UPDATE (December 16, 2015): Pinball Labs Kickstarter Project has Launched!
Here's the info from Pinball Labs Creator, tmek:
Original Post (October 1st, 2015):
Tmek is making a lot of headway on his Virtual Reality pinball project. Amazing progress in a short amount of time for a one man development team.
Here's what Tmek has to say about it over at Reddit:
Hey guys, here's dev update #2 for VR Pinball (now named "Pinball Labs").
In addition to being a full VR pinball simulator the main focus will be:
Easy to use editor for creating and sharing virtual pinball machines.
Plugable API providing complete access to all lights, displays, switches and solenoids for any machine.
The API will enable wiring a pinball machine to scripted game logic, emulators (such as PinMAME), input controllers and rumble devices.
I'm trying to get a few people to try out the demo and gauge how much interest there is. It's not quite a playable "game" yet but it should give you an idea of how the final product would play and look in VR.
My dev machine has a GTX 760 and runs a solid 75 fps on the DK2. It should be playable on a normal monitor as well. I've spent a lot of time focusing on performance (this is stereoscopic VR after all) but there are still some things I can do, like mesh instancing that should help boost frame rates on lower-end hardware. Ultimately I want to have several pinball machines available in an environment at once and not drop frames on most VR capable systems.
One thing that could be an issue is limited resolution. However consider CV1 and Vive will have somewhat better resolution than the DK2. I also think there's a lot that can be done with contrast and lighting to improve on that.
Demo available at:
http://pinballlabs.com/download.html
Requires Oculus Runtime 0.7. Will add mirrors if needed.
An in-game TV displays instructions and controls.
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Here's a video link, showcasing the latest update:
Edited by Ben Logan, 03 January 2016 - 02:24 AM.