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SUPPORT TOPIC File Information

  • Submitted: Dec 31 2015 03:43 AM
  • Last Updated: Sep 07 2025 04:05 AM
  • File Size: 40.81MB
  • Views: 90233
  • Downloads: 21,321
  • Author(s): jpsalas
    loadedweapon
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 13 Dec 2024 Download Legend of Zelda 5.5.0
  • 06 Dec 2024 Download Legend of Zelda 5.0.1
  • 04 Dec 2024 Download Legend of Zelda 5.0.0

Download Legend of Zelda 6.0.0

* * * * * 91 Votes



Screenshots
Original table designed by loadedweapon. The table is based on Roneys Pinball Medieval Castle.

Graphics and sounds by loadedweapon.
DOF and UltraDMD commands from Sinbad's mod.
VPX table build by jpsalas.
 

What's New in Version 6.0.0 (See full changelog)

  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • 5.5.0 Updated 13.12.2024
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • 5.0.1 Updated 06.12.2024
  • - New playfield mesh to stop the ball stuck on top of the flippers.
  • 5.0.0 Updated 12.06.2024
  • - Updated for VPX8 release version (adjusted reflections, lights & flashers, equirectangular ball, flipper animations)
  • - some graphical changes (playfield mesh with holes, incandescent lights)
  • - added a screenshot for scutters file explorer handler
  • 4.3.1 Updated 21.03.2024
  • - Fixed a few small bugs. Thanks to gamerplayer861 for the bug reports.
  • 4.3 Updated 1.11.2023
  • - Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
  • - Updated LUT images, 10 shades and 10 warmer shades.
  • - Updated to my latest set of mechanical sounds.
  • - Fixed a little the flashers.
  • 4.0.1 Updated 5.12.2022
  • - fixed a few bugs, about the left lane droptargets not rising up sometimes. The same with the 3 droptargets.
  • 4.0.0 Updated 25.11.2022
  • - Updated to my latest VPX7 physics
  • - Music is now OGG and in better quality.
  • - Added SSF commands.
  • - Table size reduced but the graphics have better resolution, 4k (ish :) )
  • - And many script changes.
  • - Thanks to loadedweapon for testing the table and adjusting the flashers.
  • 1.3.1 Updated 21.11.2018
  • - many changes in the script by arngrim to fix missing DOF calls.
  • - removed the reel DMD when using the UltraDMD
  • - moved the UltraDMD folder to the same folder as the table, like most of UltraDMD tables do.
  • 1.3.0 Updated 06.10.2018
  • - Updated the table with parts of the script from Sinbad to use the UltraDMD.
  • - Added the now standard controller.vbs so it can load B2S if you have it.
  • 1.2.0 Updated 31.12.2016
  • Updated for VPX 10.2


Screenshots

Screenshots


I cannot seem to get the .directb2s backglass to load with the latest version.

Photo
Mike DA Spike
Oct 07 2018 03:58 AM
Awesome JP !
Now it can use my real dmd and a backglass. Thank you very much for this

I'm with Gwenydd on this one. Been playing around trying to figure out why the B2S backglass isn't loading.

The game is fun to play and the UltraDMD is beautiful.

So far, I've tried naming the file the same as the table (like all my other B2S files), naming it ZELDA, and zelda_10 without any luck.

Looking in the script, it looks like the controller.vbs should trigger the backglass but I don't see any errors and am not sure what might be missing.

 

Any tips for getting the backglass to display are welcome.

Photo
flpennstater
Oct 07 2018 02:26 PM

Bumping the b2s backglass question.  Have the b2s.  Can't find anything in the script to activate it on new version of the table

Cool la version 1.3, merciiiiii

Thanks for the update. But the typo is always there: Leyend

Maybe some people don't found this table.

Can't it be changed to Legend?

Photo
Armyaviation
Oct 08 2018 06:18 PM

ultra dmd is working but still have a red dmd on the pf screen. if I chage the script the red letters go away but still black box on playfield  how do I get rid of that one, thanks

Photo
Mike DA Spike
Oct 09 2018 01:21 PM

 

Photo
Mike DA Spike
Oct 09 2018 02:09 PM

I'm with Gwenydd on this one. Been playing around trying to figure out why the B2S backglass isn't loading.

The game is fun to play and the UltraDMD is beautiful.

So far, I've tried naming the file the same as the table (like all my other B2S files), naming it ZELDA, and zelda_10 without any luck.

Looking in the script, it looks like the controller.vbs should trigger the backglass but I don't see any errors and am not sure what might be missing.

 

Any tips for getting the backglass to display are welcome.

Hi. I'm not a pinball expert, but I put the next code after the "end" of the sub Loadcore and that shows me that backglass

 

If DesktopMode = False Then
  Set Controller = CreateObject("B2S.Server")
  Controller.B2SName = "zof10"
  Controller.Run()
End If
 
Not sure if this is the correct way, but works for me :)
Even my DOF is working (only don't know why the backglass is arround 150mb :s)
Photo
Mike DA Spike
Oct 09 2018 02:13 PM

ultra dmd is working but still have a red dmd on the pf screen. if I chage the script the red letters go away but still black box on playfield  how do I get rid of that one, thanks

 

You need indeed to change the script as Jp mentioned to :

 

Const UseReelsDMD = False  

 

In the editor I click on the BackD button.

I rightclick on EMReel30, I unlock it and move it outside the screen. Not sure if this is the prober way, but works for me :)

 

Thanks JP for this fantastic table !


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