- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
Download Cirqus Voltaire Hanibals 4k Mod 3.6
40 Votes
In this Mod I have only modify some small thinks, because the table is really great.
The playfield was updated for my 4k monitor and some graphics a replaced with another versions.
- red disc graphics recreated
- bumper update with small red light at hit
- shoot again light changed
- playfield increase in resolution and glare
- yellow targets are more realistic
- red target get another texture
- yellow flasher graphics updated
- small physic update
- movable auto plunger
- sound updates
- Ringmaster swinging sound
- Neon fluctuating lights
- New physic test script for more ball reality
- Neon global intensity adjustable by keys
- Ball now moving script for ringmaster magnet
- New ball rolling sound modification
I hope you like it.
The playfield was updated for my 4k monitor and some graphics a replaced with another versions.
- red disc graphics recreated
- bumper update with small red light at hit
- shoot again light changed
- playfield increase in resolution and glare
- yellow targets are more realistic
- red target get another texture
- yellow flasher graphics updated
- small physic update
- movable auto plunger
- sound updates
- Ringmaster swinging sound
- Neon fluctuating lights
- New physic test script for more ball reality
- Neon global intensity adjustable by keys
- Ball now moving script for ringmaster magnet
- New ball rolling sound modification
I hope you like it.
What's New in Version 3.6 (See full changelog)
- Version 3.6:
- - New Flasher
- - New Physic
- and many more
- Version 3.5:
- Performance update
- Version 3.3:
- - Update light system
- - Integrate Ball reflection lights for inserts
- - Update physics
- Version 3.0:
- - Integrate real apron graphics
- - Update sounds
- - Update physics reality
- Version 2.9:
- - Update many sounds on playfield
- - New ball rolling sound modification with auto ramp sound
- - New ball moving script for the ringmaster magnet
- Version 2.8:
- - Neon global intensity can be changed by key "3" for brighter and key "4" for lower
- Version 2.7:
- - Neon fluctuating lights script added
- - New physic test script added for more ball reality
- Version 2.6:
- - New Ringmaster swinging spring sound (works by nudging and ball hit)
- - Improve plastic's look
- - Improve lane lights
- - Improve physics
- - Improve big ball general image
- Version 2.5:
- - Update the lights on the bottom
- - Update some graphics
- - Add new sounds for the middle ramp, because they was quite
- Version 2.4:
- - Update to integrated DMD
- - Update and add some sounds
- - Ringmaster hit sound added
- - Physic update
- - Bumper update
- - Add movable auto plunger
- Version 2.1:
- Thanks to the great Version from Dozer316 and the permission to Mod.
Screenshots
One of my Top 10 of all time.
Hi I'm new here, I LOVE this table, one of my favorites. I tweaked a few things about it and wanted to share. To me it seemed like the flippers were taking too long to flip up. I noticed the "Coil Ramp up" of both flippers was set to 5.0. Other tables seem to set this much lower (0.8). That makes the flippers much quicker to respond to button press. Was it purposefully set that high? Are they delayed on a real cirqus machine? Also, when I played TPA version of this table, hits to the face of the ringmaster also count towards his goal (just like the yellow targets on either side of him), but on this version it's not. I assume it's the same on a real machine to hit him in the face and have it count towards goal. Also the RMHitWall object had the check marked on "Has Hit Event" under physics so I assume it was planned to do this originally but was maybe forgotten. I added into my script the following to get that working:
Sub RMHitWall_Hit() vpmTimer.PulseSw 38 'balls hitting ringmaster in the face should count toward goal. End Sub
I get a script error - Line 3259 Object Required: 'B2SController'
anyone know how to fix this? Thanks
*Fixed* stupid me I had to register the B2Sbackglass server. Seems to be working fine now! Thanks!!
I am receiving an error Line 3259 Index was out of range. Must be non-negative and less than the size of collection. Parameter name:index.
My backglass server is registered & I have no DOF. Do I have to do something special with this table with DOF?
Don't like it, lag-fest compared to previous table, the ball is a slide-show moving across the playfield.
Not sure what's up with version 3.3, but i get 140 fps on 3.0. I get around 60 with this table. Is vysnc being forced on somewhere in the script?
script error
Line: 3332
I will check it what happens...
scipt error
line: 3332
Other files you may be interested in ..
- 18,373 Total Files
- 57 Total Categories
- 873 Total Authors
- 25,424,520 Total Downloads
- Super Soccer (Gottlieb-1975) Latest File
- Popotte Latest Submitter
user(s) are online (in the past 15 minutes)
members, guests, anonymous users












are all trademarks of VPFORUMS.
I have on my Pinball Cabinet a Analoge Plunger and when I plunge the Ball I dont See the Plunger going Down when I pull my Anlog Plunger also Down like normaly on other Tables too.
This is bad for aiming the skill shot on this Table, so I played around - I Set the Setting for
Plunger1 to:
Enable Mechanical Plunger - Yes
Auto Plunger - Yes
Visible - Yes
and for Plunger2 to:
Enable Mechanical Plunger - Yes
Auto Plunger - No
Visible - Yes
To get to these settings you click on the left Side on the Arrow (the Icon right from Magnify), then you look for "Plunger1" and "Plunger2"
The list is so big, I needed to expand the VisualPinball10 Window to my second screen:
Now the Plunger in the game was moving like my Analog Plunger, but the auto-kickback doesn't work any more, so I played also in the source code a little bit around:
you must change the Code to this:
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------