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Submitter
SUPPORT TOPIC File Information
- Submitted: Apr 21 2015 06:46 PM
- Last Updated: Apr 22 2015 09:24 AM
- File Size: 21.88MB
- Views: 7726
- Downloads: 723
- Author(s): mfuegemann
- Manufacturer: Other - Pinball
- Year: 1986
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, without approval
Previous Versions
Download Nemesis (Peyper 1986) FS VP9.9 1.0
4 Votes
Nemesis Peyper FS
This is Nemesis by Peyper, Full Screen edition.
Akiles sent me images of the playfield and the plastics as well as a gameplay video, he and his friends Makeror, Santy and Cisco took from a real Nemesis, they had access to. Other resources of this table have been very hard to find or of bad quality. I did a redraw of the covered playfield areas. The manual was availiable but as good as the one of Wolf Man with incorrect lamp and switch numbers. The two tables behave quite similiar though, so it was not that difficult to find out the correct assignments.
The table rules are included in the table info and as a text file.
Additional thanks go to Fuzzel for providing the lightmap images for the inserts, Kodiac for the flipper primitive routine and to JPSalas for the ball gates.
Configurable options at the top of the script are
- GI brightness
- FreePlay (faked)
I added a DIP switch menu to control the Match Feature, coin settings and the number of balls. You can access it via hitting F6. Please reset the table with F3 after any changes.
The table comes with the new configuration file code by gtxjoe that creates/reads cController.txt from the User directory. Just change the variable cController to 0 and the table is looking for the configuration file.
I will upload a B2S backglass at the same time as the FS table. If You need a static backglass, You can download the preview image there. A playfield image and a wheel are included in the download file.
Remark: The ROM values are not saved when the game is switched off (credits and high scores).
Have fun and please use the support topic to post any findings and suggestions.
Michael
Akiles sent me images of the playfield and the plastics as well as a gameplay video, he and his friends Makeror, Santy and Cisco took from a real Nemesis, they had access to. Other resources of this table have been very hard to find or of bad quality. I did a redraw of the covered playfield areas. The manual was availiable but as good as the one of Wolf Man with incorrect lamp and switch numbers. The two tables behave quite similiar though, so it was not that difficult to find out the correct assignments.
The table rules are included in the table info and as a text file.
Additional thanks go to Fuzzel for providing the lightmap images for the inserts, Kodiac for the flipper primitive routine and to JPSalas for the ball gates.
Configurable options at the top of the script are
- GI brightness
- FreePlay (faked)
I added a DIP switch menu to control the Match Feature, coin settings and the number of balls. You can access it via hitting F6. Please reset the table with F3 after any changes.
The table comes with the new configuration file code by gtxjoe that creates/reads cController.txt from the User directory. Just change the variable cController to 0 and the table is looking for the configuration file.
I will upload a B2S backglass at the same time as the FS table. If You need a static backglass, You can download the preview image there. A playfield image and a wheel are included in the download file.
Remark: The ROM values are not saved when the game is switched off (credits and high scores).
Have fun and please use the support topic to post any findings and suggestions.
Michael
What's New in Version 1.0 (See full changelog)
- 1.0:
- initial version
Thanks Michael the table is amazing. ![]()
What a surprisingly fun and unusual playfield layout. I love the way the ball flows and disappears under and through the plastics. Wonder if it causes them to get broken on the real tables. To bad the end of ball scoring takes so long.. But its got nudes on dragons....
Thanks for releasing this table plays very well, feels like a pm5 for flipper accuracy.
Rich
Hi Rich,
the credits for the physics settings go to Akiles, as he adjusted them to match the real machine. The bonus counting is handled by the ROM. Maybe the pinmame developers can do something about that, I will ask.
Michael
Great work, this is awesome. Superb artwork too!
Yeah agreed- great job- just added some slope as it was a little slow/floaty for me. Also bonus count confuses me a bit- maybe that's just me.
great job- Will add to Cab for sure.
what was changed today to this table? Nice recreation!
Hi Slydog,
I just updated the description to include Makeror as contributor. If the table changes, the version number will increase.
Regards
Michael
great table! thank you
Is there a solution to have more Sounds , Musik or anything like that??
really nice release, thank you.
yes the bonus award stage is long on this machine.... but, that just gives you more time to drink your beer in between play ![]()
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What a surprisingly fun and unusual playfield layout. I love the way the ball flows and disappears under and through the plastics. Wonder if it causes them to get broken on the real tables. To bad the end of ball scoring takes so long.. But its got nudes on dragons....
Thanks for releasing this table plays very well, feels like a pm5 for flipper accuracy.
Rich