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SUPPORT TOPIC File Information

  • Submitted: Dec 24 2015 08:35 AM
  • Last Updated: Oct 23 2022 03:57 PM
  • File Size: 248.18MB
  • Views: 184945
  • Downloads: 46,628
  • Author(s): Steve Ellenoff
    Tom Haukap
    Martin Adrian
    Gerrit Volkenborn
    Brian Smith
    Thomas Behrens
    Oliver Kaegi
    Matthias Buecher
    David Rodriguez
    Randall Perlow
    Inkochnito
    Marton Larrosa
    Jarek Parchanski
    Jonathan N. Deitch
    Dave Roberts
    Dorsola
    Johan S
    Guru
    Martin Wiest
    Joep
    Jim Hernandez
    Douglas Cope
    Silvio Finotti
    Yvon Poulin
    Pascal Janin
    Daniel Dietrich
    Kelley
    Hans Balk
    TecnoPinball
    Peter Hall
    Basilio Garcia
    Paulo Branco
    toxie
    BilboX
    mjr
    DJRobX
    lucky1
    Bontango
    Quench
    Arngrim
    CarnyPriest
    tictox
    jsm174

Previous Versions

  • 24 Dec 2021 Download Visual PinMAME (Standalone DLL) 3.4
  • 23 Mar 2021 Download Visual PinMAME (Standalone DLL) 3.3b
  • 01 Jan 2021 Download Visual PinMAME (Standalone DLL) 3.3b

Download Visual PinMAME (Standalone DLL) 3.5

* * * * * 67 Votes



Screenshots
Standalone DLL and Setup.exe, changelog, and other updated docs

Installation:
Simply copy all of the files in the ZIP into your already existing Visual PinMAME directory. Overwrite already existing files there when asked.
 
Run Setup.exe and press the 'Install' button. Also you may want to press the 'Setup Defaults' button to tweak the new options, like sound mode or the new scaling factor, for example.
 
 
NOTE: If you use an external hardware display/DMD (Pin-2-DMD/PinDMD1/2/3), copy the respective files from the included subdirectories into the main directory to be able to use it.
So no more need for separate builds like it was the case with release 2.7 and before!
 
NOTE2: In addition this also includes freezys new DMDext, which is still considered experimental for now, but can be used to universally drive external hardware displays/DMDs AND also provides a better windowed DMD/alphanumeric display for all desktop users!
To use it, also copy the respective files from the included subdirectory DMDext into the main directory and select 'external DMD' in the VPM options/defaults.

What's New in Version 3.5 (See full changelog)

  • GENERAL:
  • Saving NVRAM for Juegos Populares
  • More gracefully handle parsing errors in invalid altsound CSV files to avoid crashes
  • Updated LISY support to 5.28-76 (Linux for Gottlieb System1 & System80, Bally, Atari, Williams and 'Home' Pinballs)
  • Updated to zlib 1.2.13
  • VS2022 build support
  • CORE/CPU:
  • Better handle flickering lamps on Sega/Stern Whitestar machines
  • Fixed sound command parsing for more (all?) Sega/Stern Whitestar machines, so altsound mode 1 should work much better now for these, incl. global volume control parsing
  • Added global volume control parsing for altsound mode 1 on the older WPCs (i.e. non-DCS)
  • Fixed sound commander issues (missing 2nd part of command) for the WPC89 sound board
  • New WPC95 machine type: Phantom Haus with a special 128x64 DMD! (see https://www.flipprojets.fr/PhantomHaus_EN.php)
  • Finally some progress on Zaccaria's 11178 analog sound
  • Fixed quick clock/samplerate changes for (at least) all games using the Votrax/SC01 chip and some few HC55516 CVSD based games
  • Retweaked new Votrax/SC01 emulation core to improve Taito and especially GTS80 games
  • Fixed background sound on blkholea, eclipse (and probably more...)
  • Added Ekky sound module support for clones of LTD's Force, Space Poker, and Black Hole (which is kinda similar in spirit to the non-emulated original sound chip)
  • Some sound improvements for LTD
  • Fixed Special Forces Solenoid issues (Bally MPU-6803 in general)
  • ROM SUPPORT:
  • Thanks to inkochnito, Guru, Victor Fernandez (City Game), Flipprojets.fr (François & Thierry Davroux), KoP, Quench, electronicavys.es, Bill Ung, Matt's Basement Arcade, Silvio Finotti, ipdb.org
  • NEW:
  • Stern: S.A.M. IV Board Tester
  • Williams: Phantom Haus 0.4 (Prototype)
  • CORRECT DUMPS:
  • Attack From Mars: Changed 1.1 to also use the older sound ROM 1.0
  • No Fear: Changed 1.0 & 1.01 to also use the older sound ROM 1.0/SL-1
  • Renamed 1.0 set (as it is actually 1.0F)
  • Super Mario Bros.: Major game / sound ROM cleanup across all revisions
  • Tales of the Arabian Nights: Changed 1.2 & 1.3 to also use the older sound ROM 1.0
  • CLONES:
  • Airborne 1.5
  • Aqualand (alternate set)
  • Black Hole (LTD, with Ekky sound module)
  • 301/Bullseye (MOD rev. 12 & Normal pinball scoring MOD rev. 13)
  • Congo 2.0 with WPC-S S1.0-kit
  • Cosmic Princess (MOD rev. 19)
  • Force (with Ekky sound module)
  • Halley Comet (alternate set 2)
  • Judge Dredd L-1AT & L-1D (Deadworld HW-MODs)
  • Kiss (7-digit conversion rev. 30 & /10 Scoring Free Play + Sound Fix)
  • MAC's Galaxy (blue version)
  • Magic (MOD rev. 19)
  • Maverick, The Movie 2.00
  • Red and Ted's Road Show PA-2 (Prototype)
  • Space Poker (with Ekky sound module)
  • Star Wars Trilogy Special Edition 3.00
  • Stingray (MOD rev. 14)
  • Terminator 2 L-8.3 (MOD)
  • The Games rev.1 & rev. 2 (MOD)
  • Trident (MOD 2 rev. 19)
  • World Cup Soccer LX-1
  • Wipe Out rev. 2 (alternate set)
  • REMOVED CLONES:
  • Congo 1.1 with DCS-Sound 1.0 - Game ROM 1.1 did not support the WPC-S playfield conversion kit yet (thus it was added to Game ROM 2.0 instead)
  • Red and Ted's Road Show LX-2 with Prototype Sound P-3 - no longer needed because there is a prototype game ROM now to add the prototype sound to
  • Safe Cracker 1.8 No Percentaging with Sound S1.0
  • Safe Cracker 1.8 with Sound S1.0 - as it does not make much sense to explicitly support the 1.8/S1.0 combination anymore
  • VISUAL PINMAME:
  • Do not use UPX to compress the dll anymore (for now), as it leads to problems on Windows 7 setups
  • The double size DMD setting was replaced by a more general scaling factor (for legacy reasons the value '1' also means 2x though, so use '0' to disable the scale)
  • Add 'ROMName' to COM-API to get the internal game name if an alias is used
  • update BASS library to 2.4.17
  • readd Windows XP support




Photo
hschaefer123
Dec 25 2015 05:16 PM

Hi toxie,

will there be also a special cabinet version again with disabled splash screen?

 

Congrats to all for VPX,

Holger

Hi toxie,

will there be also a special cabinet version again with disabled splash screen?

 

Congrats to all for VPX,

Holger

 

My Question also... Need a special Version for Cabinet..?

I just installaed version 2.8b on my 3 Screen Cab, but now Big Buck Hunter or the 24 table fails with the error:

Line xx:

Game name not found

But the rom is still there an it worked before in Version 9.9

is there something I missed?

 

Thnks Markus

Update: Seems as if the newer stern Tables have the same Problem

Well, I found out, what the problem is: SAMbuild 2.8b02 from VPUniverse.

Well, I found out, what the problem is: SAMbuild 2.8b02 from [site reference removed].

HI All,

I replaced 2.8b [and 2.7, which also has an issue] with 2.5 cab vpinmame.dll and they work!

anyone come up with a different solution to fix?

Habe genau das gleiche Problem,seit der 2.9 Version wird jedesmal nach den Game Namen gefragt-Stern Tische?!

Hat schon einer das Problem lösen können?

Photo
UpJumpTheBoogie
Sep 12 2017 03:41 PM

I just installaed version 2.8b on my 3 Screen Cab, but now Big Buck Hunter or the 24 table fails with the error:

Line xx:

Game name not found

But the rom is still there an it worked before in Version 9.9

is there something I missed?

 

Thnks Markus

Same error here. 2.5 did not work- not sure if I did it right. Anyone find a way to get the stern tables working?

Will the next release get improved emulation for the GI SP0250 from Gottlieb System 80B?

When listening to the tunes in the following videos, comparing them to how they sound in VPinMAME, it clearly needs improvement.

 

https://youtu.be/Cuycdbftmic?t=1077  Gold Wings

https://youtu.be/yM_ZeusX-2c?t=202  Spring Break

 

The emulated counterparts haven't such a rich sounding bass as in the videos, it sounds different.

Emulation of the DAC-unit and both the AY-3-8910 PSG's are quite accurate though.

Photo
Girla PurpleHeart
Jan 21 2018 06:10 AM

Not sure if you notice, but one of the Video/Pinball Hybrid games' pictures is corrupted when you boot up the game (I tested it with Baby Pac-Man and it was acting funny), but when I downgraded to 2.7 it was working fine. Hopefully this will be fixed sometime in the next update, but this is very strange because it was working fine in the early versions.


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