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Submitter
SUPPORT TOPIC File Information
- Submitted: Dec 24 2015 08:35 AM
- Last Updated: Oct 23 2022 03:57 PM
- File Size: 248.18MB
- Views: 222799
- Downloads: 52,099
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Author(s):
Steve Ellenoff
Tom Haukap
Martin Adrian
Gerrit Volkenborn
Brian Smith
Thomas Behrens
Oliver Kaegi
Matthias Buecher
David Rodriguez
Randall Perlow
Inkochnito
Marton Larrosa
Jarek Parchanski
Jonathan N. Deitch
Dave Roberts
Dorsola
Johan S
Guru
Martin Wiest
Joep
Jim Hernandez
Douglas Cope
Silvio Finotti
Yvon Poulin
Pascal Janin
Daniel Dietrich
Kelley
Hans Balk
TecnoPinball
Peter Hall
Basilio Garcia
Paulo Branco
toxie
BilboX
mjr
DJRobX
lucky1
Bontango
Quench
Arngrim
CarnyPriest
tictox
jsm174
Previous Versions
Download Visual PinMAME (Standalone DLL) 3.5
72 Votes
29
Standalone DLL and Setup.exe, changelog, and other updated docs
Installation:
Simply copy all of the files in the ZIP into your already existing Visual PinMAME directory. Overwrite already existing files there when asked.
Run Setup.exe and press the 'Install' button. Also you may want to press the 'Setup Defaults' button to tweak the new options, like sound mode or the new scaling factor, for example.
NOTE: If you use an external hardware display/DMD (Pin-2-DMD/PinDMD1/2/3), copy the respective files from the included subdirectories into the main directory to be able to use it.
So no more need for separate builds like it was the case with release 2.7 and before!
NOTE2: In addition this also includes freezys new DMDext, which is still considered experimental for now, but can be used to universally drive external hardware displays/DMDs AND also provides a better windowed DMD/alphanumeric display for all desktop users!
To use it, also copy the respective files from the included subdirectory DMDext into the main directory and select 'external DMD' in the VPM options/defaults.
Installation:
Simply copy all of the files in the ZIP into your already existing Visual PinMAME directory. Overwrite already existing files there when asked.
Run Setup.exe and press the 'Install' button. Also you may want to press the 'Setup Defaults' button to tweak the new options, like sound mode or the new scaling factor, for example.
NOTE: If you use an external hardware display/DMD (Pin-2-DMD/PinDMD1/2/3), copy the respective files from the included subdirectories into the main directory to be able to use it.
So no more need for separate builds like it was the case with release 2.7 and before!
NOTE2: In addition this also includes freezys new DMDext, which is still considered experimental for now, but can be used to universally drive external hardware displays/DMDs AND also provides a better windowed DMD/alphanumeric display for all desktop users!
To use it, also copy the respective files from the included subdirectory DMDext into the main directory and select 'external DMD' in the VPM options/defaults.
What's New in Version 3.5 (See full changelog)
- GENERAL:
- Saving NVRAM for Juegos Populares
- More gracefully handle parsing errors in invalid altsound CSV files to avoid crashes
- Updated LISY support to 5.28-76 (Linux for Gottlieb System1 & System80, Bally, Atari, Williams and 'Home' Pinballs)
- Updated to zlib 1.2.13
- VS2022 build support
- CORE/CPU:
- Better handle flickering lamps on Sega/Stern Whitestar machines
- Fixed sound command parsing for more (all?) Sega/Stern Whitestar machines, so altsound mode 1 should work much better now for these, incl. global volume control parsing
- Added global volume control parsing for altsound mode 1 on the older WPCs (i.e. non-DCS)
- Fixed sound commander issues (missing 2nd part of command) for the WPC89 sound board
- New WPC95 machine type: Phantom Haus with a special 128x64 DMD! (see https://www.flipprojets.fr/PhantomHaus_EN.php)
- Finally some progress on Zaccaria's 11178 analog sound
- Fixed quick clock/samplerate changes for (at least) all games using the Votrax/SC01 chip and some few HC55516 CVSD based games
- Retweaked new Votrax/SC01 emulation core to improve Taito and especially GTS80 games
- Fixed background sound on blkholea, eclipse (and probably more...)
- Added Ekky sound module support for clones of LTD's Force, Space Poker, and Black Hole (which is kinda similar in spirit to the non-emulated original sound chip)
- Some sound improvements for LTD
- Fixed Special Forces Solenoid issues (Bally MPU-6803 in general)
- ROM SUPPORT:
- Thanks to inkochnito, Guru, Victor Fernandez (City Game), Flipprojets.fr (François & Thierry Davroux), KoP, Quench, electronicavys.es, Bill Ung, Matt's Basement Arcade, Silvio Finotti, ipdb.org
- NEW:
- Stern: S.A.M. IV Board Tester
- Williams: Phantom Haus 0.4 (Prototype)
- CORRECT DUMPS:
- Attack From Mars: Changed 1.1 to also use the older sound ROM 1.0
- No Fear: Changed 1.0 & 1.01 to also use the older sound ROM 1.0/SL-1
- Renamed 1.0 set (as it is actually 1.0F)
- Super Mario Bros.: Major game / sound ROM cleanup across all revisions
- Tales of the Arabian Nights: Changed 1.2 & 1.3 to also use the older sound ROM 1.0
- CLONES:
- Airborne 1.5
- Aqualand (alternate set)
- Black Hole (LTD, with Ekky sound module)
- 301/Bullseye (MOD rev. 12 & Normal pinball scoring MOD rev. 13)
- Congo 2.0 with WPC-S S1.0-kit
- Cosmic Princess (MOD rev. 19)
- Force (with Ekky sound module)
- Halley Comet (alternate set 2)
- Judge Dredd L-1AT & L-1D (Deadworld HW-MODs)
- Kiss (7-digit conversion rev. 30 & /10 Scoring Free Play + Sound Fix)
- MAC's Galaxy (blue version)
- Magic (MOD rev. 19)
- Maverick, The Movie 2.00
- Red and Ted's Road Show PA-2 (Prototype)
- Space Poker (with Ekky sound module)
- Star Wars Trilogy Special Edition 3.00
- Stingray (MOD rev. 14)
- Terminator 2 L-8.3 (MOD)
- The Games rev.1 & rev. 2 (MOD)
- Trident (MOD 2 rev. 19)
- World Cup Soccer LX-1
- Wipe Out rev. 2 (alternate set)
- REMOVED CLONES:
- Congo 1.1 with DCS-Sound 1.0 - Game ROM 1.1 did not support the WPC-S playfield conversion kit yet (thus it was added to Game ROM 2.0 instead)
- Red and Ted's Road Show LX-2 with Prototype Sound P-3 - no longer needed because there is a prototype game ROM now to add the prototype sound to
- Safe Cracker 1.8 No Percentaging with Sound S1.0
- Safe Cracker 1.8 with Sound S1.0 - as it does not make much sense to explicitly support the 1.8/S1.0 combination anymore
- VISUAL PINMAME:
- Do not use UPX to compress the dll anymore (for now), as it leads to problems on Windows 7 setups
- The double size DMD setting was replaced by a more general scaling factor (for legacy reasons the value '1' also means 2x though, so use '0' to disable the scale)
- Add 'ROMName' to COM-API to get the internal game name if an alias is used
- update BASS library to 2.4.17
- readd Windows XP support
Hi toxie,
will there be also a special cabinet version again with disabled splash screen?
Congrats to all for VPX,
Holger
My Question also... Need a special Version for Cabinet..?
I just installaed version 2.8b on my 3 Screen Cab, but now Big Buck Hunter or the 24 table fails with the error:
Line xx:
Game name not found
But the rom is still there an it worked before in Version 9.9
is there something I missed?
Thnks Markus
Update: Seems as if the newer stern Tables have the same Problem
Well, I found out, what the problem is: SAMbuild 2.8b02 from VPUniverse.
Well, I found out, what the problem is: SAMbuild 2.8b02 from [site reference removed].
HI All,
I replaced 2.8b [and 2.7, which also has an issue] with 2.5 cab vpinmame.dll and they work!
anyone come up with a different solution to fix?
Habe genau das gleiche Problem,seit der 2.9 Version wird jedesmal nach den Game Namen gefragt-Stern Tische?!
Hat schon einer das Problem lösen können?
I just installaed version 2.8b on my 3 Screen Cab, but now Big Buck Hunter or the 24 table fails with the error:
Line xx:
Game name not found
But the rom is still there an it worked before in Version 9.9
is there something I missed?
Thnks Markus
Same error here. 2.5 did not work- not sure if I did it right. Anyone find a way to get the stern tables working?
Will the next release get improved emulation for the GI SP0250 from Gottlieb System 80B?
When listening to the tunes in the following videos, comparing them to how they sound in VPinMAME, it clearly needs improvement.
https://youtu.be/Cuycdbftmic?t=1077 Gold Wings
https://youtu.be/yM_ZeusX-2c?t=202 Spring Break
The emulated counterparts haven't such a rich sounding bass as in the videos, it sounds different.
Emulation of the DAC-unit and both the AY-3-8910 PSG's are quite accurate though.
Not sure if you notice, but one of the Video/Pinball Hybrid games' pictures is corrupted when you boot up the game (I tested it with Baby Pac-Man and it was acting funny), but when I downgraded to 2.7 it was working fine. Hopefully this will be fixed sometime in the next update, but this is very strange because it was working fine in the early versions.
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Hi toxie,
will there be also a special cabinet version again with disabled splash screen?
Congrats to all for VPX,
Holger