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Flipper fingers too strong/fast on some tables
Started By
klonoa
, Jul 28 2014 07:04 AM
3 replies to this topic
#1
Posted 28 July 2014 - 07:04 AM
Hello everybody,
I run the actual VP on 200 tables, but on some of them, the flipper fingers hit the ball very hard, so the ball is VERY fast then. All other physics seems to be ok. Only the flipper fingers are related.
For example at the last action hero table, or the new starwars mod table, that has been released now.
Can anybody help me please? Where is the point, to lower this flipper finger strength and speed on a single table?
Thank you!
HP
I run the actual VP on 200 tables, but on some of them, the flipper fingers hit the ball very hard, so the ball is VERY fast then. All other physics seems to be ok. Only the flipper fingers are related.
For example at the last action hero table, or the new starwars mod table, that has been released now.
Can anybody help me please? Where is the point, to lower this flipper finger strength and speed on a single table?
Thank you!
HP
#2
Posted 29 July 2014 - 02:28 AM
Last Action Hero is designed for physmod5.exe not the regular VP version.
If you want to adjust flipper strength, you can try to copy the flipper values from another table that you like and see how it plays. Click on the flipper objects and look at the settings on the right and copy those over
#4
Posted 29 July 2014 - 08:08 PM
Aaaah, once more: The new rocky & bullwinkle table is also a physmod5, so I adjusted also the strength of the flipper fingers.
But on the transparent ramps, the ball gots very slow, so it isnt possible to shoot the ball along the transparent ramps. Can I adjust the ramps also? But a ramp consists of many parts, so it is not easy to adjust the height, for example. Is there a simple solution I can do?
thank you
HP