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77 replies to this topic
#46
Posted 23 October 2012 - 04:05 PM
does vp913 work like vp9.1.2 did with older versions of vp9?
if I open a pin using the 9.13 version then save it will it still open and play using 9.1.2?
and since I do not own a 3d tv is the update needed for any other reason?
if I open a pin using the 9.13 version then save it will it still open and play using 9.1.2?
and since I do not own a 3d tv is the update needed for any other reason?
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
#48
Posted 23 October 2012 - 07:04 PM
Yes, there are two new features: Mass and Radius of a Ball can be changed by script.
- Ball.CollisionMass (Mass as Single) (default is 1.0)
- Ball.Radius (Radius as Single) (default is 25.0)
These was added by cupid actually a long time ago Now that VP913 is out I can update my tables Cueball Wizard and Cirqus Voltaire. It will be nice to have the big balls a little heavier
I guess I'll do that next week (when I'm back in Oslo)
- Ball.CollisionMass (Mass as Single) (default is 1.0)
- Ball.Radius (Radius as Single) (default is 25.0)
These was added by cupid actually a long time ago Now that VP913 is out I can update my tables Cueball Wizard and Cirqus Voltaire. It will be nice to have the big balls a little heavier
I guess I'll do that next week (when I'm back in Oslo)
These are my tables, sorted by date, all them playable with VPX 7 or newer:
After 18 years making tables, it is time to take a rest and let new authors do their thing.
I guess at last I'll play some more pinball . But I'm sure I'll make some table updates from time to time
#50
Posted 23 October 2012 - 07:51 PM
is it also happening when there is nothing going on on the table (i.e. ball in plunger lane) -> you can check the fps in both cases (use F11 key), or only during gameplay?
Yes.The boot/attract sounds are breaking/echoing and gameplay stutters.
Greetings:Petri
#52
Posted 24 October 2012 - 06:21 AM
is it also happening when there is nothing going on on the table (i.e. ball in plunger lane) -> you can check the fps in both cases (use F11 key), or only during gameplay?
Yes.The boot/attract sounds are breaking/echoing and gameplay stutters.
Hmmm.. that's very weird.. I don't have a real clue about it yet, but will think/investigate more.. Maybe related to the ati setup??
#53
Posted 24 October 2012 - 09:59 AM
is it also happening when there is nothing going on on the table (i.e. ball in plunger lane) -> you can check the fps in both cases (use F11 key), or only during gameplay?
Yes.The boot/attract sounds are breaking/echoing and gameplay stutters.
Hmmm.. that's very weird.. I don't have a real clue about it yet, but will think/investigate more.. Maybe related to the ati setup??
Nope.I've tried with/without it.Result is same.
Greetings:Petri
#54
Posted 25 October 2012 - 01:18 AM
Yes, there are two new features: Mass and Radius of a Ball can be changed by script.
- Ball.CollisionMass (Mass as Single) (default is 1.0)
- Ball.Radius (Radius as Single) (default is 25.0)
These was added by cupid actually a long time ago Now that VP913 is out I can update my tables Cueball Wizard and Cirqus Voltaire. It will be nice to have the big balls a little heavier
I guess I'll do that next week (when I'm back in Oslo)
When you do the update, can you fix the playfield setup? The whole top part is wrong. The outside lanes are suppose to loop around as a big orbit. There is a controlled post on the very top, that pops up when Sideshow is lit, and stops the ball from completing the orbit, which knocks it into the upper back holes. But all shots for lighting juggler, are suppose to loop around to the right side and down the flipper. As long as Sideshow is not lit, and juggler isn't grabbing balls, it's an orbit. Also oribits from the right to the left once you have acrobats running.
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VP FS Wishlist {SafeCracker, Atlantis (redo), Defender, Arena, Champion Pub, Pinball Circus}
VP FS Wishlist {SafeCracker, Atlantis (redo), Defender, Arena, Champion Pub, Pinball Circus}
#55
Posted 25 October 2012 - 02:58 AM
Not sure if this is a "bug", but on Wrath of Olympus VP 9.1.2, both magna saves worked for me (right and left)
Now, when i play the same game with this new version 9.1.3, only the LEFT magna save works for me.
Can anyone explain that? Of course, the actual game script didn't change at all...just the platform.
Now, when i play the same game with this new version 9.1.3, only the LEFT magna save works for me.
Can anyone explain that? Of course, the actual game script didn't change at all...just the platform.
#57
Posted 25 October 2012 - 12:16 PM
The new configuration options are mainly additions for gamepads and the like, and shouldn't effect anything in regards to any keyboard settings or existing default gamepad settings.
Also tagged with one or more of these keywords: visual pinball 9.1.3
Visual Pinball →
Visual Pinball →
Visual Pinball 9.1.3 FULLStarted by destruk , 20 Oct 2012 visual pinball 9.1.3 |
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Visual Pinball →
Visual Pinball →
Visual Pinball 9.1.3 Standalone (EXE)Started by destruk , 20 Oct 2012 Visual Pinball 9.1.3 |
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