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Visual Pinball 9.1.3 Released

visual pinball 9.1.3

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#41 toxie

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Posted 23 October 2012 - 04:24 AM

That might explain it, although I thought that destruk also went with SSE by now (as the 3d stereo even has to use sse2) for the releases?

#42 Pin-Pete

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Posted 23 October 2012 - 11:13 AM

Found more problems.Some tables play very stuttering on my laptop.

-HP Pavilion dv6
-OS Windows 7
-AMD radeon dual graphics card.

Previous verision of VP (9.1.2) worked great.

Greetings:Petri


#43 toxie

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Posted 23 October 2012 - 11:31 AM

Which tables?

#44 Pin-Pete

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Posted 23 October 2012 - 11:43 AM

For example JP's and Unclewilly's tables.Those are worse.But mainly all tables do stutter a bit.

Greetings:Petri


#45 toxie

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Posted 23 October 2012 - 12:50 PM

is it also happening when there is nothing going on on the table (i.e. ball in plunger lane) -> you can check the fps in both cases (use F11 key), or only during gameplay?

#46 faralos

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Posted 23 October 2012 - 04:05 PM

does vp913 work like vp9.1.2 did with older versions of vp9?
if I open a pin using the 9.13 version then save it will it still open and play using 9.1.2?
and since I do not own a 3d tv is the update needed for any other reason?
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#47 toxie

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Posted 23 October 2012 - 04:31 PM

yup, all should still work inbetween the two versions..

and for the other reasons: see the changelog, also a lot of tiny stuff happened under the hood, so tiny bugfixes, tweaks, optimizations, etc.

#48 jpsalas

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Posted 23 October 2012 - 07:04 PM

Yes, there are two new features: Mass and Radius of a Ball can be changed by script.
- Ball.CollisionMass (Mass as Single) (default is 1.0)
- Ball.Radius (Radius as Single) (default is 25.0)

These was added by cupid actually a long time ago :) Now that VP913 is out I can update my tables Cueball Wizard and Cirqus Voltaire. It will be nice to have the big balls a little heavier :)
I guess I'll do that next week (when I'm back in Oslo)

These are my tables, sorted by date, all them playable with VPX 7 or newer:

vp.jpg

After 18 years making tables, it is time to take a rest and let new authors do their thing.

I guess at last I'll play some more pinball :). But I'm sure I'll make some table updates from time to time :)


#49 Slydog43

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Posted 23 October 2012 - 07:13 PM

Always great to hear about updates coming from JP :)

#50 Pin-Pete

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Posted 23 October 2012 - 07:51 PM

is it also happening when there is nothing going on on the table (i.e. ball in plunger lane) -> you can check the fps in both cases (use F11 key), or only during gameplay?


Yes.The boot/attract sounds are breaking/echoing and gameplay stutters.

Greetings:Petri


#51 Shadowsclassic

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Posted 23 October 2012 - 09:49 PM

It will be nice to have the big balls a little heavier :)

Are we still talking about pinball?

#52 toxie

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Posted 24 October 2012 - 06:21 AM


is it also happening when there is nothing going on on the table (i.e. ball in plunger lane) -> you can check the fps in both cases (use F11 key), or only during gameplay?


Yes.The boot/attract sounds are breaking/echoing and gameplay stutters.


Hmmm.. that's very weird.. I don't have a real clue about it yet, but will think/investigate more.. Maybe related to the ati setup??

#53 Pin-Pete

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Posted 24 October 2012 - 09:59 AM



is it also happening when there is nothing going on on the table (i.e. ball in plunger lane) -> you can check the fps in both cases (use F11 key), or only during gameplay?


Yes.The boot/attract sounds are breaking/echoing and gameplay stutters.


Hmmm.. that's very weird.. I don't have a real clue about it yet, but will think/investigate more.. Maybe related to the ati setup??


Nope.I've tried with/without it.Result is same.

Greetings:Petri


#54 CaptainNeo

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Posted 25 October 2012 - 01:18 AM

Yes, there are two new features: Mass and Radius of a Ball can be changed by script.
- Ball.CollisionMass (Mass as Single) (default is 1.0)
- Ball.Radius (Radius as Single) (default is 25.0)

These was added by cupid actually a long time ago :) Now that VP913 is out I can update my tables Cueball Wizard and Cirqus Voltaire. It will be nice to have the big balls a little heavier :)
I guess I'll do that next week (when I'm back in Oslo)


When you do the update, can you fix the playfield setup? The whole top part is wrong. The outside lanes are suppose to loop around as a big orbit. There is a controlled post on the very top, that pops up when Sideshow is lit, and stops the ball from completing the orbit, which knocks it into the upper back holes. But all shots for lighting juggler, are suppose to loop around to the right side and down the flipper. As long as Sideshow is not lit, and juggler isn't grabbing balls, it's an orbit. Also oribits from the right to the left once you have acrobats running.
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#55 Aaron James

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Posted 25 October 2012 - 02:58 AM

Not sure if this is a "bug", but on Wrath of Olympus VP 9.1.2, both magna saves worked for me (right and left)
Now, when i play the same game with this new version 9.1.3, only the LEFT magna save works for me.
Can anyone explain that? Of course, the actual game script didn't change at all...just the platform.

vpsig.jpg


#56 toxie

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Posted 25 October 2012 - 12:06 PM

maybe related to the better configurable keys? have you looked into the new settings?

#57 koadic

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Posted 25 October 2012 - 12:16 PM

The new configuration options are mainly additions for gamepads and the like, and shouldn't effect anything in regards to any keyboard settings or existing default gamepad settings.

#58 toxie

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Posted 25 October 2012 - 02:55 PM

yup, right, but still it might be a sideeffect due to the changes that happened there, so checking the key settings if they are still correct won't hurt.. ;)

#59 Aaron James

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Posted 25 October 2012 - 05:27 PM

Thx for the tip, I'll try it later tonight.

vpsig.jpg


#60 larsd1981

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Posted 25 October 2012 - 06:39 PM

I have tried out in 3D on my 3D-LG, and what should I say: yes its pretty amazing, thanks guys, wonderful job :love39: :otvclap:





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