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Star_Wars_VP9_Mod_FS_Rob046_Shoopity_Dark_v1.5 [VP 9.x Cabinet FS MOD]

Primitives Star Wars Data East

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#101 The Loafer

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Posted 11 August 2014 - 04:23 AM

same here, looks like the timer is on a timer yuck yuck  ;)


Edited by The Loafer, 11 August 2014 - 04:23 AM.


#102 Shoopity

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Posted 11 August 2014 - 02:37 PM

OK, here's the fix you can implement until I release a new version (I let it run for about 8 minutes and it never got stuck). Replace the entire TiR2Head_Timer() routine with this one.

Sub TiR2Head_Timer()
	headspeed = (leftstop - PrR2D2Head.RotY)/30
	If headspeed > 1 Then headspeed = 1
	PrR2D2Head.RotY = PrR2D2Head.RotY + (headdirection*headspeed)
	If PrR2D2Head.RotY > (leftstop-1) Then headdirection = -1
	If PrR2D2Head.RotY < rightstop Then headdirection = 1
	FlDSGreen.x = dSin(PrDS.RotZ+225)*112 + PrDS.x
	FlDSGreen.y = dCos(PrDS.Rotz+45)*112 + PrDS.y
	FlDSGreen.RotX = (dSin(PrDS.Rotz-45)*45)
	FlDSGreen.RotY = (dCos(PrDS.Rotz-225)*45)
	PrDS.Rotz = PrDS.Rotz + 0.5
	If PrDS.RotZ >= 360 Then PrDS.RotZ = 0
'	TextBox1.Text = PrR2D2Head.Roty
End Sub

I did test using a textbox that reported on the roty of the head and it was in fact getting outside the range.  Somehow it got 69.1XXX degrees so it was flipping back and forth.  This code ensures that when it reaches left it makes it move right, and when it reaches right it makes it move left; the prior code just had it change directions which allowed it to do the flipping behavior.



#103 LoadedWeapon

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Posted 11 August 2014 - 02:40 PM

Very nice! Thx shoopity.. :)

#104 dark

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Posted 11 August 2014 - 03:43 PM

Thanks shoop, will try it out later.

 

[edit]: Yep, got R2D2 run away sequence and have tested the table by letting ball stay in plunger lane for an extended period of time and it would appear to be problem free now.  - Good job.


Edited by dark, 11 August 2014 - 07:20 PM.


#105 jmcgohon

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Posted 11 August 2014 - 05:31 PM

No problems with R2 now. Thanks!



#106 jkimbrell

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Posted 11 August 2014 - 09:06 PM

This table is looking really good with the new toys!  excellent work.  Does the ball look odd to anyone?  It's like it's a bit translucent while in motion and the reflection of the ball on the playfield is weird.  I tired turning off the options "show ball reflection on playfield" in VP prefs but the reflection is still there.  Anyone else notice anything weird with the look of the ball?



#107 jmcgohon

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Posted 12 August 2014 - 02:22 AM

This table is looking really good with the new toys!  excellent work.  Does the ball look odd to anyone?  It's like it's a bit translucent while in motion and the reflection of the ball on the playfield is weird.  I tired turning off the options "show ball reflection on playfield" in VP prefs but the reflection is still there.  Anyone else notice anything weird with the look of the ball?

Go to table, then image manager and put whatever ball you want to import. I like JPball4 with all my tables.



#108 goesta

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Posted 12 August 2014 - 03:29 AM

I have no idea about textures in VP. My question Is, if  it is possible to get this original metalic chrome look of R2s Head?

Greets and thx for updating this table



#109 dark

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Posted 12 August 2014 - 04:00 AM

The real R2 original had a polished silver metal head, the newer mods have chrome, chrome is practically a mirror and thus reflects its surroundings, since the head moves so much this would look quite strange to see static reflection move with his head, the current look was the best compromise I could make to work in VP.  Maybe some day VP will support reflections like FP does.



#110 goesta

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Posted 12 August 2014 - 04:33 AM

Thank you for the explanation Dark!



#111 Shoopity

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Posted 17 August 2014 - 01:35 AM

Updated to 1.5

Newer bumpers provided by Zany, adjusted the blue glow around R2, enlarged DS slightly, changed R2 lighting effect.  His constant on state is one level from full on, but you see the full on any time the light turns on (just a quick flash of full strength).



#112 BobAlbright

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Posted 17 August 2014 - 11:45 AM

Thanks for this update. I used the table setting from this mod to use with LW's Night Mod. Now the ramp is not so crazy difficult to hit!


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