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Download Top Score (VP9.9x DT) 1.1
2 Votes
1
**** REQUIRES VP 9.9x *****
'*
'* Gottlieb's Top Score (1975)
'* Table build/scripted by Loserman!
'* Artwork by CONRAM29 & Francisco666
'* http://www.ipdb.org/...ine.cgi?id=2589
'* Uses primitives - Requires VP9.9 or later
'*
'* Thanks to the following for their contributions (whether they know it or not!)
'* If I have missed anyone, let me know as this table would not exist without the
'* folks in the community.
'*
'* CONRAM29 - for the work he put into the artwork for this table based on Francisco666's FP table artwork
'* Francisco666 - for the FP version of this table that CONRAM29 used for the basis of his redraws
'* JPSalas - gameroom backdrop and methods gleaned from his fantastic tables
'* EalaDubhSidhe - table object templates
'* Black - HS save/load routines
'* Itchigo - table templates which gave me ideas on how to accomplish what I wanted in this table
'* akiles50000 - for that totally awesome tutorial on table building. So much stuff I now understand because of the work put into this tutorial
'* Inkochnito - scorecards/instruction cards
'* Pinuck - Gottlieb chimes and score motor routines
'* Herweh - directB2S designer and tools
'* JimmyFingers - rolling ball and other objects' sound routines
'* Bodydump - for turning me to the way of primitives
'* UncleWilly - for his template primitives
'*
'* Of course, the team behind Visual Pinball - without them, there wouldn't be much choice for playing pinball on a PC
'* I also must include Black and his Future Pinball as I used tables on that platform to help in building my VP tables.
'*
Pull up the operator menu using the '[' key. Make your changes, then hit '[' to close the menu.
You can enable dB2S by downloading my backglass file and modifying the script line #151 that reads "B2SOn=false" to "B2SOn=True" (without the quotes of course)
'*
'* Gottlieb's Top Score (1975)
'* Table build/scripted by Loserman!
'* Artwork by CONRAM29 & Francisco666
'* http://www.ipdb.org/...ine.cgi?id=2589
'* Uses primitives - Requires VP9.9 or later
'*
'* Thanks to the following for their contributions (whether they know it or not!)
'* If I have missed anyone, let me know as this table would not exist without the
'* folks in the community.
'*
'* CONRAM29 - for the work he put into the artwork for this table based on Francisco666's FP table artwork
'* Francisco666 - for the FP version of this table that CONRAM29 used for the basis of his redraws
'* JPSalas - gameroom backdrop and methods gleaned from his fantastic tables
'* EalaDubhSidhe - table object templates
'* Black - HS save/load routines
'* Itchigo - table templates which gave me ideas on how to accomplish what I wanted in this table
'* akiles50000 - for that totally awesome tutorial on table building. So much stuff I now understand because of the work put into this tutorial
'* Inkochnito - scorecards/instruction cards
'* Pinuck - Gottlieb chimes and score motor routines
'* Herweh - directB2S designer and tools
'* JimmyFingers - rolling ball and other objects' sound routines
'* Bodydump - for turning me to the way of primitives
'* UncleWilly - for his template primitives
'*
'* Of course, the team behind Visual Pinball - without them, there wouldn't be much choice for playing pinball on a PC
'* I also must include Black and his Future Pinball as I used tables on that platform to help in building my VP tables.
'*
Pull up the operator menu using the '[' key. Make your changes, then hit '[' to close the menu.
You can enable dB2S by downloading my backglass file and modifying the script line #151 that reads "B2SOn=false" to "B2SOn=True" (without the quotes of course)
What's New in Version 1.1 (See full changelog)
- Pop bumper image glitch fixed
- some code fixes
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Looks and plays great! Thank you for the hard work on this!