Ade, yes, thanks for reading our feedback and acting on it.
LoadedWeapon, I think you are going the right direction. How many pixels are there in your apron addition?
Ade., Here is what I am seeing. First, the rendering on your 50" Plasma looks fantastic. However, when I put the same rendering on my display, I don't get that same view that you have. I have my 28" mini-cab set to 1920 x 1080 but I don't get that view. With the latest rendering, the Time Machine seems way too tall. I don't understand this variance, at all.
( I am not having much luck getting decent desktop pics with my camera, bit I will work on that tommorrow to better illustrate what I see).
What I see is the stretch jimmiefingers speaks of. The apron is gone but the table is stretched and we don't get any more table real estate.
Here are some screenshots to try and show what I see. These pics are of full size print screens for my PC cab and transferred over to my Mac to prepared them for posting. They are similar what jimmiefingers is talking about ( I think).
In this first pic, the render on the left is of the 1st render,
This render is untouched at 1080 x 1920 pixels.
The render in the middle is a modified 1st render with some of the apron cut away.
This render is modded to 1139 x 1920 pixels. There is nothing special about the 1139 count. That is just how in worked out.
The render on the right is of the newest.
It is also untouched at 1080 x 1920 pixels.
The amount of stretch is quite noticeable with the faces and the Time Machine in the latest render.
As I said, if I could get the view that you have on your 50 " monitor, I would be all over that. However, as stated, on my cab, the Time Machine looks way too tall and the faces looked to be stretched.
You will also notice that the middle render with my cutoff apron is a bit shorter than your two renders on either side, the difference between 1080 and 1139 pixels. I don't know how a pic with more pixels (1139) appears shorter that with with 1080 pixels, but that seems to be what happened by cutting off the apron. People with more graphics experience may be able to educate me on this.
The 2nd pic is just another pic of the first pic, but scaled up to see things better.
The last pic is the same as the first two, except the Mac "even sized" them. In each pic, you can the difference in the stretch of the Time Machines. Keep in mind, when each pic is viewed on my cab they flatten out a little bit.
I favor my modded view in the center with the 1139 pixel count with the medium cutoff apron. What would make this view, on my cab, perfect for me is if the Time Machine was just a little taller with nothing else changed.
I still have the same thoughts I offered in my earlier post: The ball lock catcher appears to lean backwards when I am at flipper-ready position and it feels like I am seeing too much of the tops of the heads. If that ball catcher could be made to lean forward and the faces tilted back a bit, I think it would go a long to reduce some of the helicopter view I mentioned in my earlier post.
That said, these three details are minor. Very minor. And I do not see the need to waste time and resources to mod a rendering that I am guessing you have many hours invested in working up.
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Now, jimmiefingers said a couple of things about the flippers. I agree with him on one point, and while I see where he is coming from, if I read him correctly he is suggesting a change I don't think I would care for (jimmefingers: I'm not trying to put words in your mouth, so if I am speaking out of turn, please tell me).
His first point is the easy one: Now that he mentioned it, the flippers do look to be rather small. Do these scale up to a 3" flipper?
His second point: I have a real pinball machine here. I'm not a tall person at 5'6". When I stand in front of my pinball and look at the flippers, I see a lot of the rubber on the backside of the flippers. And I suppose to get some of the layback view you would need to consider adding more rubber to the flipper backside. But, for me, in the Visual Pinball games I play, this added rubber to the flipper backside does not look right. It make the flippers look bloated. Now, maybe Barnstorm could add rubber to the flipper backside and make it work. Before I ramble on, I'll just say, "I don't know".
But continuing along with the flipper view, as I stand at my machine, I also see the rubbers on the back side of the sling shots and the hardware under the outline guides. And as I just now think about this rubber business, it makes me realize that not seeing the rubber contributes to the top-down view of which we speak.
Wait. Wait. Wait. I just took another look at my cab with my apron modded render. I see it now.
It is the slingshots.
1a) The lower inboard slingshot posts for the slingshot plastic angle out just a bit too far and and angle backwards a little too far. Not much, but the angle is off.
2a) While the lower outboard slingshot plastic posts are not visible at all. This give the appearance of the outboard slingshot plastic floating in thin air.
1b)You need to add some lower outboard slingshot posts
2b) And tweak the lower inboard post to angle in and up more.
3b) And add some slingshot rubber.
OK. I think I am done. I'll continue to study the renderings, full well knowing that the more I look at them, the more I could find to nitpick about.
In closing, I think if you could get an apron like what Loadweapon put up (I think similar to what I have, as well) and add some outboard slingshot posts with some slingshot rubber and jimmiefingers backside flipper suggestion (someway somehow) . I think with just four things you will go along way to having it nailed.
Ade. At this time (2:40 am) US Central Time, I see your KS program only needs £1335 to make the XBox level. You are averaging £100 per hour and there is are 12 hours to go. You have been averaging £100 per hour for the last 14 hours. I think your Xbox objective is going to happen.
Thanks again for reading our feedback.