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Submitter
SUPPORT TOPIC File Information
- Submitted: Jul 22 2015 08:55 PM
- Last Updated: Jul 23 2015 04:36 PM
- File Size: 22.29MB
- Views: 9977
- Downloads: 1,761
-
Author(s):
TAB
Edizzle - Manufacturer: Data East
- Year: 1991
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, without approval
Download Teenage Mutant Ninja Turtles (Data East 1991)(Edizzle)(FS)(PM5) V1
9 Votes
TMNT Ninja Turtles
I think this started out as TAB's table and then I started modifying it. By the end, it's almost a new completely new table, but there are portions of script that are in tact, and a good amount of the artwork is from the original table, so it is certainly still a Mod. So thank you to TAB for his work and allowing to mod.
What has been done:
Firstly, Please play this version in PM5.
-New Playfield image...I stitched a couple of different pics together so it's not perfect.
-Primitive treatment (slings, flippers, targets, spinner, bumpers, ramps, etc) I know the bumper caps are not accurate DE ones.
-Flasher and fading light routine
-Rescripted most switches in some form
-Rescripted AutoLaunch using IMplunger, as multiball was not working correctly
-Rescripted Sewer Manhole (Thanks Dark for the primitive!)
-Sort of animated Turtle sitting on Pop Bumper (using two ramp images)
-Added GI relay lgihts
For fun, I added an option at the top of the script to change the apron insert card. I think I left it on the alternate, witch is a free play card with a pic of April (looking quite...mature), that I found when looking for resources. If you want to change it back to a normal (yellow 50 cent = 1 play card) just change the const ApronA from 2 to 1.
Oh, one strange/interesting fact...the skill shot light in the shooter lane...that actually doesn't have a rom-controlled light or flasher associated with it...it doesn't seem to light at all. I just tied it to one of the lights under the skill shot ramps on the left. Weird.
As always, I made some changes right before submitting, and am at a spot where I can't really check if I accidentally broke something...so if I did, I apologize in advance! Enjoy!
What has been done:
Firstly, Please play this version in PM5.
-New Playfield image...I stitched a couple of different pics together so it's not perfect.
-Primitive treatment (slings, flippers, targets, spinner, bumpers, ramps, etc) I know the bumper caps are not accurate DE ones.
-Flasher and fading light routine
-Rescripted most switches in some form
-Rescripted AutoLaunch using IMplunger, as multiball was not working correctly
-Rescripted Sewer Manhole (Thanks Dark for the primitive!)
-Sort of animated Turtle sitting on Pop Bumper (using two ramp images)
-Added GI relay lgihts
For fun, I added an option at the top of the script to change the apron insert card. I think I left it on the alternate, witch is a free play card with a pic of April (looking quite...mature), that I found when looking for resources. If you want to change it back to a normal (yellow 50 cent = 1 play card) just change the const ApronA from 2 to 1.
Oh, one strange/interesting fact...the skill shot light in the shooter lane...that actually doesn't have a rom-controlled light or flasher associated with it...it doesn't seem to light at all. I just tied it to one of the lights under the skill shot ramps on the left. Weird.
As always, I made some changes right before submitting, and am at a spot where I can't really check if I accidentally broke something...so if I did, I apologize in advance! Enjoy!
What's New in Version V1 (See full changelog)
- Initial Release
Looks Great Thank You...
Wow straight to the cab with this. Thank you edizzle
Thank's
hey having a problem playing this makes my visual pin crash and wont load up. period any suggestions? also ima noob so forgive me if im posting this in the incorrect area
One second life ! thank's
when ever i hit the stuck ball on the left side that leads to splinter my ball gets stuck anyone else having this issue
does anyone else have really low flipper sounds?
does anyone else have really low flipper sounds?
yes, i also have low flipper sounds. its normal, what i did it go to sound manager and re-import some flipper sounds i had from another table. now they sound the way i like them.
Thank you very much!
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Great Realease!!!!!