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Submitter
SUPPORT TOPIC File Information
- Submitted: Aug 18 2009 06:26 AM
- Last Updated: Oct 13 2009 01:20 AM
- File Size: 11.1MB
- Views: 44645
- Downloads: 11,904
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Author(s):
Noah Fentz
UncleReamus - Manufacturer: Williams
- Year: 1992
Download Getaway: High Speed II v1.0.3 VP9 1.0.3
38 Votes
5
For use with VP9
Williams ‘The Getaway: High Speed II’ (1992)
Designed by Steve Ritchie as a sequel to the original ‘High Speed’
Art by Doug Watson & Mark Sprenger
VPM recreation by NoahFentz and UncleReamus
Thank you to all who helped with this build, especially JPSalas, Destruk and PacDude. Many of JP’s methods were used in this table.
*********************************************************
Dedicated to my brother, David, who passed away on 4/30/09. Today is his birthday. Happy birthday, bro, I miss you, man!
-Noah
*********************************************************
-UR&NF
Updated to v1.0.1 - Fixes Traffic Signal and SC Sign lights.
Updated to v1.0.2-
Fixed some small graphical inconsistencies.
Added randomness to the left KickOut.
Slowed play down to better simulate the real table.
Other minor shtuff...
Updated to v1.0.3-
Optimized for VP9.0.3
Now uses ball decals, and proper nudging
Yellow post more accurately placed for game play, the ball usually hits it on the way down on a missed shot now
Fixed the transparency issue with the ramp-walls on the supercharger, also improved the metallic look of the supercharger loop ramp
Custom Instruction cards now available by pressing "C" while in-game
Various game play and nudging adjustments
Williams ‘The Getaway: High Speed II’ (1992)
Designed by Steve Ritchie as a sequel to the original ‘High Speed’
Art by Doug Watson & Mark Sprenger
VPM recreation by NoahFentz and UncleReamus
Thank you to all who helped with this build, especially JPSalas, Destruk and PacDude. Many of JP’s methods were used in this table.
*********************************************************
Dedicated to my brother, David, who passed away on 4/30/09. Today is his birthday. Happy birthday, bro, I miss you, man!
-Noah
*********************************************************
-UR&NF
Updated to v1.0.1 - Fixes Traffic Signal and SC Sign lights.
Updated to v1.0.2-
Fixed some small graphical inconsistencies.
Added randomness to the left KickOut.
Slowed play down to better simulate the real table.
Other minor shtuff...
Updated to v1.0.3-
Optimized for VP9.0.3
Now uses ball decals, and proper nudging
Yellow post more accurately placed for game play, the ball usually hits it on the way down on a missed shot now
Fixed the transparency issue with the ramp-walls on the supercharger, also improved the metallic look of the supercharger loop ramp
Custom Instruction cards now available by pressing "C" while in-game
Various game play and nudging adjustments
nice table thanx
Really awesome, real play experience!!
I slid the little yellow pin over a tad and it does throw the ball to the right now and into the bumper thingy. Cool. I didn't play the table beforehand so don't know how it was, I just took the advice I saw here about it being slightly off.
You can easily move that "yellow pin" yourself in VP9. I've only been using VP a few days and figured out how to do simple adjustments to tables. You can also adjust the camera view, which I do on some tables to suit my own tastes.
Find the pin on the blueprint, zoom in, select, then right-click each item that makes up the pin, 'unlock' each item, then you can move them Save a backup copy in case you make a mistake.
Thanks for the awesome work! Never heard of this table in real life.
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