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Download Fast Draw (Gottlieb 1975) VPX 1.4





Fast Draw Gottlieb VPX

This is Fast Draw by Gottlieb.
this time I used my own machine for photos of the plastics and to create a redraw of the playfield. My son Lars helped me recording the mech sounds, so the table sounds almost like the real one.
Thanks go to Zany, who made the Flipper models and to JPSalas for the The EM Reel images. Hauntfreaks contributed an environment map and the shadow layer.
Arngrim added the DOF calls and the Chimes.
Several options can be adjusted at the top of the script.
- If You want to run the table in FS mode without a B2S backglass, there is the option "ShowPlayfieldReel" that enables several displays on the main screen to keep You informed about Your score, Ball in Play etc.
- The option "B2SOn" enables the use of a B2S backglass.
- "ShowHighScore" enables a paper strip on the apron, that shows the last HighScore. It will show the correct score, even if the EM Reels have rolled over at 100.000 points. (the code is based on GTXJoe's Post-It Highscore tutorial)
- "RollingSoundFactor" adjusts the sound level of the ball rolling and hit sounds
- "ChimesEnabled" controls the Chime sounds
The table rules are scripted, so You do not need a ROM file.
Have fun and please use the support topic to post any findings and suggestions.
Michael
this time I used my own machine for photos of the plastics and to create a redraw of the playfield. My son Lars helped me recording the mech sounds, so the table sounds almost like the real one.
Thanks go to Zany, who made the Flipper models and to JPSalas for the The EM Reel images. Hauntfreaks contributed an environment map and the shadow layer.
Arngrim added the DOF calls and the Chimes.
Several options can be adjusted at the top of the script.
- If You want to run the table in FS mode without a B2S backglass, there is the option "ShowPlayfieldReel" that enables several displays on the main screen to keep You informed about Your score, Ball in Play etc.
- The option "B2SOn" enables the use of a B2S backglass.
- "ShowHighScore" enables a paper strip on the apron, that shows the last HighScore. It will show the correct score, even if the EM Reels have rolled over at 100.000 points. (the code is based on GTXJoe's Post-It Highscore tutorial)
- "RollingSoundFactor" adjusts the sound level of the ball rolling and hit sounds
- "ChimesEnabled" controls the Chime sounds
The table rules are scripted, so You do not need a ROM file.
Have fun and please use the support topic to post any findings and suggestions.
Michael
What's New in Version 1.4 (See full changelog)
- 1.4:
- B2S HighScore display fixed
- Lane guide elasticity adjusted
- 5K DropTarget reset animation changed
- DOF support added by Arngrim
- Chimes added by Arngrim
- Option to mute Chimes added by mfuegemann ;)
- Option to control Chime volume added
Screenshots
Thx for the beautiful table!!!!!
Looks great!!!!! And your sound recordings are gorgous!!!
Regards
I get a permission denied error on 1316
Set ScoreFile=FileObj.CreateTextFile(UserDirectory & HighScoreFilename,True)
DrEvil, start VPX as Admin ...
Just a bloody awesome table.... incredible work. Plays and feels fantastic. The looks, the sound effects, its all gorgeous. Hats off !!
,thanks,great work
Thanks for the awesome job :-)
I have an analog plunger (mjr optical sensor) which doesn't work with this table, any idea?
One of the best EM table
Excellent Work mfuegemann !!
Thanks
Super! Saw this in the flesh recently, its so good. Super impressed when I searched for it and found this - thanks a bunch. Amazing job.
Impecable, gran trabajo hicieron!
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thank you for the showplayfieldreel option!