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Submitter
SUPPORT TOPIC File Information
- Submitted: Dec 24 2015 08:49 AM
- Last Updated: Dec 23 2022 02:13 PM
- File Size: 223.17MB
- Views: 329342
- Downloads: 101,986
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Author(s):
Randy Davis
Noah Fentz
Chris Leathley
Mark Parris
Jerry Rice
Rolle Cruz
Brian Smith
Toxie
Shagendo
Maddes
Wizard's Hat
Poiuyterry
Fuzzel
Cupid
Koadic
Mukuste
mjr
Brandrew
DJRobX
Caligula
nkissebe
jsm174
vbousquet
Previous Versions
Download Visual Pinball X (Standalone EXE) 10.7.3
148 VotesVPX
56
Note: Pick VPinballX73_Minimal.zip if you're not sure which one to download, as this is the latest version.
Standalone EXE, all needed DLLs, changelog, command reference and registry keys for Visual Pinball X 10.7.3
Installation:
Simply copy all of the files in the ZIP into your already existing Visual Pinball directory. Overwrite already existing files there when asked. If you already had the core.vbs script package in your 'Tables' sub-directory previously, either delete these, or move all files contained in the 'Scripts' sub-directory to 'Tables'.
For all the changes regarding the core vbs script file package look into core.vbs for the full changelog, and CommandReference.txt for all changes in the script interface
Standalone EXE, all needed DLLs, changelog, command reference and registry keys for Visual Pinball X 10.7.3
Installation:
Simply copy all of the files in the ZIP into your already existing Visual Pinball directory. Overwrite already existing files there when asked. If you already had the core.vbs script package in your 'Tables' sub-directory previously, either delete these, or move all files contained in the 'Scripts' sub-directory to 'Tables'.
For all the changes regarding the core vbs script file package look into core.vbs for the full changelog, and CommandReference.txt for all changes in the script interface
What's New in Version 10.7.3 (See full changelog)
- *** VPX ***
- FIXES:
- - fix missing render updates when debugging/changing parameters in pause mode (10.7.0 regression)
- - show bulb in UI/viewport
- - fix primitive animations getting stuck
- - fix primitive animation speed being dependent on the framerate
- - fix material list combobox not updating
- - fix missing decal UI updates (e.g. width,height)
- - fix loading of greyscale/8bit JPEGs (10.7.2 regression)
- - fix crash when bumper skirt is not visible
- - do not fail to load a table if only the hash/checksum fails, but instead just output a warning
- - do not attempt to play "<None>" reel sound (which otherwise polluted the debug outputs)
- - update BASS library to 2.4.17
- *** CORE SCRIPTS ***
- No changes
- *** COMMAND REFERENCE ***
- No changes
OMG! Really thanks guys... the best gift I could receive for Christmas
Wow, I was expecting something cool for Christmas but OMG today is Amazing!!! I can honestly say I did not See Pinball X being released.
Thank You can't even begin to cover the incredible job everyone did on this project. It truly must have been a labor of love!
Merry Christmas to everyone. Now I'm off to truly be a kid at Christmas and open all my fantastic gifts!!!!!!!!
Amazing Xmas gift. Thx a lot! Thumps up
Really the Best Gift ...
Thanks all for your great work.
I can't seem to get the DMD window to show in front of the table.although it seems to run unseen.
I am using the script that brings the DMD to the front and this happens if I'm using say VP 9.90.
What am I doing wrong?
I realise that this was the wrong place to ask now and the issue can be resolved in the script.
Can someone please tell my why the nudge feature in all the VP 10 tables I've tried only move the tables?
It does not affect the ball path whatsoever.
Is this to do with the program itself or the scripting on the tables?
I've tried asking on pages relating to individual tables, no reply there.
I can't see anything about this on this page.
Pinball without a useable nudge feature means a lot more lost balls!
I play desktop not cabinet tables.
This is a very promising version of Visual Pinball. Sadly, it has so long to go. The performance of this program even when using minimal settings (don't even think it did anything) is terrible, especially when combined with Visual PinMAME. Key response rate is very sluggish, taking as much as 500 milliseconds between key press and when a flipper is actually flipped. That is unacceptable for a pinball simulator and took a huge hit in my rating for this program.
This program also needs an easy way to convert tables from visual pinball V8 and V9, which currently it lacks. It even lacks proper documentation and therefore takes guessing and checking to figure out the changes between this and other versions, especially script-wise.
It's a promising release. But sadly this should have been released as beta at best. It was never meant to be an official release with its flaws. And I know it can't be my computer because I have lots of RAM, a good processor, and a graphics card.
There's an old story that has something to do with staring a gift horse in the mouth.
I don't know about all that. It's wicked on my cab. You may want to check your awesome computer again because it's smooth and fast as hell on mine.
after several tests I found that the most real physical carry these values:
Gravity Constant : 0.8 - 0.83
Playfield Friction : 0.02+
Playfield Elasticity: 0.25
Rubbers (default):
------------------
Elasticity : 0.6
Elasticity Falloff : 0.2
Friction : 0.5 - 0.6
Scatter Angle : 5
Flipper:
--------
Mass : 1.0
Strength : 1200-1800 (for EM tables) 2200-2800(for modern tables)
Elasticity : 0.55
Elasticity Falloff : 0.1
Friction : 0.1 or 0.2
Return Strength : 0.058+
Coil Up Ramp : 2.4 - 3.5
based on these values must accommodate the rest.
tables improved to a higher level
ej:
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