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  • Submitted: Dec 31 2015 03:47 AM
  • Last Updated: Nov 29 2022 09:38 PM
  • File Size: 25.62MB
  • Views: 11911
  • Downloads: 3,788
  • Author(s): jpsalas
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 29 Nov 2022 Download JP's Smurfette 4.0.1
  • 27 Nov 2022 Download JP's Smurfette 4.0.0

Download JP's Smurfette 4.0.1

* * * * * 23 Votes



Screenshots
EM style table. Based on the layout of Big Shot from 1971 made by Gottlieb.
Rules slighty based also on Big Shot.

What's New in Version 4.0.1 (See full changelog)

  • 4.0.1 Updated 29.11.2022
  • - Added some extra DOF commands
  • - added some directb2s commands to work with BorgDog db2s.
  • 4.0.0 Update 27.11.2022
  • - Updated to my VPX7 physics and to my latest script and VPX techniques.
  • - Added some music, by Father Abraham & the Smurfs, which can be disabled at the start of the script
  • 1.2.1 Update 07.01.2017
  • - Fixed UltraDMD using too much CPU when running in FS mode
  • 1.2.0 31.12.2016
  • Updated for VPX 10.2
  • Added a simple UltraDMD score if played in FS


Screenshots

Screenshots


Thanks JP the addition of UDMD is really apreciate for FS mode  :) ... If you have a chance can you verify on your side if db2s work for you? I can't get them to show anymore with this last and also the same with papa smurf... Just to make sure i'm not the only one... Then if it's the case I will investigate  more deeply on my side.

 

Regards

Thanks JP the addition of UDMD is really apreciate for FS mode   :) ... If you have a chance can you verify on your side if db2s work for you? I can't get them to show anymore with this last and also the same with papa smurf... Just to make sure i'm not the only one... Then if it's the case I will investigate  more deeply on my side.

 

Regards

 

I realize this is old but mine is not working as well. Looking over the script it does not appear to be calling it anywhere.

Photo
Grimlockwheelie
Jul 08 2019 09:51 PM

 Jpsalas I love the smurf tables, (great work on everything else and all you've done adding to the community.  I too am having the issue with this table (haven't updated papa smurf because mccorkled mentioned in the post above that backglass wasn't showing up for him either.  Named the same (copy and pasted),

 

Thanks for any thoughts on what it might be.

not getting the backglass to show either

Thanks Jpsalas, this is very nice table...I added some lines in the script and backglass start to work, hope it works to everybody!

 

please ADD every line with arrow in the script. 

 

These lines should be added just before Sub table1_Init

 
--> On Error Resume Next
--> ExecuteGlobal GetTextFile("Controller.vbs")
--> If Err Then MsgBox "Unable to open Controller.vbs. Ensure that it is in the scripts folder."
--> On Error Goto 0
 
Sub table1_Init
--> LoadEM
...
...
End Sub
 

These lines are just after Sub table1_Init..End Sub

 
--> Sub table1_Exit
-->     if B2SOn Then Controller.stop
--> End Sub
Photo
BellOnWheels
Mar 07 2022 04:15 AM

frarmelin,

Your script changes brought up the backglass!  Thank you. 

Total newbie here, but should the score reels change with the score?  If not, no big deal since the score is updated in the DMD. Just wondered if I'm doing something wrong.

Thank you jpsalas for a fun table and frarmelin for the script update.

I am setting up JP's Smurfette 4.0.1 table right now.
In the process, I noticed:

When I start the table, the lamp flashes.
When I start the game, it no longer flashes. In version 1.1 it has flashed.

 

smurfette0_t.png

 

I am currently using VPinball 10.7.3

Trying to use version 4.0.1, however as soon as the game is launched, while still in Game Over mode, the high score reel goes 'bananas", rotating through a variety of high scores that start with 14xxxxxx.  It's non-stop, until you play the game. After the game, it starts this routine again.  Anyone else see this and have a fix?  Thanks!

 

UPDATE:  I see now what is going on... it's cycling through the top 5 scores on the backglass (and on the post-it note on the playfield).  I'd prefer the backglass just display the highest score, and also not use all the score wheel noises, when the game is in Game Over mode. It should be completely silent in this mode.  Would love to know if it's possible to edit the script to at least turn off the score wheel noises in Game Over mode. 

 

UPDATE 2:  OK, I'm not a programmer/coder, but I was able to look at the script and see where it was cycling through the high scores before and after the game, and was able to edit the code so it just displays the highest score, without constantly making score wheel noises going through all 5 scores over and over, endlessly.  Probably nobody else cares, but here is what I did to the script:

 

1) Open the game in VPX, then under View > Script, look for and change as follows:

   ElseIf CheckAllScores then
        NewHighScore sortscores(ScoreChecker), sortplayers(ScoreChecker)
    Else
        ' cycle through high scores
	' Start of Commenting out existing code...
        ' HighScoreTimer.interval = 2000
        ' HSTimerCount = HSTimerCount + 1
        ' If HsTimerCount > 5 then
        '    HSTimerCount = 1
        'End If
        'SetHSLine 1, "HIGH SCORE" + FormatNumber(HSTimerCount, 0)
        'SetHSLine 2, HSScore(HSTimerCount)
        'SetHSLine 3, HSName(HSTimerCount)
        'If B2SOn then
         '   Controller.B2SSetScorePlayer 5, HSScore(HSTimerCount)
        'End If
        'End of Commenting out existing Code

	'Start of New Code to display only 1 high score without cycling
        SetHSLine 1, "HIGH SCORE" + FormatNumber(1, 0)
        SetHSLine 2, HSScore(1)
        SetHSLine 3, HSName(1)
        If B2SOn then
           Controller.B2SSetScorePlayer 5, HSScore(1)
        End If
	' End of New Code and edit of all editing

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