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SUPPORT TOPIC File Information

  • Submitted: Nov 15 2015 02:03 AM
  • Last Updated: Jul 26 2019 08:59 PM
  • File Size: 610.7MB
  • Views: 13478
  • Downloads: 4,837
  • Author(s): bassgeige
    hauntfreaks (backglass pictures)
    rothbauerw (script help)
  • Manufacturer: Bally
  • Year: 1997
  • IPDB Link:

Previous Versions

  • 25 Jul 2019 Download Cirqus Voltaire (Bally 1997) day, night, Dozer, Knorr
  • 18 Jul 2019 Download Cirqus Voltaire (Bally 1997) day, night, Dozer, Knorr
  • 18 May 2019 Download Cirqus Voltaire (Bally 1997) day, night, Dozer, Knorr

Download Cirqus Voltaire (Bally 1997) day, night, Dozer, Knorr

* * * * * 4 Votes
Cirqus Voltaire



Screenshots
Thank you very much Hauntfreaks for your backglass pictures and rothbauerw for your script help!
Split into two files it does work with every DMD version from Dozers's CV DMD table or mod version and also Knorr's version only. The bell does now work with Knorr's 1.1 table too. For Knorr's table you seem to be able to include the script also at the end of the script. It could be that the table script requires a later update to see for example the endflash sequence like in Dozer's table.
 
It does also include a DMD screen and a fantasy option to lit it.
 
Knorr 1.1 and video demos:
 
https://youtu.be/zDkrtFZjvts
https://youtu.be/AM0dLUodvVk
________________________________________________________________________________________
Annotation: to less RAM warning appears for the old none DMD versions 2.0 and 2.3?
Main solution:(Alternative solution in rare cases:
Load the table and hit immediately the "ESC" button on your keyboard, wait until the dB2S is visible and just resume the game by using "resume game" on your screen.)

What's New in Version day, night, Dozer, Knorr (See full changelog)

  • Dozer's DMD and other Mods Table day big flash extended grill
  • Knorr's table dB2S and script changes day big flash extended grill
  • By request night colour mod with extended grill for Dozer and Knorr. Please share your solution why some users are unable to load the dB2S with or without the grill as the only solution was more times now to submit a separate version for this problem. Thanks.
  • Separate script folder examples for Dozer and Knorr as it was not submitted with all DMD dB2S releases.
  • Fixed an animation typo in the colour mods:
  • Dozer's DMD and other Mods Table script changes colour mod no extended grill
  • Knorr's table dB2S and script changes colour mod no extended grill
  • Two new night colour mods without an extended grill for Dozer's and Knorr's CV DMD table. I did not upload the script within this releases as you find it here in nearly all uploaded dB2S folders.
  • Users asked for a not extended grill version. The second one is ready. (Night version for Dozers's table)
  • Users asked for a no grill version. The first one is ready. (Night version for Knorr's table)
  • Day versions for Dozer's and Knorr's DMD table. (I did not test the Dozer version before the upload due to spare time reasons.) For Knorr's table you seem to be able to include the script also at the end of the script. It could be that the table script requires a later update to see for example the endflash sequence like in Dozer's table.
  • Knorr 1.1 and video demos:
  • https://youtu.be/zDkrtFZjvts
  • https://youtu.be/AM0dLUodvVk
  • The bell does now work with Knorr's 1.1 table too.
  • Cirqus Voltaire (Bally 1997) night version (Dozer's or Knorr's table)
  • Split into two files it does work with every DMD version from Dozers's CV DMD table or mod version and also Knorr's version only. (Maybe the sound file for the bell is missing in Knorr's first table release.)
  • It does also include a DMD screen and a fantasy option to lit it.
  • Cirqus Voltaire (Bally 1997) night version
  • New cannon ball. Includes rotational sharpness and spin motion, new timings, light reflections from outside the backglass, new motions trails and tad active light reflections from the backglass.
  • The new script is included as Table script change for Cirqus Voltaire (Bally 1997) night version.zip.
  • The files are cleared except for the old none dmd versions.
  • WIP
  • Night colour mod as reminiscence to the older colour mod. (Video: https://youtu.be/0SINit-zKpM)
  • WIP
  • "Defrosted" windows. Better speaker for CV WIP night.
  • WIP
  • Please use the new script for every DMD version from Dozers's CV DMD table or mod versions only. The description is as a text file and a picture included. Three versions are as a WIP ready for the usage. (Includes a grill and a third screen and an option to lit the third screen with the fantasy mode.) As the WIP versions are released the download section is now cleared. I thought it is better to submit the versions now until the WIP status is over to a later time.
  • -------------------------------------------------
  • The wheel and bell act in sync to the cannon ball after you edit the table script and place a timer for "CV" versions.
  • The description example is completed. A script example for the faster "old CV" versions is not yet done. If you like you can share it and I will upload it. Old versions are named as none DMD. I hope every version does work as their predecessor as I was not able to test them before the upload. If a version does not run 1:1 it will be corrected immediately
  • Final 1.1
  • The wheel and bell act in sync to the cannon ball!
  • At the moment only in Voltaire_DMD_Release day final 1.1 together with a table script change and a timer set to the playfield as shown in the final 1.1 script change description.PNG.zip from this download folder. More versions will be updated in the near future.
  • The same as with the other final versions you will need Dozers latest table version to use it. (https://www.vpforums.org/index.php?app=downloads&showfile=11663)
  • This version does use the slower cannon shot speed as the older versions do.
  • final 1.0
  • Voltaire_DMD_Release day final 1.0 + third
  • screen 1280 x 256
  • Description below mentioned.
  • Voltaire_DMD_Release night final 1.0 + third screen 1280 x 256
  • Based to a request to fit the full third dmd screen with 1280 x 256 resolution. (not pretested)
  • Voltaire_DMD_Release day, night final 1.0 + third screen
  • Fixed animation on third screen responding, fixed general third screen visibility.
  • final day + third screen
  • Not tested by myself like the version below.
  • final night + third screen
  • Not yet tested by myself as I do not use a third screen. Those who do and like a little bit animation on the third dmd screen, please share your opinion about it. Thanks.
  • final, day, night for CV DMD Release only.
  • New final wheel timings. For the night version in parts repainted backglass.
  • New night loudspeaker. They can be further brighten up in the fantasy mode!
  • Unless there is no need these versions are final.
  • By request I will update the older 2.3 versions to the latest state.
  • A final night colour mod version for the CV DMD release is the last project which will be done next. To make the old 2.0 versions compatible Dozer needs to find a way to restore the ROM output.
  • 2.5
  • These 2.5 versions should be compatible for the final version from Dozer which is not yet released.
  • Adjusted wheel and cannon ball timings. For the night version one visible fix.
  • 2.4
  • Thank you very much Dozer for your help with your new CV version! These versions work only with the new Dozer CV table version.(CV_DMD_Release_2.1.rar 2.1)
  • 2.3
  • Same cannon ball for the night version as the day version shows.
  • 2.3
  • Realistic cannon ball. Thank you very much hauntfreaks for your very quick support! It was now the right time for this step and your cannon ball does look fantastic. I included the dynamic spin effect over the backglass to complete it. :)
  • 2.2
  • CV_2.2_night looks like CV_2.2_day in the night.
  • 2.2
  • CV_2.2_day is the successor for 2.0 Normal version & ball back bounce. It does everything better.
  • 2.0
  • Final or prefinal release.
  • A 2.1 version will not be possible until all problems are solved. Therefore I have to reject 2.1.
  • 2.1
  • A new reality. Have fun! I will update all other versions too.
  • 2.0
  • Every 2.0 version includes now a soft cannon ball back bounce before the ball does rest again in front of the cannon. The cannon shot speed is negligible faster. More file info is below visible.
  • 1.8, 1.9
  • Cannon ball for previous versions 1.5 and 1.6 like for version 1.7 below described.
  • Annotation: to less RAM warning appears?
  • Main solution:
  • 4GB Patch for the B2SBackglassServerEXE
  • http://www.ntcore.com/4gb_patch.php
  • (Alternative solution in rare cases:
  • Load the table and hit immediately the "ESC" button on your keyboard, wait until the dB2S is visible and just resume the game by using "resume game" on your screen.)
  • 1.7
  • The cannon ball is visible in front of the cannon and it acts real to the shot sequence and is visible afterwards again in front of the cannon. Version 1.7 is version 1.4 with the described change.
  • 1.6
  • Colour mod. Fixed disappearing object.
  • Annotation: to less RAM warning appears?
  • Main solution:
  • 4GB Patch for the B2SBackglassServerEXE
  • http://www.ntcore.com/4gb_patch.php
  • (Alternative solution in rare cases:
  • Load the table and hit immediately the "ESC" button on your keyboard, wait until the dB2S is visible and just resume the game by using "resume game" on your screen.)
  • 1.5
  • Night mod.
  • Successor for the 1.4 colour mod version.
  • Annotation: to less RAM warning appears?
  • Main solution:
  • 4GB Patch for the B2SBackglassServerEXE
  • http://www.ntcore.com/4gb_patch.php
  • (Alternative solution in rare cases:
  • Load the table and hit immediately the "ESC" button on your keyboard, wait until the dB2S is visible and just resume the game by using "resume game" on your screen.)
  • 1.5
  • Colour mod.
  • Successor for the 1.4 experimental mod!
  • Annotation: to less RAM warning appears?
  • Main solution:
  • 4GB Patch for the B2SBackglassServerEXE
  • http://www.ntcore.com/4gb_patch.php
  • (Alternative solution in rare cases:
  • Load the table and hit immediately the "ESC" button on your keyboard, wait until the dB2S is visible and just resume the game by using "resume game" on your screen.)
  • 1.4
  • experimental mod. I had always problems to use the dB2S designer to the maximum limit. It means I encountered a to less RAM warning. Today I found a way to make use of a file which was never able to start. I used a software to enable more RAM usage for the B2SBackglassServerEXE. I did not see any problems but I can only recommend experienced PC users who know what they do, to try it, until it is save to use for the normal PC user too. Incase you can use the experimental dB2S without problems without this fix, you do not need it.
  • 4GB Patch
  • http://www.ntcore.com/4gb_patch.php
  • 1.4
  • Removed the blue cannon ball and made the cannon more responsive for further shots. The colour mod is completely reworked and reached therefore version 1.4 status also.
  • 1.3
  • (Unexpected shadow picture on backglass picture out of version 1.2 removed.) Probably a save error.
  • 1.2 (Rejected after an unexpected bug encountered)
  • Cannon ball invisibility adjustment.
  • 1.1
  • Normal version.
  • 1.0
  • Colour mod version, Cirqus Voltaire (Bally 1997).
  • Thank you very much Hauntfreaks for your backglass pictures!


Screenshots

Screenshots


Backglass is not broken. Dummy me hit report instead of submit. Sorry

Cheer up! No one is a dummy! A moderator will easily fix your "This file has been reported as broken" button mistake. Thank you for your positive feedback: "Really nice backglass. Thank you for sharing." :-)

 

This backglass was a special challenge for me and I am glad that you can use this version problem-free. :-)

Wow! Very nice, thank you :D

bassgeige, have you tested it with latest VP9 or new VP10 Table ?

Photo
hauntfreaks
Nov 19 2015 10:55 PM

the authentic v1.3 is working perfect on my system with VP9 and VPX

I can not edit the broken file message myself as it seems. Both versions are updated to version 1.4. I made the cannon shots more responsive! I think this is the behaviour how it was intended. I never experienced Cirqus Voltaire so intensive before. It is a great pinball!

Excellent Backglass for an excellent Table :tup:

Backglass does not start on Cirqus_Voltaire_FOM_SUNKEN_B2S table don't know whats wrong,tried everything and im out of ideas now

I can recommend out of the users experience the following small help.

 

1. An authentic version for every user: Cirqus Voltaire (Bally 1997) 1.4.directb2s.zip

 

2. A night version with a few none authentic lights: Cirqus Voltaire (Bally 1997) 1.5 night mod.directb2s.zip

Here I can only give my own specs. 4 core CPU >4 Ghz per core. 16 GB RAM, GTX 570 one for the playfield and one for the backglass. 64 Bit operating system. To apply in the case of need only!

 

3. A version which is pretty much close to the end for the actual dB2S B2SBackglassServerEXE behaviour: Cirqus Voltaire (Bally 1997) 1.5 colour mod.directb2s.zip

 

This version is for very powerful PC users only and I am myself interested if anyone can use it free of to less RAM warnings for each start. I stated already that I can not use it all the time free of problems, but the known issue is unknown to me. I will test a bit more to see if I can find the cause.

 

 

I hope this will help you to find a suited version. Please give me more feedback! Happy silverball rolling! :-)

The RAM problem is solved with the following method! http://www.vpforums....e=2#entry330439


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