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  • Submitted: May 22 2015 07:07 PM
  • Last Updated: May 22 2015 09:16 PM
  • File Size: 14.51MB
  • Views: 6712
  • Downloads: 793
  • Author(s): Shoopity
    Unbeknownst them:
    Dozer
    JPSalas
  • Manufacturer: Williams
  • Year: 1996
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, without approval

Download Scared Stiff 99x Shoopity 1.0

* * * * * 4 Votes
Scared Stiff Desktop Primitives



Screenshots
Not sure I want to call this a "MOD"; TONS of credit goes towards JPS and Dozer for physical walls and what-not, and plenty of code, but I feel I've added enough unique things that this warrants its own version.  Forgive me if I'm wrong in thinking that.  Just as important as JPSalas and Dozer are, are the people who made this table for Future Pinball; Fransisco666, GLXB, and Highlnder00.  I pulled the primitives from that table.  I did not gain permission first, but I don't know how.  One of the very few ways I contributed to this was to take those textured primitives and baked out some bump-mapped textures for slightly more realism.
 
Reasons you may like this version over others:
  • Tons-O-Primitives; they look great and make the table angle independent
  • -Bone-y Beast and all the spines; all spines have red Flasher textures at appropriate times
  • -Bone Pile; reacts to red flasher and has light-up eyes tied to the Tales-of-Terror spots
  • -Stiff-in-the-Coffin; lights up to the Spot Light pointed at it (which ironically... I don't think I put in yet), Cadaver is tied to a gate so it rotates smoothly
  • -Boogie Men; their arms even wobble
  • -All slings; animated by moving the primitives (as opposed to multiple primitives becoming visible/invisible at appropriate times)
  • -Lock sign that lights up appropriately
  • -The crate (but honestly there's no need for that to be a primitive)
  • -All of the Claw Flashers; And of course the have Flasher objects
  • -The Flippers, mainly for angle independency
  • -The bottom Lane guides; mainly for lighting effects and angle indepencency
  • -The Leapers; They really react appropriately to getting hit.  If you want to seem them go in slow-motion (and silky smooth), search the code for "slowmo" and lower the number
  • -The plunger; yes, this is the first table I've released to implement my primitive plunger with compressing rings.  If you just want to see this plunger in its full glory, place the PrSpring1 object anywhere on the table.
  • -The bumpers, and of course they're fully animated (and are tied to the game ROM's solenoids, so doing things like getting the monster's lab on the Spider Wheel makes them sound and activate).
  • Speaking of Flashers, I've toned mine down; I personally feel this looks a little more realstic.
  • The Spider, and its rewards, are all flashers.  You can place the spider wherever you want in the editor and the rewards follow.  Also, sticking with the angle independent theme, the spider will always be facing you.  Or course, due to Field of View and Layback settings, this can make things look... odd.  But the spider still rotates silky smooth (or, at least as smooth as VPM implements the toy).
  • Some Flashers up by the Bone Pile.  I rarely get a chance to play real pinball so I don't know what these actually are.  In the promo video (which is probably using a prototype machine), the Bone Pile is lit from the back with Flashers.  Since I don't want to go through the trouble of implemented a multi-textured primitive (regular, reactive the red flasher, also light from underneath like the Bone-y Beast Skull), I just put some Flasher objects in front of it.
  • I re-did all the table lamps using a different technique.  My feelings won't be hurt if you think they're not too dim.
  • I chose not have regular lamps fade; I'm pretending they're LEDs which really don't fade like an incandescent bulb does.
  • "Better" implementation of the Lock diverter... I think.
 
Reasons to check out/stay with the older version(s):
  • Holy crap, too many primitives; they look like dried-out, reconstituted bird dookie.  Please use real photos next time.
  • What happened to all the awesome reflections!?
  • These Flashers Suck!! I can't show off how awesome VP or my cab are with this whale vomit
  • I can't stand these physics, I used to be a pro at this table (in all honesty, if you go to the Backdrop of the old table and copy/paste the physics from there, you'll get a very similar, if not identical, play)

What's New in Version 1.0 (See full changelog)

  • First version.




Photo
Nathan 1980
May 23 2015 04:14 PM

Thank you :)

Very nice MOD thanks! shame it's too fast i think


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