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Submitter
SUPPORT TOPIC File Information
- Submitted: Jul 01 2016 06:56 PM
- Last Updated: Feb 06 2022 03:17 PM
- File Size: 317.06MB
- Views: 87175
- Downloads: 19,223
-
Author(s):
Flupper
Uncle Paulie - Manufacturer: Williams
- Year: 1989
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Black Knight 2000 VPX 2.0
97 Votes
Based on VP8 version of Lio
upper and lower playfield redraw by Tomasaco
Parts of the script/table taken from Totan, AFM, Dirty Harry
Script review / DOF changes / some soundfx by Ninuzzu
Several plastics photos from Johngreve
So big thanks to Lio, Ninuzzu, Tomasaco, Johngreve, JPSalas, Dozer, Knorr
Several options for mods and lighting setup in the beginning of the script.
Requires VPX 10.6, DOF support should work (thanks Ninuzzu!).
Please let me know if there are any issues.
In the permission to MOD I ask that you contact me first.
upper and lower playfield redraw by Tomasaco
Parts of the script/table taken from Totan, AFM, Dirty Harry
Script review / DOF changes / some soundfx by Ninuzzu
Several plastics photos from Johngreve
So big thanks to Lio, Ninuzzu, Tomasaco, Johngreve, JPSalas, Dozer, Knorr
Several options for mods and lighting setup in the beginning of the script.
Requires VPX 10.6, DOF support should work (thanks Ninuzzu!).
Please let me know if there are any issues.
In the permission to MOD I ask that you contact me first.
What's New in Version 2.0 (See full changelog)
- changes in version 2.0 (all done by Uncle Paulie):
- - NOTE: You MUST choose which mode you are going to play in the script options at a minimum... VR, desktop, or cab_mode.
- - added VR mode
- - all the latest VPW sound and physics updates have been added. Thanks to VPW team for all tutorials, advice, code, etc. for the physics, sounds, etc. A HUGE thank you to Rothbauerw for all his advice, feedback, and suggestions on this table. Also thanks to PinStratsDan, Apophis, Rawd, Wylte, Fluffhead, Sixtoe, Tomate for testing and feedback.
- changes in version 1.3:
- - all inserts replaced by 3D prerendered inserts
- - fixed ball shadow (thanks Pmax65!)
- - replaced magna save bulb
- - bumpertops tweaked
- - lighting tweaked
- This release looks its best on a 4k cabinet. If you change the day-night slider, please adjust the InsertBrightness value in the script options to your liking.
- changes in version 1.2:
- - New HDR ball, with shadow
- - New wireramps, with HDR texture and fake reflections
- - new Williams bats
- - new bumpertops
- - new LUT
- changes in version 1.1:
- - SliderPoint's new plunger lane (no more magic balls!)
- - Ninuzzu's fix for sounds for rolling on metal and balldrop
- - nFozzy's physics changes (rubbers, kickers, FlipperTricks code, ...)
- - extensive testing by JohnGreve
- - small visual fixes
- - added Glowball code for upper wireramps and different switches in beginning of script
- - added FS siderails switch
- - fixed ball entering trough when falling back down plunger lane
- - fixed potential ball hang before left ramp to upf
Screenshots
This is the most amazing table I have seen. The lights on this are unbelievably real I think I almost had a seizure! Fantastic job flupper1, thanks so so much for making this and making it available!!!!!!!
Most amazing table indeed, VERY impressive ! We will play it tonight in multiplayer.
Amazing ramps, texture work and lighting.
Bedankt Flupper voor de geweldige tafel ! ![]()
Looks killer! Lights are mesmerizing and it feels very authentic. Thank you for your many hours building and perfecting BK2k!
I wanted a little more speed, so I made the following changes:
- Global: Pf Friction-0.058, Pf Elasticity-0.21, Pf/Df Scatter-0, Table Slope-6.45
- Flippers: Strength-2800, Coil Ramp Up-1.7
Other than the Coil Ramp up and Table slope, your parameters are pretty spot on, though. I did increase the Kickback release speed a bit too.
Again thank you so much for this awesome table!
There's a tiny bug here: The game cannot be tilted. As I've tested with Switch Edges test, when I nudge the game, the switch 14, which is unused in game code gets triggered instead of switch 1, which is used for plumb tilt.
WOW what a Masterpice.
Amazing Lights and ramps and I love all the (electro) mechanical sounds - this makes it feel so real.
Thanks to all involved for sharing!
And in generally, thanks to all authors and developers for letting people who are not able to build tables (like me) participate.
AWESOME! Been waiting for a VPX version of BK2K and this one is killer.
Question, is there a way to increase the coin strength on the left outer lane kickback and the lightning wheel kickout? I opened up the properties on them and didnt see anything.
Killer table!
one of my all time favorite real tables, and now also one of the virtual ones. most amazing! great work!
Thanks for the update, try it out now ![]()
Thanks for the update flupper!
Guys ,I play tested this extensively against my real table. Flupper made some changes based on my suggestions to increase realism. This table plays like the real thing IMHO. He has done just a fabulous job with this table,make no mistake about it.
I'd be interested in hearing if you think the play is better with this revision as compared to the original release or you prefer the original release. Thanks and once again Thank You Flupper for this super fun table!
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thank you
awesome table.