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Submitter
SUPPORT TOPIC File Information
- Submitted: Apr 04 2016 07:50 PM
- Last Updated: Dec 14 2018 07:31 PM
- File Size: 69.53MB
- Views: 48821
- Downloads: 13,182
- Author(s): wrd1972<br />with assistance from:<br />gtxjoe<br />ninuzzu<br />cyberpez<br />zany<br />hauntfreaks<br />32assassin<br />ClarkKent<br />arngrim<br />rothbauerw
- Manufacturer: Bally
- Year: 1990
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Dr Dude (Midway 1990) 2.2
52 Votes
dude 1990 silverball comic midway bally
NOTE: (This revision ABSOLUTELY Requires VP10.6 Beta or > to operate properly)
Welcome to my Dr. Dude refresh - version 2.2 for VP10.6. This table has undergone a tremendous amount of refinement with countless new visual details, all new lighting, all new physics, better sound effects additional table options. The table now uses a Primitive Playfield which allows for vary realistic saucer (VUK) ball physics.
Shout-outs to Cyberpez, Rothbauerw, nfozzy, flupper, DJrobx and bord for heavily contributing to this latest refresh. Cant thank you guys enough.
Table includes all of the tips and tricks I have learned over the last year or so, and really looks and plays, better than ever. Please refer to the script for additional credits and table options.
Big thanks to GTXJoe for allowing me to complete the table he started.
Hope you guys enjoy it.
All table Options available at beginning of script:
-GI Color
-Bumper Caps Color
-Select Apron color and style
-Select Flippers style
-Add or remove Cheater Post below flippers
-Add or remove special effect "Excellent Ray Beam".
Welcome to my Dr. Dude refresh - version 2.2 for VP10.6. This table has undergone a tremendous amount of refinement with countless new visual details, all new lighting, all new physics, better sound effects additional table options. The table now uses a Primitive Playfield which allows for vary realistic saucer (VUK) ball physics.
Shout-outs to Cyberpez, Rothbauerw, nfozzy, flupper, DJrobx and bord for heavily contributing to this latest refresh. Cant thank you guys enough.
Table includes all of the tips and tricks I have learned over the last year or so, and really looks and plays, better than ever. Please refer to the script for additional credits and table options.
Big thanks to GTXJoe for allowing me to complete the table he started.
Hope you guys enjoy it.
All table Options available at beginning of script:
-GI Color
-Bumper Caps Color
-Select Apron color and style
-Select Flippers style
-Add or remove Cheater Post below flippers
-Add or remove special effect "Excellent Ray Beam".
What's New in Version 2.2 (See full changelog)
- Version 2.2 - Latest release (Requires VP10.6 Beta) or >
- Version 2.1 - no longer available.
- Versions 1.x - no longer available.
Screenshots
So not clear how to make this in cabinet mode. Maybe easy for those who play whit this script all day long but for noob not so.
Thanks anyway
Is it me, or does this table have a pink hue?
No, don't worry, Found the adjustment in the script. Great table. And a lot of fun!
Thanks for all your hard work!
Hello WRD1972 I would like to modify your Dr. Dude VPX table, I have recreated the table graphics in Adobe Illustrator as vector art and used these to create high resolution graphic files for the table.
Thanks - Brad1X
Thanks
I've read through all these comments and still have no idea how to rotate the playfield a vertical screen. Any suggestions? Maybe I need to put that code that some users referenced somewhere?
EDIT: I figured it out. In the editor, you have to click backdrop, then options, then you'll find an input box for each value.
However, there's no DMD... Any suggestions for that?
Cuando empiezo el juego, ya directamente sale lo de "Major Dude". Tendría que empezar esto desde cero. ¿Cómo se puede arreglar esto?
In desktop mode it seems like the sidelanes is transpararent and the backdrop leaks trough?
Looks and plays nice when it works but getting a null error in the script randomly (not all the time) on line 839...
SpinnerBall.x = discX + (cDiscRadius * Cos(spinAngle))
Seems there's a bug somewhere. If I keep trying to run it, it eventually works so it's a bit strange.
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Thanks for the 2.2 update! I so love this table.