DX9 Support is going to be great....
with DX9 support would we still gain any FPS, by changing the DMD to ddraw=0 in the reg? Or does DX9 not use ddraw and therefore it would not be needed?
Posted 27 February 2013 - 12:08 AM
DX9 Support is going to be great....
with DX9 support would we still gain any FPS, by changing the DMD to ddraw=0 in the reg? Or does DX9 not use ddraw and therefore it would not be needed?
Pincab Jr. Upright and Full size Pinball cabinet - 40"/29"/15" builds
http://www.vpforums....showtopic=23155
Posted 07 March 2013 - 12:32 AM
Edited by koadic, 07 March 2013 - 12:33 AM.
Posted 10 March 2013 - 09:23 AM
No worries, I should have been less rough in my post I guess.I know that with the EMreels there is no much visibility for the developers, because even when you think that it works, suddenly in a very specific case, their behavior will change.
I can wait before doing more work on the T2 and see if you figure the problem out. Hopefully you have enough handle with your tools to try some fixes.
Anyway, I'm available to test any version to fix together this problem which is painful even in the current official version.
I just reverted my changes to the EMreels (rev number is 470), so (in theory) the behaviour should now be the same as before..
Please let me know if i missed something!
Posted 10 March 2013 - 05:10 PM
I tried Scarface and Star Wars Trilogy , the spindisc and ship work well.
For the drop-walls and the plunger out of the screen , the problem remains.
When relaunching the table (any table) for the second time, the lines become waves.
Closing and reopening VP, the first launch the waves don't appear.
Thanks
Max
Edit : XP SP3 and ATI 5770
Edited by kiwi, 10 March 2013 - 05:12 PM.
Posted 10 March 2013 - 07:51 PM
Posted 11 March 2013 - 09:59 PM
Yea thanks great work and even T2-CE is almost perfect again.. I only notice 2 small lines now I marked them in a pic.
http://i48.tinypic.com/5wcqds.png
Posted 12 March 2013 - 06:02 AM
Yea thanks great work and even T2-CE is almost perfect again.. I only notice 2 small lines now I marked them in a pic.
Actually your problem is bigger than what you think, in your screen shot I can see a bunch of textures off.
I tried on my computer with rev 474 and I don't have any textures shifted, but I have another problem, when the ball goes through the ramps, it lets some glitches behind... See the screenshot:
T2_rev_474.jpg 325.8KB 137 downloads
Posted 12 March 2013 - 06:30 AM
Yea thanks great work and even T2-CE is almost perfect again.. I only notice 2 small lines now I marked them in a pic.
I guess this is because of the resolution you picked, it's not 1920x1080, right?
Actually your problem is bigger than what you think, in your screen shot I can see a bunch of textures off.I tried on my computer with rev 474 and I don't have any textures shifted, but I have another problem, when the ball goes through the ramps, it lets some glitches behind... See the screenshot:
Very strange.. I'll look into it..
Posted 12 March 2013 - 07:53 AM
Thanks!
If you want to test the ramp, you can enable the Training mode in the script to make easier to hit the skull and reach the ramp
LoadedWeapon, It seems your screenshot size is 1600 x 900 px, this table works fine only on 1920 x 1080, otherwise you will get some glitches, also you have to activate Antialias Ball in the options, in order to avoid to have an ugly ball reflection.
Posted 12 March 2013 - 09:22 AM
my 2 cents, just to let "enginers" know, with the first version of unofficial 9.1.5 445 i get some stutters (noticeable on ball move) i did not have with 9.1.4, this on quite all my "dots" table
will try the last release 474
i assume i have a too weak system for what VP is becoming & growing in power need (XP SP3, p4 3.4, 2G RAM, GT9800 1G running with 295.73)
Aliens 2, Area 51, Asterix, Bally Tribute, ET, Evel Knievel, Frontier, Galaxian, Inspector Gadget, Lilo & Stitch, Looney Tunes, Lost World, Mata Hari, Night Mission, Power Play, Rayman, Rolling Stones 2, Stalker, Santa Odyssey, Tempest, Timon & Pumbaa, Williams Tribute, World Cup 2002, Zombie
Tanx to (alphabetical order) : BLACK, CUTTER, DESTRUK, EALA, JP, JOE ENTROPY, KINSEY, KRISTIAN, LOSERMAN, LUVTHATAPEX, RANDY, SCAPINO, SHIVA, STRANGELEO (hope i did not forget someone... )