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Pinball Construction Kit Development


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#1 freezy

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Posted 30 January 2016 - 03:06 PM

Hi guys,

 

As tmek suggestion in this thread, here's a repo of the Pinball Construction Kit by Epic Games:

 

 

    https://github.com/f...onstruction-kit

 

Feel free to fork and PR. I've started fiddling around with it and it's pretty cool. However me having zero UE4 experience probably won't make it very far.

 

Cheers!



#2 Ben Logan

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Posted 30 January 2016 - 07:05 PM

Interesting. Hope you'll share some results of your experimenting at some point. :)

#3 tochni

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Posted 01 February 2016 - 09:41 AM

I hope it will lead to somewhere. Unfortunately I am not a programmer.



#4 atarian

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Posted 20 February 2016 - 06:53 PM

Some video showing the Japanese construction set in action (including gameplay around the 7.55 min mark). In Japanese but from the video it looks quite advanced.




Edited by atarian, 20 February 2016 - 07:07 PM.


#5 atarian

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Posted 20 February 2016 - 07:22 PM

There is some interesting stuff in the first video showing how to place various components such as Flippers, Slingshots, targets, etc. Eg:18:40 shows how drop targets are configured

VP and this forum are also mentioned at 23.45 :). Shame these guys can't record an English version.

#6 tochni

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Posted 22 February 2016 - 09:05 AM

Especially the rubber of the slingshots beside other things look too artificially to me.

 

I would also like to know what kind of license the whole project uses. The readme only states "License TBD". It is not really helpful for anyone who wants to pick this up.



#7 freezy

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Posted 22 February 2016 - 09:10 AM

Yeah sorry it's gonna be MIT, I'll update it shortly.

 

And I've already opened an issue about the rubbers here.



#8 tochni

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Posted 22 February 2016 - 09:36 AM

Yeah sorry it's gonna be MIT, I'll update it shortly.

cool

 

 

And I've already opened an issue about the rubbers here.

 

I meant the rubber of the slingshots not the rubber of the flippers. (too slow, too width)


Edited by tochni, 22 February 2016 - 02:46 PM.


#9 tochni

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Posted 22 February 2016 - 02:42 PM

Is it possible to build a standalone exe or installer? So it would be easier for many to try it.

 

Furthermore I am curious if it is possible to compile it for Linux since Unreal is a cross platform engine. So Linux distributions could pick it up since it has the MIT license and it could reach more technology-oriented people that are able to improve the code.



#10 freezy

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Posted 22 February 2016 - 03:02 PM

Well one of the cool things of this project is that they extended Unreal Editor to support pinball-specific elements, like ramps, flippers etc. That's the real value IMO, because it would facilitate the table creation process immensely. Game-engine wise it still needs a lot of tweaks in order to play like a real machine.

 

Not sure why Linux would attract a lot of developers, the majority of game devs in general aren't running on Linux afaik.



#11 tochni

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Posted 22 February 2016 - 03:15 PM

Not sure why Linux would attract a lot of developers, the majority of game devs in general aren't running on Linux afaik.

 

Not professional game devs. Most of them would probably only do it if they get paid for it. I mean hobby coder that want to work on an good opensouce game.



#12 tochni

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Posted 22 February 2016 - 06:55 PM

Nevertheless perhaps an indiegogo campaign could help to pay a professional programmer for some improvements.



#13 freezy

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Posted 22 February 2016 - 07:11 PM

That didn't work very well the last time.

 

Who knows, give it some time and maybe a dev pinhead without a pet project will smell blood :)



#14 tochni

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Posted 22 February 2016 - 08:19 PM

That didn't work very well the last time.

 

Who knows, give it some time and maybe a dev pinhead without a pet project will smell blood :)

 

Well, this was only a short Kickstarter Campaign without Paypal option. If it would have been an Indiegogo campaign the starter of the campaign would have got the 15,000 even if it did not reach the whole 18,000. On an Indiegogo campaign someone can just wait how much money it makes. Even if its only a smaller amount it could help to do at least some work.



#15 cptvideo

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Posted 30 March 2021 - 05:20 PM

That didn't work very well the last time.

 

Who knows, give it some time and maybe a dev pinhead without a pet project will smell blood :)

 *bump*

 

Hola - I've been hacking around a bit with this stuff in Unreal - and have everything up on github for any devs that might be interested.  It's not really in

a "grab it and start building tables," state, but it's a fun starter project and I'm putting word out for anyone that would like to collab.

 

https://www.scottkir...thub_intro.html

 

Enjoy!     cv...