- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
Submitter
SUPPORT TOPIC File Information
- Submitted: Jan 11 2016 09:54 PM
- Last Updated: Jan 11 2016 09:54 PM
- File Size: 39.09MB
- Views: 117285
- Downloads: 29,080
- Author(s): Sliderpoint
- Manufacturer: Bally
- Year: 1992
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, without approval
Download The Addams Family (Bally 1992) 1






The Addams Family for VPX.
Thanks to Dark, BilboX, and 3rdAxis for models.
Thanks to BorgDog for Thing hand and fading GI script help.
Press F6 for table menu to enable extra toys/lights/etc.
Thanks to Dark, BilboX, and 3rdAxis for models.
Thanks to BorgDog for Thing hand and fading GI script help.
Press F6 for table menu to enable extra toys/lights/etc.
the FS setup seems ok, for some reason i'm missing the sounds that go along with the game.
To fix the missing sound, you need to grab the latest taf_l7 ROM. The latest one is 596kb, which was triple the size of the old taf_l7.zip that I had previously.
This is what I have for my FS settings on a 40" LED:
Inclination: 2
Field of View: 30
Layback: 45
XY rotation: 270
X scale: 1.1 (this is the length of the playfield)
Y Scale: 1.4 (width of playfield
X Offset: -40 (up and down position)
Y Offset: 0 (side to side)
Z Offset: 100
I'm assuming this is subject for tweaking depending on the make or size of monitor but most of the VPX tables have displayed fine
out of the box so not sure why some require adjusting.
Inclination: 2
Field of View: 30
Layback: 45
XY rotation: 270
X scale: 1.1 (this is the length of the playfield)
Y Scale: 1.4 (width of playfield
X Offset: -40 (up and down position)
Y Offset: 0 (side to side)
Z Offset: 100
I'm assuming this is subject for tweaking depending on the make or size of monitor but most of the VPX tables have displayed fine
out of the box so not sure why some require adjusting.
To get cab mode open in VP, click on backdrop, click the options, then select (or deselect) the button that tells it FS vs. DT.
Great table, thanks.
Great table! looks really fine. Cabinet mode is a real tweaker though.. i try the above settings, for now it is looking really strange in cabinet
Excellent work, although the darker look took some getting used to. The extra plastics are cool. Thing toy made me smile.
Playing version 1 as desktop, I used the following settings:
- Formatting- Inclination: 56, FoV: 34
- Global- Gravity Constant: 1, Pf Friction: 0.53, Pf Elasticity: 0.21, Pf/Df Scatter: 0, Table Slope: 6.7
- TAFPF- Friction: 0.53, Pf Elasticity: 0.21
- Main Flippers- Mass: 1.2, Strength: 2550, Elasticity: 0.78, Elas. Fallf: 0.35, Friction: 0.4, Return Str: 0.055, Coil Ramp Up: 1, Scatter Angle: 0, End Radius: 13
- Electric Chair scoop was nigh impossible to shoot from the right flipper, so I increased Ramp52 Top/Bottom Width to 82
TAFPF object apparently is a raised playfield, so just right click anywhere in the middle of the table to find it.
I do see a few issues: Ball is bouncing off the rear side of the left slingshot too much during an inlane return. Greed vault hits don't always register. Thing Flips is currently way off, but this might be due to vpinmame nvram data being shared with the 9.2.1 table.
Very good overall.
Thanks for the feedback Roger! I am working on a version 1.1 with improvements. The thing flips is a tricky one, you are correct sharing the nvram with the other versions will make it problematic. Could you explain more what you mean by the bouncing off the back of the slingshot too much?
-Mike
Basically, if the ball touches the left slingshot at any angle that isn't straight down, when returning to the left inlane, it will bounce out of the inlane too much. I changed objects LSling and RSling to have maximum friction value of "1" to compensate, although this is probably excessive.
Script error: Line 166: variable is undefined 'crrm Trough'
Other files you may be interested in ..
- 18,044 Total Files
- 57 Total Categories
- 866 Total Authors
- 24,347,756 Total Downloads
- Fair Fight (Recel 1978) JP 6.0.1 DT-FS-VR-MR Ext2k Conversion Latest File
- Ext2k Latest Submitter
user(s) are online (in the past 15 minutes)
members, guests, anonymous users
I cant get it in Cabinet mode either, Thanks for the table!