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#61 VampyreLegion

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Posted 27 February 2013 - 12:08 AM

DX9 Support is going to be great.... 

with DX9 support would we still gain any FPS, by changing the DMD to ddraw=0 in the reg? Or does DX9 not use ddraw and therefore it would not be needed?


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#62 fuzzel

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Posted 27 February 2013 - 06:50 AM

I can't say how much you will gain in FPS. DX9 doesn't support DirectDraw. Ddraw was removed in DX8. That's the problem in porting VP to DX9. DX7 was interleaved with DirectDraw and so is VP ;)

#63 ViriiGuy

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Posted 07 March 2013 - 12:00 AM

Is there a change log available somewhere for the nightly builds?



#64 koadic

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Posted 07 March 2013 - 12:32 AM

http://sourceforge.n.../commit_browser http://sourceforge.n.../467/log/?path=

Edited by koadic, 07 March 2013 - 12:33 AM.


#65 ViriiGuy

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Posted 07 March 2013 - 01:48 AM

Thank you good sir!



#66 toxie

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Posted 10 March 2013 - 09:23 AM

No worries, I should have been less rough in my post I guess.

I know that with the EMreels there is no much visibility for the developers, because even when you think that it works, suddenly in a very specific case, their behavior will change.

 

I can wait before doing more work on the T2 and see if you figure the problem out. Hopefully you have enough handle with your tools to try some fixes.

Anyway, I'm available to test any version to fix together this problem which is painful even in the current official version.

 

I just reverted my changes to the EMreels (rev number is 470), so (in theory) the behaviour should now be the same as before.. :)

Please let me know if i missed something!



#67 kiwi

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Posted 10 March 2013 - 05:10 PM

I tried Scarface and Star Wars Trilogy , the spindisc and ship work well.
For the drop-walls and the plunger out of the screen , the problem remains.
When relaunching the table (any table) for the second time, the lines become waves.
Closing and reopening VP, the first launch the waves don't appear.

 

wave.png

 

Thanks

 

Max

 

Edit : XP SP3 and ATI 5770


Edited by kiwi, 10 March 2013 - 05:12 PM.


#68 toxie

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Posted 10 March 2013 - 05:31 PM

Thanks for the feedback.. So it seems dropwalls, etc. need some additional fixes.. :/



#69 jimmyfingers

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Posted 10 March 2013 - 07:51 PM

The decal graphic glitch still exists (at least with some systems and on both of mine). I describe and provide a screen capture in this thread: http://www.vpforums....ic=23477&page=2

#70 tipoto

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Posted 10 March 2013 - 08:13 PM

T2 chrome seems to work fine now with rev 470.



#71 ClarkKent

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Posted 10 March 2013 - 08:41 PM

When transition to DirectX 9 is complete will it be possible to use hardware anti aliasing with the regular driver under Win7 x64?



#72 kiwi

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Posted 11 March 2013 - 05:44 PM

With the revision 472 the problem with the decals seems to be solved.
The art of the playfield, the second launch of the table, is distorted as the image placed above.


Thank you very much

 

Max



#73 toxie

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Posted 11 March 2013 - 07:07 PM

this should hopefully be fixed with rev 473..



#74 koadic

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Posted 11 March 2013 - 08:19 PM

474 is up if anyone wants to try it :)

#75 Slydog43

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Posted 11 March 2013 - 09:52 PM

text on decals working again for me with 474 with win7x64 and nvidia, Thanks guys

 

bad cats "Fishbowl" ramp is now readable, yeah!



#76 LoadedWeapon

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Posted 11 March 2013 - 09:59 PM

Yea thanks great work and even T2-CE is almost perfect again.. I only notice 2 small lines now I marked them in a pic.

http://i48.tinypic.com/5wcqds.png



#77 tipoto

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Posted 12 March 2013 - 06:02 AM

Yea thanks great work and even T2-CE is almost perfect again.. I only notice 2 small lines now I marked them in a pic.

http://i48.tinypic.com/5wcqds.png

Actually your problem is bigger than what you think, in your screen shot I can see a bunch of textures off.

I tried on my computer with rev 474 and I don't have any textures shifted, but I have another problem, when the ball goes through the ramps, it lets some glitches behind... See the screenshot:

Attached File  T2_rev_474.jpg   325.8KB   137 downloads



#78 toxie

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Posted 12 March 2013 - 06:30 AM

Yea thanks great work and even T2-CE is almost perfect again.. I only notice 2 small lines now I marked them in a pic.

http://i48.tinypic.com/5wcqds.png

 

I guess this is because of the resolution you picked, it's not 1920x1080, right?



Actually your problem is bigger than what you think, in your screen shot I can see a bunch of textures off.

I tried on my computer with rev 474 and I don't have any textures shifted, but I have another problem, when the ball goes through the ramps, it lets some glitches behind... See the screenshot:

 

Very strange.. I'll look into it..



#79 tipoto

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Posted 12 March 2013 - 07:53 AM

Thanks!

If you want to test the ramp, you can enable the Training mode in the script to make easier to hit the skull and reach the ramp ;)

 

LoadedWeapon, It seems your screenshot size is 1600 x 900 px, this table works fine only on 1920 x 1080, otherwise you will get some glitches, also you have to activate Antialias Ball in the options, in order to avoid to have an ugly ball reflection.



#80 RipleYYY

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Posted 12 March 2013 - 09:22 AM

my 2 cents, just to let "enginers" know, with the first version of unofficial 9.1.5 445 i get some stutters (noticeable on ball move) i did not have with 9.1.4, this on quite all my "dots" table

 

will try the last release 474

 

i assume i have a too weak system for what VP is becoming & growing in power need (XP SP3, p4 3.4, 2G RAM, GT9800 1G running with 295.73)


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