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SUPPORT TOPIC File Information

  • Submitted: Dec 31 2015 03:29 AM
  • Last Updated: Sep 09 2025 05:44 AM
  • File Size: 20.43MB
  • Views: 127407
  • Downloads: 32,156
  • Author(s): jpsalas
  • Manufacturer: Williams
  • Year: 1995
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 12 Dec 2024 Download Attack & Revenge from Mars 5.5.1

Download Attack & Revenge from Mars 6.0.0

* * * * * 122 Votes
arfm



Screenshots
This is a semi-original table which uses the layout and playfield graphics from the table Revenge from Mars, and the ROM from Attack from Mars.

What's New in Version 6.0.0 (See full changelog)

  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • - Activated the modulated flashers as default.
  • 5.5.1 Updated 12.12.2024
  • - Made a hole for the extra ball/stroke of luck hole, which I had forgotten to make in the new playfield mesh :)
  • 5.5.0 Updated 11.12.2024
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • 5.0.0 Updated 08.06.2024
  • - Updated for VPX8 release version (adjusted reflections, lights & flashers, equirectangular ball)
  • - added a screenshot for scutters file explorer handler
  • 4.3.1 Updated 20.12.2023
  • - Fixed the top gates to allow for super skillshot
  • - Fixed some rubbers at the bottom of the ramps to do not send the ball to the drain.
  • - Increased also the slingshot strength to avoid sending the ball to the side lanes, at least not as much as before.
  • 4.3 Updated 1.11.2023
  • - Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
  • - Updated LUT images, 10 shades and 10 warmer shades.
  • - Updated to my latest set of mechanical sounds.
  • - Fixed a little the flashers.
  • 4.0.0 Updated 15.8.2022
  • - Updated to my VPX7 physics
  • - cleaned up and deleted unused graphics & reduced the size of the table
  • - Added my VPX7 LUT changer to darker the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
  • - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
  • - Changed the Environment image to enhance a little the object shadows.
  • 3.0.4 Updated 28.01.2022
  • - fixed big ufo. Thanks kiwi for the fixed mesh.
  • 3.0.3 Updated 25.01.2022
  • - fixed the ball lost during multiball by adding a playfield mesh with holes and removing the old kicker ball animations.
  • 3.0 Updated 31.10.2020
  • Updated script, physics & graphics:
  • - added the arcade physics 3.0
  • - enhanced the images if they were not already 4k (or close enough :) ).
  • - removed workarounds for the vpinmame droptargets as they fully support SSF (hit sounds) with the latest vpinmame.
  • - new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.
  • - Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.
  • - added sideblades
  • - some extra collision sounds.
  • 2.0.2 Updated 25.03.2020
  • - Fixed lock system
  • 2.0.1 Updated 04.01.2020
  • - adjusted physics to my latest arcade physics
  • - adjusted FS POV for cabinets
  • - made the dmd not transparent in the desktop version.
  • 2.0.0 updated 24.08.2019
  • - "DT" version (new physics, new view for FS, and some small changes here and there)
  • 1.2.0 updated 31.12.2016
  • - updated for VPX 10.2 and vpinmame 2.8 (added modulated flashers, and fixed some wrong values from vpx 10.0)
  • - changed the "strobe". Now using a flasher, mostly to test is the stutter is gone.
  • 1.1.2 updated 25.03.2016
  • - fixed light lock not registering
  • 1.1.1 updated 18.01.2016
  • - DOF by arngrim
  • - Adjusted flashers for the FS view


Screenshots

Screenshots


Love this version of one of my favorite tables!

Topissime, évidemment !

Photo
pinballfan6500
Jun 14 2020 12:27 PM

Hey @jpsalas, what about you add center ramp from Revenge from Mars to this table, so it resembles RFM even more?

Excellent - thanks JP

is anyone else having the sound normal on the table effects but the other sound effects and voices are super quiet? is it the rom im using?

Yeah, I have the sound problem too. Also the flippers keep getting stuck in place as soon as I use them. (with mouse)

MONSTRUO Y.GRACIAS

Muchas gracias Juan Pablo. La continuación de la mesa.

Vielen lieben Dank für diesen wundervollen Tisch. Ich denke aber, dass sich ein kleiner Bug eingeschlichen hat: In den Zeilen 433 bis 474 WIRD auf Sounddateien Bezug genommen, die in der Soundbibliothek nicht enthalten sind. Dadurch bleiben die Aliens in der Attackphase stumm. Wenn der betreffende Abschnitt wie folgt geändert wird, läuft alles fein:

 
„Alien-Solenoide
'****************
 
Sub SolAlien5 (Aktiviert)
    Wenn aktiviert, dann
        Alien5.TransZ = 20
    PlaySoundAt "fx_solenoidon", Alien5
    Anders
        Alien5.TransZ = 0
    PlaySoundAt "fx_solenoidoff", Alien5
    Ende Wenn
End Sub
 
Sub SolAlien6 (Aktiviert)
    Wenn aktiviert, dann
        Alien6.TransZ = 20
    PlaySoundAt "fx_solenoidon", Alien6
    Anders
        Alien6.TransZ = 0
    PlaySoundAt "fx_solenoidoff", Alien6
    Ende Wenn
End Sub
 
Sub SolAlien8 (Aktiviert)
    Wenn aktiviert, dann
        Alien8.TransZ = 20
    PlaySoundAt "fx_solenoidon", Alien8
    Anders
        Alien8.TransZ = 0
    PlaySoundAt "fx_solenoidoff", Alien8
    Ende Wenn
End Sub
 
Sub SolAlien14 (Aktiviert)
    Wenn aktiviert, dann
        Alien14.TransZ = 20
    PlaySoundAt "fx_solenoidon", Alien14
    Anders
        Alien14.TransZ = 0
    PlaySoundAt "fx_solenoidoff", Alien14
    Ende Wenn
End Sub

Thanks mopebe. I have reuploaded the table, 


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