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Submitter
SUPPORT TOPIC File Information
- Submitted: Feb 13 2015 06:49 PM
- Last Updated: Feb 13 2015 07:19 PM
- File Size: 29.2MB
- Views: 8425
- Downloads: 1,119
- Author(s): mfuegemann
- Manufacturer: Gottlieb
- Year: 1992
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IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, without approval
Previous Versions
Download Operation Thunder (Gottlieb 1992) FS VP9.9 1.0
4 Votes
Operation Thunder Gottlieb FS
This is Operation Thunder by Gottlieb, Full Screen edition.
Akiles provided me again with loads of pictures of the table. I had to redraw the playfield as there were no highres images of a stripped playfield availiable. The image of the photomerged playfield, Wtiger did some time ago gave me valuable hints on the exact playfield layout and the position of hidden objects.
The Guru provided the manual pages with the solenoid, switch and lamp numbers. The VP8 table by zaphod, destruk and scapino shed light on some details, especially the way they created the Vari-Target was very useful.
Additional Thanks go to Fuzzel for providing the lightmap images for the inserts, Kodiac for the flipper primitive routine and to JPSalas for the fading flasher code.
Configurable options at the top of the script are
- GI brightness
- Flasher light level
- FreePlay (faked)
- The use of the backbox GI solenoid to control the playfield GI for additional light effects
If You have any problems with the pin registering inserted coins, please download and install the Gottlieb nvram files.
The table comes with the new configuration file code by gtxjoe that creates/reads cController.txt from the User directory. Just change the variable cController to 0 and the table is looking for the configuration file.
I added a static backglass file to the zip file.
Have fun and please use the support topic to post any findings and suggestions.
Michael
Akiles provided me again with loads of pictures of the table. I had to redraw the playfield as there were no highres images of a stripped playfield availiable. The image of the photomerged playfield, Wtiger did some time ago gave me valuable hints on the exact playfield layout and the position of hidden objects.
The Guru provided the manual pages with the solenoid, switch and lamp numbers. The VP8 table by zaphod, destruk and scapino shed light on some details, especially the way they created the Vari-Target was very useful.
Additional Thanks go to Fuzzel for providing the lightmap images for the inserts, Kodiac for the flipper primitive routine and to JPSalas for the fading flasher code.
Configurable options at the top of the script are
- GI brightness
- Flasher light level
- FreePlay (faked)
- The use of the backbox GI solenoid to control the playfield GI for additional light effects
If You have any problems with the pin registering inserted coins, please download and install the Gottlieb nvram files.
The table comes with the new configuration file code by gtxjoe that creates/reads cController.txt from the User directory. Just change the variable cController to 0 and the table is looking for the configuration file.
I added a static backglass file to the zip file.
Have fun and please use the support topic to post any findings and suggestions.
Michael
What's New in Version 1.0 (See full changelog)
- 1.0:
- initial version
quite strange...
using VP 921 or VP 995 it doesn't put out the ball on the shooting lane (at least for me).
Using the PhysMod5 it put the ball on the shooting lane, but of course it's unplayable.
_Linda mesa,obrigado
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