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Submitter
SUPPORT TOPIC File Information
- Submitted: Dec 24 2015 08:35 AM
- Last Updated: Jan 01 2021 10:50 PM
- File Size: 168.55MB
- Views: 102022
- Downloads: 31,531
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Author(s):
Steve Ellenoff
Tom Haukap
Martin Adrian
Gerrit Volkenborn
Brian Smith
Thomas Behrens
Oliver Kaegi
Matthias Buecher
David Rodriguez
Randall Perlow
Inkochnito
Marton Larrosa
Jarek Parchanski
Jonathan N. Deitch
Dave Roberts
Dorsola
Johan S
Guru
Martin Wiest
Joep
Jim Hernandez
Douglas Cope
Silvio Finotti
Yvon Poulin
Pascal Janin
Daniel Dietrich
Kelley
Hans Balk
TecnoPinball
Peter Hall
Basilio Garcia
Paulo Branco
toxie
BilboX
mjr
DJRobX
lucky1
Bontango
Quench
Arngrim
CarnyPriest
tictox
Previous Versions
Download Visual PinMAME (Standalone DLL) 3.3b






Standalone DLL and Setup.exe, changelog, and other updated docs
Installation:
Simply copy all of the files in the ZIP into your already existing Visual PinMAME directory. Overwrite already existing files there when asked.
Run Setup.exe and press the 'Install' button. Also you may want to press the 'Setup Defaults' button to tweak the new options, like sound mode for example.
NOTE: If you use an external hardware display/DMD (Pin-2-DMD/PinDMD1/2/3), copy the respective files from the included subdirectories into the main directory to be able to use it.
So no more need for separate builds like it was the case with release 2.7 and before!
NOTE2: In addition this also includes freezys new DMDext, which is still considered experimental for now, but can be used to universally drive external hardware displays/DMDs AND also provides a better windowed DMD/alphanumeric display for all desktop users!
To use it, also copy the respective files from the included subdirectory DMDext into the main directory and select 'external DMD' in the VPM options/defaults.
Installation:
Simply copy all of the files in the ZIP into your already existing Visual PinMAME directory. Overwrite already existing files there when asked.
Run Setup.exe and press the 'Install' button. Also you may want to press the 'Setup Defaults' button to tweak the new options, like sound mode for example.
NOTE: If you use an external hardware display/DMD (Pin-2-DMD/PinDMD1/2/3), copy the respective files from the included subdirectories into the main directory to be able to use it.
So no more need for separate builds like it was the case with release 2.7 and before!
NOTE2: In addition this also includes freezys new DMDext, which is still considered experimental for now, but can be used to universally drive external hardware displays/DMDs AND also provides a better windowed DMD/alphanumeric display for all desktop users!
To use it, also copy the respective files from the included subdirectory DMDext into the main directory and select 'external DMD' in the VPM options/defaults.
What's New in Version 3.3b (See full changelog)
- 3.3b fixes a regression in 3.3 for Juegos Populares solenoids
- Compiling for iOS is now possible.
- Also a new platform independent lib/dll is now available with a new, simple interface to request (some of) the internal data.
- Fix -listxml for strings that contain embedded tags
- pinPROC : updated library; VS2019 build
- YAML-cpp: updated to 0.6.3; VS2019 build
- Updated LISY support to 5.26-41 (Linux for Gottlieb System1 & System80, Bally, Atari, Williams and 'HOme' Pinballs)
- Added VGM file output support for AY8910, OKI6295, OKI6376, QSound, SAA1099, YM2151, YM2203, YMF262(OPL3), YM3526, YM3812, Y8950, and SN7648/9X (unsure about the mappings for these latter ones though!) sound chips
- Either use -vgmwrite on the commmand line (PinMAME)
- or select it in the game options (this requires a restart though, as VGM output requires to track everything)
- PinMAME(32): Added an Automatic Sound Dump functionality:
- Started via 'F6' (instead of the Recording function via 'F5') and
- skips automatically to the next sound / creates a new file (in the wave subdir) if there
- is no sound at all anymore (silence) or the length reaches 4mins.
- The dump stops automatically after soundcommand 0xFF (=max 256 overall generated sounds).
- There is also an altsound CSV created with the dumps. This one can be
- altered with lucky1's Altsound Editor.
- *** CORE/CPU ***
- Improved Atari Generation 1 sound emulation, rewritten similar to the style of the Gen 2 one
- Tweaks to Atari Generation 2 emulation, too
- Added Regama driver
- Wico's Af-Tor fully working now
- Sped up Video Dens games, found more dip switches, switch test, saving NVRAM
- E.F.O. sound board mostly working - a strange issue with IRQ concurrency remains which sometimes causes a sound hangup
- Sound support for early LTD system III
- More sound found for LTD system 4 (extra lamp data is handled by sound chip port write!)
- Inverted sound bits for early Playmatic games, tone frequencies left as noted in the schematics though, seem a little off
- More solenoids found for LTD's Force & Haunted Hotel
- More lamps found for LTD's Space Poker
- Increased IRQ for LTD system III, helps with ball detection in outhole
- Corrected CPU clock for Peyper / Sonic games, helps speeding up Gamatron game start
- Doubled ZC frequency for Joctronic games, saving NVRAM
- Enabled coin settings on early Playmatic games
- Support 4-solenoid stepper motor mech used by High Roller Casino, Starship Troopers, and Playboy
- Fixed 8085A DSUB instruction for the H register
- Fixed some bugs in the TMS9995 emulation concerning port data writes / decrementer / CRU, NSM working now
- Make color/brightness mappings of Data East 128x16 DMDs match the real hardware
- Fix an old regression of Alvin G. solenoids not firing consistently (most notably breaking Mystery Castle)
- Improve DMD timings for the Sega 192x64 DMD, matching the real one more closely (also a slight improvement for the DE/Sega/Stern 128x32 ones)
- Improve IRQ timings of Sys3/4/6/7/11, DE and the Sega 192x64 DMD-machines
- Change switch writing of DE and Sega 192x64 DMD-machines
- Improve DMD timings for the Williams/Bally machines, leading to less flicker/wrong brightness on the early ones (e.g. T2 attract mode)
- Improve sound filtering of Flash Gordon, Xenon and all Williams/Bally DCS machines, matching the real one more closely
- Improve timings for GTS80 machines, especially for Rack 'em up until Tag-Team (1983-85 era)
- Stabilized solenoids 16, 31, and 32 on GamePlan machines
- Loosen up 'fast flips' check for Starship Troopers
- Fix init error (for example corrupted first song) for YM2151 (older Williams/Bally and others)
- Slightly improve YM2151 noise (older Williams/Bally and others)
- Slightly improve overall YM2203, YM3526, YM3812, Y8950 emulation (older Alvin G. and others)
- Improve SAA1099 emulation (E.F.O.)
- Switch Votrax/SC01 emulation over to real simulation core (some GTS80(A)s and Taitos)
- Correct handling of Gottlieb System 1 displays (thanks to bontango)
- Got Goofy Hoops working as some schematics showed up, illustrating how useful such documents are!
- Make Williams Flash L-1 and T-1 use the Sys6 board (as these are newer than the yellow flipper based L-2)
- *** SIMULATOR ***
- Demolition Man: Added lamp layout, simulated all major shots (except maybe a weak car crash shot), the elevator and cryoclaw mechanism, along with the right ramp diverter that feeds it, and enabled the Buy-In button
- (also demonstrates how to show P1-P4 scores at all times)
- *** ROM SUPPORT *** Thanks to Soren, ipdb.org, Silvio Finotti, tecnopinball.org, inkochnito, Carlos Paredes Compan, Matt Morin, Chad Hendrickson, Idleman, jordigahan, Juan (Akiles), barakandl, Dgoett & pinballfan6500, José Renato Castro Milanez & Sergio Munemori, Larry DeMar, Duncan Brown, nuatari, pellew, flippers.be, Tilowil, Scott Charles, Vesperugo, rmcc, Flipprojets.fr, MLM, Victor Fernandez (City Game), ClawGrip, idealjoker, electrónicavys.es, JunoMan, Jess Askey
- New:
- Atari: Middle Earth (alternate)
- Middle Earth (Prototype or German) - bad dump, not working
- Bally: Scott's Test ROM (version 8)
- Christian Tabart: Grand 8, Le (using Gottlieb "Panthera" ROM, and its own sound board)
- Sahara Love (using Gottlieb "Sinbad" ROM, and its own sound board)
- Data East: Leon Test Chip (version 4)
- Michael Jordan 1.30
- Illinois Pinball: Pool Player 1.0 (based on Capcom hardware/similar to Breakshot)
- Jac van Ham: Formula 1
- Ice Mania
- NSM: Cosmic Flash
- Games, The
- Regama: Trebol
- Sonic: Storm
- Sport Matic: Flashman
- Taito do Brasil: Football (sound ROMs only)
- Williams/Jess Askey: Spellbinder
- Correct Dumps:
- Atari: Airborne Avenger (using 20252 sound PROM)
- Atarians, The (using 07028 sound PROM)
- Middle Earth (using 20252 sound PROM)
- Time 2000 (using 07028 sound PROM)
- Bally: Doctor Who P-5, P-6 (using SP-4 U18 sound ROM); also L-2, D-2 (using SL-2 U18 sound ROM)
- Flash Gordon (Free Play) (using English sound ROMs)
- Twilight Zone P-3, P-4 (using later U14 and U15 sound ROMs, only PA-1 uses SP-1 sound)
- LTD: Time Machine (4 players) - confirmed that currently supported ROMs are correct
- Micropin: Pentacup (rev. 2, 8085A hardware)
- Sega: Baywatch 4.00 (Dutch) (using A4.00 display ROMs)
- Williams: Pokerino (correct sound PROM)
- Clones:
- Addams Family, The L-5C (competition MOD) (updated with LED Ghost Fix)
- Ator (2 bumpers)
- Baywatch 2.01 (French)
- Bigfoot R0.1e (FreeWPC based rewrite of White Water)
- Big Game (MOD rev. 7 & 8)
- Brave Team (Free Play)
- Canasta '86' (Free Play)
- Cheetah (Blue cabinet Bonus shot 1/ball)
- Cirqus Voltaire (D.52 Prototype w/ support for old Ringmaster voice) - sound ROMs missing however
- Clown (Inder, Free Play)
- Corsario (Free Play)
- Creature from the Black Lagoon L-4C (competition MOD) (updated with LED Ghost Fix)
- Demolition Man LX-4C (competition MOD) (updated and also now includes LED Ghost Fix)
- Demolition Man H-6C (competition MOD) (updated)
- Dragonfist (MOD 3 rev. 1105 & 1109)
- Flight 2000 (modified rules rev. 3335 & modified rules + sound rev. 3347)
- Flintstones, The LX-3
- Funhouse (Prototype System 11 Sound ROMs)
- Iron Man 1.85,1.86(+Vault Editions)
- Junk Yard 1.2C (competition MOD) (updated)
- Jurassic Park 3.05 (misses the matching display ROM though)
- Lap By Lap (Free Play)
- Laser Ball L-2 (PROM Sound)
- Last Action Hero 1.04 (French), 1.07
- Lethal Weapon 2.04 (English), also 3.00, 3.01 (unofficial MODs)
- Lord of the Rings, The 3.00
- Meteor (Bonus Count and Sound Fix)
- Meteor (Bonus Count Fix, MOD, Free Play rev. 64 & 65)
- Meteor (Bonus Count Fix, MOD, 7-Digit, Free Play rev. 74 & 75)
- Moon Light (Free Play)
- Mundial 90 (Free Play)
- Nine Ball (Ball handling MOD beta18)
- Nitro Groundshaker (7-digit conversion with siren patch)
- Oba-Oba (old hardware)
- Pin-Bot J-1 (PEMBOT (no relation))
- Pool Sharks LA-7C (competition MOD) (updated)
- Raid, The (alternate set)
- Space Train (old hardware)
- Spider-Man 1.02 (English, French)
- Star Trek 25th Anniversary 3.00 (unofficial MOD)
- Star Wars 1.01
- Strange Science rev. C (which makes this the newest we have :))
- Striker Xtreme 1.00 (Italian)
- Theatre of Magic 1.3XC (competition MOD) (updated)
- Trident (MOD rev. 23c)
- Twilight Zone L-5, LA-9 (aka PAPA Tournament Version 9.0)
- WHO Dunnit 1.2 (Elevator text fix), 1.2 (German Sound / Elevator text fix)
- World Cup Soccer 0.62b (FreeWPC based rewrite)
- Removed Clones:
- Atarians, The (MOD working bootleg) - the original ROMs work fine after latest emulation patches
- *** VPM ***
- - If you create a VPMAlias.txt file in the VPinMAME folder, it will alias an input rom name to the specified (real) rom. Format example:
- mytallica,mtl_180hc
- myacdc,acd_170hc
- This can be used to allow to use different PUP or DOF profiles per game (for reskins and such).
- - Fix the additional .raw/non-averaged file output dumping of GTS3 DMDs
- - Add Data East alphanumeric support to the builtin alternate sound file support (Sound Mode 1)
- (only briefly tested though, please report non-working machines)
Hi toxie,
will there be also a special cabinet version again with disabled splash screen?
Congrats to all for VPX,
Holger
My Question also... Need a special Version for Cabinet..?
I just installaed version 2.8b on my 3 Screen Cab, but now Big Buck Hunter or the 24 table fails with the error:
Line xx:
Game name not found
But the rom is still there an it worked before in Version 9.9
is there something I missed?
Thnks Markus
Update: Seems as if the newer stern Tables have the same Problem
Well, I found out, what the problem is: SAMbuild 2.8b02 from VPUniverse.
Well, I found out, what the problem is: SAMbuild 2.8b02 from [site reference removed].
HI All,
I replaced 2.8b [and 2.7, which also has an issue] with 2.5 cab vpinmame.dll and they work!
anyone come up with a different solution to fix?
Habe genau das gleiche Problem,seit der 2.9 Version wird jedesmal nach den Game Namen gefragt-Stern Tische?!
Hat schon einer das Problem lösen können?
I just installaed version 2.8b on my 3 Screen Cab, but now Big Buck Hunter or the 24 table fails with the error:
Line xx:
Game name not found
But the rom is still there an it worked before in Version 9.9
is there something I missed?
Thnks Markus
Same error here. 2.5 did not work- not sure if I did it right. Anyone find a way to get the stern tables working?
Will the next release get improved emulation for the GI SP0250 from Gottlieb System 80B?
When listening to the tunes in the following videos, comparing them to how they sound in VPinMAME, it clearly needs improvement.
https://youtu.be/Cuycdbftmic?t=1077 Gold Wings
https://youtu.be/yM_ZeusX-2c?t=202 Spring Break
The emulated counterparts haven't such a rich sounding bass as in the videos, it sounds different.
Emulation of the DAC-unit and both the AY-3-8910 PSG's are quite accurate though.
Not sure if you notice, but one of the Video/Pinball Hybrid games' pictures is corrupted when you boot up the game (I tested it with Baby Pac-Man and it was acting funny), but when I downgraded to 2.7 it was working fine. Hopefully this will be fixed sometime in the next update, but this is very strange because it was working fine in the early versions.
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Hi toxie,
will there be also a special cabinet version again with disabled splash screen?
Congrats to all for VPX,
Holger