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  • Submitted: Feb 07 2016 08:55 PM
  • Last Updated: Jun 27 2016 02:16 AM
  • File Size: 13.15MB
  • Views: 15157
  • Downloads: 3,145
  • Author(s): 32assassin
  • Manufacturer: Gottlieb
  • Year: 1979
  • IPDB Link:
  • Permission to MOD?: Unspecified

Previous Versions

  • 13 Feb 2016 Download Pinball Pool (Gottlieb 1979) 4.0
  • 11 Feb 2016 Download Pinball Pool (Gottlieb 1979) 3.1
  • 10 Feb 2016 Download Pinball Pool (Gottlieb 1979) 3.0

Download Pinball Pool (Gottlieb 1979) 4.1

* * * * * 12 Votes
Pinball Pool (Gottlieb 1979) Pinball Pool



Screenshots
Artwork by Francisco666
 
 
 
this is a gottlieb table,  you might need to press 3 for your coins,  Or modify your VPMkeys.vbs to change it to 5

What's New in Version 4.1 (See full changelog)

  • minor physics tweaks
  • DOF and new controller routine by Amgrim
  • 3.0 more code updates
  • 3.1 left slinghsot error fix
  • 4.0 more physics tweaks by Amgrim
  • 4.1 VPX 10.1 captive ball fix




the only changes I make to the default drop targets are:

-increase the size of the ScaleX 

- Position of Z  from 0 to -10

- Orientation

 

the problem is with the accrual targets,  this problem is something that should be discussed in the VPX beta thread.

 

I lowered the Hit threshold from 2 to 1  on version 4.0 to see if you get a better response.

That's really weird on the drop targets, i have no idea what is going on there.  It seems better with hit threshold 1 but still happens often enough to be noticeable.  I played a couple games of your Count Down table and noticed it there too.  I also played a couple of my Space Walk as well and it doesn't seem to have the same issue, but don't see any obvious difference between the targets on the two tables.  something with vpinmame maybe?  doesn't make any sense to me, but that seems to be the common denominator here.

Photo
clydedrexler
May 24 2016 08:09 PM

I compare the drop target settinngs of VP10 Mata Hari with this table and set the Pinball Poll targets with the same settings. But still are very difficult to drop.

Anyone with a clue of this strange behavior?

Thanks a lot!

Photo
clydedrexler
May 24 2016 08:34 PM

I edit the drop type and i change from DropTargetFlatSimple to DropTargetSimple and with this new type it works OK.

But doesn't look like the real machine.

I also notice that the lights 6 and 10 (L34 and L35) are missing in the script. I just added and it works OK.

 

Thanks a lot!

Love this table thanks for your efforts.

 

The playfield lights for drop target 4 and 10 not working L34 and L35.

Could you share what change was made to correct.

 

Thanks.

 

Opps, never mind I found it.

 

;)

Excellent table. Played the real one a lot in the past. I'm playing table version 4.1.0 with PM 3.0 and VPX4 which -at the time of writing- are the most actual versions. I found that balls #4 and #10 never lite up when the corresponding drop target is hit down. Also, I found that the replays at 360k and 490k are not granted when that score is reached. Just minor things on a major release, hope to see them fixed in a future version!

On a 3-ball game, this game has a unique feature where when you drop a target on one side, the corresponding target on the other side is supposed to drop automatically (if you drop the no. 1 target the no. 15 target will drop, or if you drop the no. 12 target the no. 4 target will drop, etc.) - this feature is not working.  It seems like this would be easy to program into the script, but I don't have the knowledge to do it - how about any suggestions on approach?

Thanks

Very good table and an outstanding artwork. Congratulations. Thank you very much.


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