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Gottlieb ROM revisions


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#1 toxie

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Posted 26 October 2016 - 08:04 AM

Hi!

 

As i'm constantly confused about this, maybe somebody here has a solid clue:

What is the version numbering scheme of Gottlieb machines?

Cause there are some ROM revisions that simply do not have a revision number at all.

And then there are the 'standard' revisions (1,2,3,etc).

So where does the no-revision-number fit in? Is this for sure the 'revision 0', e.g. the initial release, all the time?

 

Cause then i would make the PinMAME naming a bit less confusing.



#2 Carny_Priest

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Posted 26 October 2016 - 02:06 PM

I'm uninformed about this but I'm guessing that there was no naming system at all initially. That the no name version was either the latest or only dumped set available at the time the gtb drivers were added to the source years and years ago. Other versions just added in around the first one as they came available.

 

I can go through at least for some of the later systems and run the boot screens if we need to correct the set names.  



#3 toxie

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Posted 26 October 2016 - 03:33 PM

I already did that partially for some and it seems that the no revision ones also do not feature a revision in their boot screens.

 

But still, would be nice if you could verify this for all of them, thanks!



#4 Carny_Priest

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Posted 26 October 2016 - 07:20 PM

Ok, I'll let you know if I find anything.



#5 Joe

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Posted 27 October 2016 - 02:12 AM

there are newer undumped rev's out in the wild. But I don't think there is any list of what was fixed / added in each rev.



#6 toxie

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Posted 27 October 2016 - 06:53 AM

But am i right that the ones without a revision number in the boot screen are the initially released revisions?

 

Or the other way round, and these are some kind of 'stable'/final revision?



#7 ta2686

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Posted 27 October 2016 - 03:09 PM

I don't know about this either, however what little research I've done I found that the early Gottlieb System 3 roms did not have a version number in the boot up screen.  For example there are three revisions of Super Mario Brothers but none of them had a revision number.  I don't know which was the "final" stable release.


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#8 toxie

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Posted 27 October 2016 - 04:35 PM

i just found this on the net, supposedly from a Stargate manual:

 

"Any prom changes during production will be indicated by a revision number
following the game number. Consult your distributor for any prom change
update."

 

That would answer it, i think. No revision number = initial release, anything else: logical numbering.



#9 Carny_Priest

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Posted 11 November 2016 - 08:52 PM

Googling the phrase you found in the Stargate manual, it shows up in a number of Gottlieb manuals.

 

Not exhaustive, but I did try to see what gets displayed on boot-up especially when we do have alternate sets that can be compared.

Sys1 - only alternate set for Sinbad - I don't see any rev numbers on boot-up

Sys80 - I don't see any rev numbers on boot-up

Sys80a - we only have alternate sets for Caveman. Both crash the Setup -> Test feature.

Sys80b - only have alternate sets for Arena, Monte Carlo, Raven, Spring Break, and Tag-Team Pinball - I don't see any rev numbers on boot-up 

Sys3 - Cue Ball Wizard, Lights, Camera, Action, Street Fighter II, Super Mario Bros.,  - No rev numbers but there are on-display gprom checksum test results that can be used to distinguish one set from another. Just would not be able to tell which one is updated code.

Freddy: A Nightmare on Elm Street, Mario Andretti, Shaq Attaq, Stargate, Strikes N' Spares, Tee'd Off, Waterworld, Wipe Out, World Challenge Soccer - indicates a rev using a suffix to the production number code on boot-up (Ex. GAME #744/3 for rev 3 of Freddy and GAME #744/4 for rev 4 of Freddy). The current PinMAME set name is not always indicative of the rev number. We currently have freddy for rev 3 and freddy4 for rev 4. We don't have an initial version for Freddy. There is an initial version and rev 1 for Stargate. There is no suffix after the production number code for the initial version. (Ex. GAME #742 for the initial version of Stargate and GAME #742/1 for rev 1 of Stargate).

We have a set called Tee'd Off (rev. 3) - teedoff3 that boots to Game #736/1 rather than #736/3. It does have a different gprom checksum than rev 1.

Set name for Waterworld (rev. 2) is waterwl2. Set name for Waterworld (rev. 3) is currently waterwld. We don't have an initial version of Waterworld.

Set name for Wipe Out (rev. 2) is currently wipeout. We don't have an initial version of Wipe Out.

Set name for World Challenge Soccer (rev. 1) is currently wcsoccer. We don't have an initial version of World Challenge Soccer.

World Challenge Soccer (rev. 1) has Game #741/1 and gprom checksum 81E4

World Challenge Soccer (display rev. 2) wcsoccd2 also has Game #741/1 and gprom checksum 81E4

 

Hope this helps.