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Download Pinball Magic vpx 1.3.1
22 Votes
6
Pinball Magic VPX V1.0
Thanks to grizz and Tom for the artwork
Thanks to randr for the hand model
thanks to dark and rascal for the corkscrew.
rascal for the original code
and dark for making it hack free and all vpx physics
Ok, I'm basically done with this table. It is completely coded and playable, but all the little detail stuff like screws and brackets isn't done.
I hope that someone takes it upon themselves to do this stuff and reupload the table as it is freely modifiable.
Includes DB2s
About the table: It is made with a raised playfield as i was trying to make it play just like a real table. No vpm classes for trough or ball locks. actual subways.
The table was started so long ago it was before subways without raised playfields were possible.
due to vpx physics for walls the playfield and physics in general may seem a little off.
SS: The skillshot corkscrew ramp was done and uses actual vpx physics, no animation or coding hacks.
sometimes balls get lost sometimes balls get stuck, but in my playing, not very often.
not my best work but better than anything available for this table
it's just a project i'm tired of working on, but is close enough to done to give to the community.
I'm sure i've put at least a years worth of my life into this project, hopefully it is enjoyable to some
Thanks to grizz and Tom for the artwork
Thanks to randr for the hand model
thanks to dark and rascal for the corkscrew.
rascal for the original code
and dark for making it hack free and all vpx physics
Ok, I'm basically done with this table. It is completely coded and playable, but all the little detail stuff like screws and brackets isn't done.
I hope that someone takes it upon themselves to do this stuff and reupload the table as it is freely modifiable.
Includes DB2s
About the table: It is made with a raised playfield as i was trying to make it play just like a real table. No vpm classes for trough or ball locks. actual subways.
The table was started so long ago it was before subways without raised playfields were possible.
due to vpx physics for walls the playfield and physics in general may seem a little off.
SS: The skillshot corkscrew ramp was done and uses actual vpx physics, no animation or coding hacks.
sometimes balls get lost sometimes balls get stuck, but in my playing, not very often.
not my best work but better than anything available for this table
it's just a project i'm tired of working on, but is close enough to done to give to the community.
I'm sure i've put at least a years worth of my life into this project, hopefully it is enjoyable to some
What's New in Version 1.3.1 (See full changelog)
- 1.3.1 batch's desktop modifications
- ClarkKent's revised physics and additional sound's
- 1.3 all the community fixes plus sounds by aldiode
Screenshots
very nice. Downloading now. Pinball Magic. thanks for making it.
Thanks.
Perfect! thank's
Fun table partially really fast. I like the option to choose the backglass server. I do have the luxury
to run 2 displays. But the playfield is still in desktopmode. I manged to run the backglass one my
second screen (Const cController = 3) and get the Vpin DMD running ( If Table1.ShowDT = true then
UseVPMDMD = true VarHidden = 1)
Well it's try and error for me. But this time i had no trouble to hit the right spot!
Overall excellent Thank you!
THX
I have this pinball. On ball levitation, VPX is doing the process too fast and the song from ball levitation on stage is still playing while the ball is already back to table. Usually the ball takes a few seconds to initiate the levitation, goes to right ramp and also the ball runs slowly on the right ramp. The point here is: the levitation song finish in the moment the ball leaves the right ramp.
+1
Looks great, UncleWilly, will you be making a full screen version? Thanks
operator I worked for had a bunch of these pins. What a blast it is to play it again!
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Get out! Just downloaded, can't wait to play. I have been waiting anxiously for this since you announced the WIP! Excited!!!