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Submitter
SUPPORT TOPIC File Information
- Submitted: Mar 27 2016 06:39 PM
- Last Updated: Jul 15 2022 02:29 PM
- File Size: 29.2MB
- Views: 45254
- Downloads: 13,248
- Author(s): Kiwi
- Manufacturer: Premier
- Year: 1991
- IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Surf'n Safari v1.3.4
96 VotesSurf N Safari Gottlieb
17
Surf'n Safari by Premier 1991, DT, FS and FSS.
Special Thanks to:
JPSalas: scripts, sounds and more
Dboyrecords: testing and photographic material supplier
Arngrim: testing and DOF
Akiles50000: testing
Bent98: testing
Knorr: testing
Destruk: sound subs from JP'S LOTR
Jodannar: testing
Zany: primitive flippers
Cyberpez for rod spinner animated idea
Gtxjoe for rod code animation
Mike DA Spike and Scutter for FlexDMD support
The VP development team.
On top of the scripts in the options, you can change the Rodney glasses color:
1 white, 2 yellow, 3 orange, 4 red, 5 purple, 6 green, 7 blue.
Always in the options you can hide the rails and the rail lights, it only works in FS mode, hidden by default:
0 hidden, 1 visible.
And hide the DMD, and more.
Script line 105 to enable FlexDMD, next line to change color.
JP's LUT brightness control: hold down the LeftMagnaSave and pressing the RightMagnaSave change the brightness of the table.
Have fun.
Special Thanks to:
JPSalas: scripts, sounds and more
Dboyrecords: testing and photographic material supplier
Arngrim: testing and DOF
Akiles50000: testing
Bent98: testing
Knorr: testing
Destruk: sound subs from JP'S LOTR
Jodannar: testing
Zany: primitive flippers
Cyberpez for rod spinner animated idea
Gtxjoe for rod code animation
Mike DA Spike and Scutter for FlexDMD support
The VP development team.
On top of the scripts in the options, you can change the Rodney glasses color:
1 white, 2 yellow, 3 orange, 4 red, 5 purple, 6 green, 7 blue.
Always in the options you can hide the rails and the rail lights, it only works in FS mode, hidden by default:
0 hidden, 1 visible.
And hide the DMD, and more.
Script line 105 to enable FlexDMD, next line to change color.
JP's LUT brightness control: hold down the LeftMagnaSave and pressing the RightMagnaSave change the brightness of the table.
Have fun.
What's New in Version v1.3.4 (See full changelog)
- Initial release v1.0.0
- Update v1.0.1
- Fix rolling sound (thanks to Ben Logan)
- Constant added in the options to hide the DMD (STAT request)
- Shaped GI lights
- Changed the modern plunger with custom
- Update v1.0.2
- Updated code targets, the table now requires VP10.1
- Fixed GiDelay timer, it was always on
- Fixed 3 million target, wrong position after the first shot
- Found both problems because I copied the same mistake in other table
- New 3D rails
- Added rod spinner animated, thanks to cyberpez and gtxjoe
- Some physics change, now the table is a bit 'more fast and bouncy
- Other minor changes
- Update v1.1.0
- Redid the facelift to the ramps, it reduces artifacts when the Environment image is used, thanks to Hauntfreaks that prompted me to do this
- Update v1.1.1
- Bypass the solenoids of flippers to reduce the response time, thanks to this, and a few small changes to the code, now the tilt works properly.
- Update v1.2.0
- Whirlpool made with ramps, in the old way,
- Physics update
- Standup targets instead of walls (3 million target and target arcade)
- Added FSS mode
- And more...
- Update v1.3.0
- removed raise playfield
- add SFF support and update the rolling sound
- add ball shadow
- add JP's LUT brightness control
- some visual tweaks and more...
- Update v1.3.1
- fix ball shadow
- add manual reset for targets, EB BuyIn key
- new apron
- Update v1.3.2
- new backglass and other backbox elements
- replace some elements of the playfield, rivets, wood rails
- new instruction card
- new materials
- small tweaks here and there
- 1.3.3
- New whirlpool ramp
- New wire ramps
- New dome textures
- Fixed some collisions between objects
- Wired DOUBLE lights for desktop users
- 1.3.4
- Add FlexDMD
- Resized some images
Screenshots
very nice
Such an awesome table. Amazing flow. Great lighting. The grid lights are especially bright and realistic. Great ramps. Clean redrawn playfield. Super models. I can't say enough. Thanks, Kiwi!
Indeed Ben... All have been said... KUDO to all involved.
Thank you Kiwi & Team for this very nice Table.
btw. my latest Wheel Image is here: http://www.vpforums....&showfile=10747
btw. my latest Wheel Image is here: http://www.vpforums....&showfile=10747
Thx for this amazing table, really well done guys!!
Really nice.
When I start this table or any table with a bs2 backglass for that matter, I get a message from BS2 backglass server.
Object reference not set to an instance of an object
I click ok and then I can go to the table.
Is there any way I can stop this message by disabling a part of the script?
Is there something else I need to do
Ok, I think i need to have bs2 tables and their corresponding server in the tables directory within Visual Pinball's parent directory.
I have most of my tables stored elsewhere and VP doesn't seem to like it if they have a backglass server, hence the message.
Still is there any way I can stop this message by disabling a part of the script?
Thanks.
Excellent job! 10/10 This is one of only a couple VPX tables that plays like a real Pinball. Most, so far, feel like the ball is plastic and filled with air. I'm sure they'll all get better as you've done a fantastic job with this one! Thanks for a great table!
Really nice.
When I start this table or any table with a bs2 backglass for that matter, I get a message from BS2 backglass server.
Object reference not set to an instance of an object
I click ok and then I can go to the table.
Is there any way I can stop this message by disabling a part of the script?
Is there something else I need to do
Ok, I think i need to have bs2 tables and their corresponding server in the tables directory within Visual Pinball's parent directory.
I have most of my tables stored elsewhere and VP doesn't seem to like it if they have a backglass server, hence the message.
Still is there any way I can stop this message by disabling a part of the script?
Thanks.
To disable the B2S for all tables that use the new controller, go to the User folder (Pinball> User) and open the Controller.txt file, change the first line:
forcedisableB2S=1
Thanks
Max
Made the following global changes for a more enjoyable experience:
Table Slope: 5.76, Pf Friction: 0.064, Pf Elasticity: 0.2, Pf & Df Scatter Angle: 0
Would love to see a more detailed Gator toy in a future release, but this is nice as it is.
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Superb!