, they may not work, just remap them in VP if this is the case.
 

What's New in Version 1.0.1 (See full changelog)

  • Fixed incorrect graphics in analog version.
  • Disabled tilting caused by use of the X-Axis.





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