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Submitter
SUPPORT TOPIC File Information
- Submitted: Dec 24 2015 08:35 AM
- Last Updated: Dec 24 2021 12:58 PM
- File Size: 207.73MB
- Views: 162498
- Downloads: 42,421
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Author(s):
Steve Ellenoff
Tom Haukap
Martin Adrian
Gerrit Volkenborn
Brian Smith
Thomas Behrens
Oliver Kaegi
Matthias Buecher
David Rodriguez
Randall Perlow
Inkochnito
Marton Larrosa
Jarek Parchanski
Jonathan N. Deitch
Dave Roberts
Dorsola
Johan S
Guru
Martin Wiest
Joep
Jim Hernandez
Douglas Cope
Silvio Finotti
Yvon Poulin
Pascal Janin
Daniel Dietrich
Kelley
Hans Balk
TecnoPinball
Peter Hall
Basilio Garcia
Paulo Branco
toxie
BilboX
mjr
DJRobX
lucky1
Bontango
Quench
Arngrim
CarnyPriest
tictox
Previous Versions
Download Visual PinMAME (Standalone DLL) 3.4






Standalone DLL and Setup.exe, changelog, and other updated docs
Installation:
Simply copy all of the files in the ZIP into your already existing Visual PinMAME directory. Overwrite already existing files there when asked.
Run Setup.exe and press the 'Install' button. Also you may want to press the 'Setup Defaults' button to tweak the new options, like sound mode for example.
NOTE: If you use an external hardware display/DMD (Pin-2-DMD/PinDMD1/2/3), copy the respective files from the included subdirectories into the main directory to be able to use it.
So no more need for separate builds like it was the case with release 2.7 and before!
NOTE2: In addition this also includes freezys new DMDext, which is still considered experimental for now, but can be used to universally drive external hardware displays/DMDs AND also provides a better windowed DMD/alphanumeric display for all desktop users!
To use it, also copy the respective files from the included subdirectory DMDext into the main directory and select 'external DMD' in the VPM options/defaults.
Installation:
Simply copy all of the files in the ZIP into your already existing Visual PinMAME directory. Overwrite already existing files there when asked.
Run Setup.exe and press the 'Install' button. Also you may want to press the 'Setup Defaults' button to tweak the new options, like sound mode for example.
NOTE: If you use an external hardware display/DMD (Pin-2-DMD/PinDMD1/2/3), copy the respective files from the included subdirectories into the main directory to be able to use it.
So no more need for separate builds like it was the case with release 2.7 and before!
NOTE2: In addition this also includes freezys new DMDext, which is still considered experimental for now, but can be used to universally drive external hardware displays/DMDs AND also provides a better windowed DMD/alphanumeric display for all desktop users!
To use it, also copy the respective files from the included subdirectory DMDext into the main directory and select 'external DMD' in the VPM options/defaults.
What's New in Version 3.4 (See full changelog)
- Fixed multiple issues in the new libPinMAME (previously known as PinMAMEdll) library and completely revamp API (see libpinmame.h)
- Fixed 64bit version of PinMAME32
- Reenabled DirectDraw support for 64bit windows compiles of PinMAME, PinMAME32 and VPinMAME
- Fixed some problems with the ROM audit
- Added support to compile for Windows ARM64 (not all features/variants though, as some external libs do not feature ARM64 support yet)
- Updated LISY support to 5.27-49 (Linux for Gottlieb System1 & System80, Bally, Atari, Williams and 'HOme' Pinballs)
- Make Automatic Sound Dump functionality of PinMAME(32) more robust in its silence detection
- One more audiophile tweak: added proper dithering after resampling to the final output sample rate
- *** CORE/CPU ***
- Fixed regression in solenoid emulation for Juegos Populares
- Corrected NVRAM size for Mr. Game (NOTE: this means you need to delete the matching .nv files in the nvram folder for these machines!)
- Fixed flasher sense for Pistol Poker (and maybe other Alvin G. games?)
- Bypassed E.F.O. Z-Pinball system protection PAL chip, games are working now (Maibesa's Eight Ball Champ, Nondum/CIFA's Come Back and Playbar's Cobra)
- Improve SAA1099 emulation (E.F.O.)
- Prolonged pre-shutdown time for Joctronic so NVRAM is saved correctly
- Found general tilt sense on LTD system 4
- Added light chaser outputs for Hook (exactly the same as on Star Trek 25th Anniversary)
- Prevented credits from being added repeatedly on Spain 82
- Fixed problem with Medusa displays and external dmddevices
- *** ROM SUPPORT *** Thanks to Brent Walker, inkochnito, ipdb.org, Victor Fernandez (City Game), StrangeLeo75, Flipprojets.fr, Clay Harrell, watacaractr, Eduardo Anay, Toussu, Jordi & Orlando, Idleman, Quench, Museo del Recreativo
- New:
- Alvin G.: U.S.A. Football (Redemption, P08)
- Bally: Mysterian (Prototype)
- Inder: La Rana (https://www.recreativas.org/la-rana-1051-inder)
- Joctronic: Pin Ball
- Correct Dumps:
- Come Back
- Jurassic Park 3.05 (using display 4.00 from version 3.07 now)
- Mac Attack
- Riverboat Gambler PA-7 (using L-1 sound now, might still be too new, but better than L-2 anyhow)
- Tales of the Arabian Nights 0.4 Prototype (see above)
- Clones:
- A.G. Soccer-Ball & Football R18u with 2.5L Sound (only the latter is new, 2.4 revision, inside the ROM it says 2.5L though)
- Bad Cats LG-4
- Big Game (MOD rev. 9)
- Bushido (alternate set B)
- Catacomb (No Bagatelle)
- Cheech & Chong: Road-Trip'pin (Harley-Davidson unofficial MOD)
- Dragonfist (MOD 14)
- Faeton (6 digits)
- Flintstones, The LA-5
- Hardbody (rev. D) (the newest we have, only a few diagnostic lamp / switch names were corrected compared to rev. C)
- Hook 4.06 (English)
- Jurassic Park 3.07
- Lightning (Free Play & MOD rev. 19)
- Lucky Draw (alternate version - only difference is the #3 ROM)
- Mach 2 (alternate set)
- Meteor (Bonus Count Fix, MOD, Free Play rev. 66
- Meteor (Bonus Count Fix, MOD, 7-Digit, Free Play rev. 76)
- Monte Carlo (French Millions option, Free Play)
- Monte Carlo (German Millions option, Free Play)
- Monte Carlo (rev. 2 Millions option, Free Play)
- MotorDome (rev. B)
- Nine Ball (Ball handling MOD beta19 & Gameplay MOD beta21)
- No Fear 0.8X with SL-1 Sound
- Quicksilver (Free Play & modified rules rev. 07D)
- Saturn 2 (Free Play)
- Seawitch (MOD rev. 5,6,7 & 8)
- Silverball Mania (Horseshoe Spot MOD rev. 13)
- Silverball Mania (Horseshoe No Spotting MOD rev. 13)
- Teenage Mutant Ninja Turtles 1.01
- Theatre of Magic 1.2A
- Waterworld (rev. 5) (which makes this the newest we have :))
- ***VPM/COM***
- - Fix the additional .raw/non-averaged file output dumping of Alvin G. DMDs
- - Remove some of the marked-as-deprecated functions (only some very very few VP8/VP9 tables actually used a few of these):
- BorderSizeX/Y, WindowPosX/Y, InstallDir, RomDirs, CfgDir, NVRamDir, SamplesDir, ImgDir, UseSamples, SampleRate, Antialias
- - update BASS library to 2.4.16
Hi toxie,
will there be also a special cabinet version again with disabled splash screen?
Congrats to all for VPX,
Holger
My Question also... Need a special Version for Cabinet..?
I just installaed version 2.8b on my 3 Screen Cab, but now Big Buck Hunter or the 24 table fails with the error:
Line xx:
Game name not found
But the rom is still there an it worked before in Version 9.9
is there something I missed?
Thnks Markus
Update: Seems as if the newer stern Tables have the same Problem
Well, I found out, what the problem is: SAMbuild 2.8b02 from VPUniverse.
Well, I found out, what the problem is: SAMbuild 2.8b02 from [site reference removed].
HI All,
I replaced 2.8b [and 2.7, which also has an issue] with 2.5 cab vpinmame.dll and they work!
anyone come up with a different solution to fix?
Habe genau das gleiche Problem,seit der 2.9 Version wird jedesmal nach den Game Namen gefragt-Stern Tische?!
Hat schon einer das Problem lösen können?
I just installaed version 2.8b on my 3 Screen Cab, but now Big Buck Hunter or the 24 table fails with the error:
Line xx:
Game name not found
But the rom is still there an it worked before in Version 9.9
is there something I missed?
Thnks Markus
Same error here. 2.5 did not work- not sure if I did it right. Anyone find a way to get the stern tables working?
Will the next release get improved emulation for the GI SP0250 from Gottlieb System 80B?
When listening to the tunes in the following videos, comparing them to how they sound in VPinMAME, it clearly needs improvement.
https://youtu.be/Cuycdbftmic?t=1077 Gold Wings
https://youtu.be/yM_ZeusX-2c?t=202 Spring Break
The emulated counterparts haven't such a rich sounding bass as in the videos, it sounds different.
Emulation of the DAC-unit and both the AY-3-8910 PSG's are quite accurate though.
Not sure if you notice, but one of the Video/Pinball Hybrid games' pictures is corrupted when you boot up the game (I tested it with Baby Pac-Man and it was acting funny), but when I downgraded to 2.7 it was working fine. Hopefully this will be fixed sometime in the next update, but this is very strange because it was working fine in the early versions.
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Hi toxie,
will there be also a special cabinet version again with disabled splash screen?
Congrats to all for VPX,
Holger