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Submitter
SUPPORT TOPIC File Information
- Submitted: Dec 24 2015 08:35 AM
- Last Updated: Jul 29 2018 09:28 PM
- File Size: 99.36MB
- Views: 55581
- Downloads: 19,180
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Author(s):
Steve Ellenoff
Tom Haukap
Martin Adrian
Gerrit Volkenborn
Brian Smith
Thomas Behrens
Oliver Kaegi
Matthias Buecher
David Rodriguez
Randall Perlow
Inkochnito
Marton Larrosa
Jarek Parchanski
Jonathan N. Deitch
Dave Roberts
Dorsola
Johan S
Guru
Martin Wiest
Joep
Jim Hernandez
Douglas Cope
Silvio Finotti
Yvon Poulin
Pascal Janin
Daniel Dietrich
Kelley
Hans Balk
TecnoPinball
Peter Hall
Basilio Garcia
Paulo Branco
toxie
BilboX
mjr
DJRobX
lucky1
Bontango
Quench
Arngrim
CarnyPriest
Previous Versions
Download Visual PinMAME (Standalone DLL) 3.1






Standalone DLL and Setup.exe, changelog, and other updated docs
Installation:
Simply copy all of the files in the ZIP into your already existing Visual PinMAME directory. Overwrite already existing files there when asked.
Run Setup.exe and press the 'Install' button. Also you may want to press the 'Setup Defaults' button to tweak the new options, like sound mode for example.
NOTE: If you use an external hardware display/DMD (Pin-2-DMD/PinDMD1/2/3), copy the respective files from the included subdirectories into the main directory to be able to use it.
So no more need for separate builds like it was the case with 2.7 and before!
NOTE2: In addition this also includes freezys new DMDext, which is still considered experimental for now, but can be used to universally drive external hardware displays/DMDs AND also provides a better windowed DMD/alphanumeric display for all desktop users!
To use it, also copy the respective files from the included subdirectory DMDext into the main directory and select 'external DMD' in the VPM options/defaults.
Installation:
Simply copy all of the files in the ZIP into your already existing Visual PinMAME directory. Overwrite already existing files there when asked.
Run Setup.exe and press the 'Install' button. Also you may want to press the 'Setup Defaults' button to tweak the new options, like sound mode for example.
NOTE: If you use an external hardware display/DMD (Pin-2-DMD/PinDMD1/2/3), copy the respective files from the included subdirectories into the main directory to be able to use it.
So no more need for separate builds like it was the case with 2.7 and before!
NOTE2: In addition this also includes freezys new DMDext, which is still considered experimental for now, but can be used to universally drive external hardware displays/DMDs AND also provides a better windowed DMD/alphanumeric display for all desktop users!
To use it, also copy the respective files from the included subdirectory DMDext into the main directory and select 'external DMD' in the VPM options/defaults.
What's New in Version 3.1 (See full changelog)
- *** CORE/CPU ***
- Fix wrong gain/volume of voices/sound effects in Sound Mode 1 (i.e. builtin alternate sound file support)
- Further improve M114 sound core (Mr. Game)
- Add save credits support for Bow & Arrow
- Fix neverending sounds on LTD system 4 games, added sound support for Cowboy Eight Ball and Zephy
- Fix S.A.M. PulseSolState (needed for mech) and bug in Family Guy mini-playfield lights and move the (non-modulated) LED outputs in Tron LE that occupied columns 8 and 9 so far (i.e. disabling the start button lamps) to cols 11 and 12
- Implement 'fast flips' support for some S.A.M. games: Recommended table implementation is to use direct/fast flipper flips when solenoid 33 is on, but to respond to the standard flipper solenoids when 33 is off
- (acd_168h, acd_170, acd_170h, avr_200, avs_170, bbh_170, bdk_294, csi_240, fg_1200, ij4_210, im_183ve, mt_145h, mtl_170h, nba_802, potc_600, rsn_110h, shr_141, smanve_101, st_161h, tf_180, tf_180h, trn_174h, twd_160, twd_160h, twenty4_150, wof_500, wpt_140a, xmn_151h)
- Implement proper 'fast flips' support for some WPC-S games: Still uses solenoid 31
- (WHO Dunnit)
- Implement 'fast flips' support for most WPC-95 games: Takes over solenoid 31, so is compatible with the existing VP core scribts UseSolenoids=2 implementation
- (Attack from Mars, Cactus Canyon, Champion Pub, Cirqus Voltaire, Congo, Fish Tales, Junk Yard, Medieval Madness, Monster Bash, NBA Fastbreak, No Good Go(l)fers, Safe Cracker, Scared Stiff, Tales of the Arabian Nights)
- Implement 'fast flips' support for most Whitestar games: Uses solenoid 15
- (apollo13, austin, Dale Jr., Elvis, godzilla, Grand Prix, harl_a30, hirolcas, id4, jplstw22, Lord of the Rings, lostspc, monopoly, NASCAR, nfl, playboys, rctycn, Ripley's Believe It or Not!, shrkysht, simpprty, Sopranos, spacejam, sprk_103, startrp2, strikext, strxt_uk, swtril43, term3, twst_405, vipr_102, xfiles)
- Implement 'fast flips' support for most Capcom games: Uses solenoid 51
- (abv106, bbb109, bsv103, ffv104, Kingpin, Pinball Magic)
- Fix some (unfortunately not all) AT91 JIT crashes (i.e. S.A.M. and Whitestar II)
- Fix GameOn solenoid instability when ModSol is in use
- This should remove the need for tweaks in tables that use the VPMModSol=1 flag (a multi-threading problem - the code temporarily was juggling solenoids 28-32 (as they get moved to 37+ in some cases), but VPM can be used to read the values while the calculation was still updating solenoids)
- Cleanup, unify and clarify some of the game names/variants
- Fixed Cheap Squeak sound ROM loading for 8K sized ROMs, Space Hawks's and Dark Shadow's original sound ROMs are working now
- Un-cloned some Bell games (different gameplay, different solenoid assignment, missing aux lamps etc.)
- *** ROM SUPPORT *** Thanks to Destruk, ipdb.org, inkochnito, Chad Hendrickson, John Mohr, Soren, Robotworkshop, mIKL, STR Pinball, Scott Charles, Quench, eriki, okaegi, watacaractr
- New:
- Inder: Topaz
- Mirco: Lucky Draw
- Sonic: Night Fever (uses same ROMs as Playmatic Big Town)
- Third World (uses same ROMs as Playmatic Big Town)
- Williams: Bigfoot R0.1 & R0.1b & R0.1c & R0.1d (FreeWPC based rewrite of White Water)
- Kinda new:
- Baywatch 4.01 (unofficial MOD)
- Hook 5.01 (unofficial MOD)
- Correct Dumps:
- Bally: Game Show LU-4 (Europe) (simple rename of gs_l4 to gs_lu4), LA-3 (simple rename of gs_l3 to gs_la3)
- Capcom: Kingpin 1.05 Beta (simple rename of kpv106 to kpb105)
- Nuova Bell: Dark Shadow
- Space Hawks
- Super Bowl
- Williams: Mousin' Around! LA-4 (now uses the 'real' L2 sound roms. As this matches the LX-1 set then, LX-1 was removed from PinMAME)
- Clones:
- AC/DC 1.70.0,1.70.0LE
- Baby Pac-Man (Vidiot U9 ROM Update 891-16 per Service-Bulletin dated July 11 1983)
- Batman 1.03 (French)
- Beach Bums (unofficial MOD of Hollywood Heat)
- Black Jack (Saucer points modification)
- Bow & Arrow (Prototype rev. 22)
- Earthshaker PA-4
- Embryon v92 (7-digit conversion and more)
- Frontier (Gate Fix)
- Galaxy (Planet Skillshot)
- Game Show LU-3 (Europe),LG-6 (German)
- High Speed L-4C (competition MOD)
- Jokerz! G-4 (German)
- Meteor (No Background Sound)
- Pool Sharks LA-7C (competition MOD)
- Safe Cracker 1.0,1.8 with Sound 1.1,1.8 No Percentaging with Sound 1.1,1.8 No Percentaging with German Sound 2.4
- Space Hawks (Free Play, Dips 25 & 26 must be on)
- Spider-Man 2.62 (bootleg with replaced music)
- Star Trek (Stern) 1.62,1.62LE
- Super Bowl (Free Play)
- Vector (modified rules) rev.4,rev.10
- *** VPM ***
- - Switch to VS2015 for the release builds (tested in the wild and seemingly faster, thanks to CarnyPriest)
- - RawDmdPixels and RawDmdColoredPixels will now work correctly for Strikes N' Spares
Hi toxie,
will there be also a special cabinet version again with disabled splash screen?
Congrats to all for VPX,
Holger
My Question also... Need a special Version for Cabinet..?
I just installaed version 2.8b on my 3 Screen Cab, but now Big Buck Hunter or the 24 table fails with the error:
Line xx:
Game name not found
But the rom is still there an it worked before in Version 9.9
is there something I missed?
Thnks Markus
Update: Seems as if the newer stern Tables have the same Problem
Well, I found out, what the problem is: SAMbuild 2.8b02 from VPUniverse.
Well, I found out, what the problem is: SAMbuild 2.8b02 from [site reference removed].
HI All,
I replaced 2.8b [and 2.7, which also has an issue] with 2.5 cab vpinmame.dll and they work!
anyone come up with a different solution to fix?
Habe genau das gleiche Problem,seit der 2.9 Version wird jedesmal nach den Game Namen gefragt-Stern Tische?!
Hat schon einer das Problem lösen können?
I just installaed version 2.8b on my 3 Screen Cab, but now Big Buck Hunter or the 24 table fails with the error:
Line xx:
Game name not found
But the rom is still there an it worked before in Version 9.9
is there something I missed?
Thnks Markus
Same error here. 2.5 did not work- not sure if I did it right. Anyone find a way to get the stern tables working?
Will the next release get improved emulation for the GI SP0250 from Gottlieb System 80B?
When listening to the tunes in the following videos, comparing them to how they sound in VPinMAME, it clearly needs improvement.
https://youtu.be/Cuycdbftmic?t=1077 Gold Wings
https://youtu.be/yM_ZeusX-2c?t=202 Spring Break
The emulated counterparts haven't such a rich sounding bass as in the videos, it sounds different.
Emulation of the DAC-unit and both the AY-3-8910 PSG's are quite accurate though.
Not sure if you notice, but one of the Video/Pinball Hybrid games' pictures is corrupted when you boot up the game (I tested it with Baby Pac-Man and it was acting funny), but when I downgraded to 2.7 it was working fine. Hopefully this will be fixed sometime in the next update, but this is very strange because it was working fine in the early versions.
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Hi toxie,
will there be also a special cabinet version again with disabled splash screen?
Congrats to all for VPX,
Holger