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  • Submitted: Aug 06 2016 02:21 PM
  • Last Updated: Aug 06 2016 02:21 PM
  • File Size: 79.77MB
  • Views: 24521
  • Downloads: 4,178
  • Author(s): Gabrom
    UltraPeepi UltraDMD
  • Permission to MOD?: Yes, with approval

Download Young Frankenstein (gabrom) V02 visual pinball 10

* * * - - 18 Votes
young frankenstein vp10 vpx dmd



Screenshots
This updates needs the all files from previous version.
At this version you can fold/unfold the center and left ramp, pressing the button 2 and 3, and  now if you have more than one credit, when you lose the 3 ball it automatically use another credit and game  will continue until yo lose all credits and balls. (fixing more things ATM) I need more feedback fromm you to find more bugs!
 
 
READ the guide included at the rar!!!! 
you need all the files!!
1) Install UltraDMDSetup If don't have it already installed
( any doubts go to = https://ultradmd.wor...ramming-guide/)
 
2) Download UltraDMD files from: http://vpforums.org/upload/YFDmD.rar
unrar and:Copy the 00_Frankenstein_VPX_V114.vpx file and YFDMD folder, and
paste both into your Tables Folder (VisualPinball/tables).
 
3) Copy the mp3 files and paste then into your Music folder
(visualpinball/music).
 
 
 
 
 
Thanks To UltraPeepi has done UltraDMD!

What's New in Version visual pinball 10 (See full changelog)

  • credits and ramp system changed




Uhhh ya esta lista!!! Esta tarde la descargo, se ve muy buena. Muchas gracias amigo

Lots of fun on this baby. These are my FS they may work for you.myfs.png

^^ Im glad you like it, si ya esta para jugar ^^ If you find error or bugs please report then so i can find and fix then ^_^

Thanks for this unusual original table.

 

Nice to see a bit of out of the box thinking in terms of source material to use.

Should I have to press the left nudge to bring the ball into the plunger lane?

you must press the buttom "S" to release the ball. The buttoms are :

5 : to add credits

1 : start a game

2 and 3 : to rise or lower de ramps

K: to reset points if its not reseted

G/H/J to activate the switches at the bottom of the table when the time comes.

There is an User's manual at the rar file, to know the multiple missions ^^

The table was too big for my cab, flippers off the screen, used Jinxy's settings and its fine, but its saying missing files, I assume I need version 001 but its not showing up in Downloads so I can't grab it :(

The table was too big for my cab, flippers off the screen, used Jinxy's settings and its fine, but its saying missing files, I assume I need version 001 but its not showing up in Downloads so I can't grab it :(

 

Think I JUST found it lol

Photo
tabascoman77
Jul 19 2017 10:34 PM

I'm not quite feeling this table. I love the movie, can recite it line by line. It's not odd to have a table based on a comedic film. I love the idea and the tiny little nuances (I love the cobblestone playfield and the train when you launch a ball into the field)...but it's extremely frustrating bordering on Dragon's-Lair-for-the-NES unplayable.

 

First, there's far too much music without much dialogue (which is ironic for a movie which relies on the dialogue for laughs and, therefore, needs to incorporate that into the table in order to make the player laugh) and the quips you do get are extremely repetitious or don't really have any bearing on what the ball triggers or hits save for Frau Blucher's corner or the villagers yelling. Hearing "FIRE!" over and over and over and over is annoying after just 10 seconds.

 

Second, your rule set is needlessly complex, giving us a set of missions that you have to beat in specific order (if I'm understanding correctly) in order to progress to the next stage. This is great if it weren't for the fact that hitting targets is extraordinarily difficult. 1) Ball control is insane, starting with the initial volley: your plunger launches the ball...then you have to wait five second for the toy train to go by (which is cute...but gets old after you've played a few games), then you watch as the ball (100 percent of the time) goes into the lab for some reason, then falls to the left, bounces off the inside of the left middle flipper and ALMOST goes into the drain in the center which means you have to be quick and hit the ball precisely on time for that not to happen. If you don't, the ball ends up draining or bouncing quickly off something else and you might have an accidental drain anyhow. Is there a way to start the ball from somewhere else on the table so you don't almost lose it? 2) You have the laboratory housing right in the middle of the table and the bookcase on the right to start the game. You have to hit five targets and then the candle on the bookcase to start. Ok. That means you have to sit there and shoot and shoot and shoot and shoot and shoot...and miss and miss and maybe hit one and miss and miss and miss and, oh, there's one...and miss and miss...and the ball just bounces around uncontrollably and, sometimes, just goes all the way to the back of the table where you hit an unrelated target. That and you have to hit sets of targets within a certain period of time or else you can't progress -- like Victor's Library which is way too close to the main flipper set. So there you are, trying to hit five targets on the bookcase and the ball wildly ricochets EVERYWHERE as you hit unintended targets or the damn "FIRE!" button. And even if you succeed, you have to hit another five targets in quick succession or you can't move on. Then it's up to the castle which is difficult to hit already. That and you can't tell whether you've actually done much unless you've read the rulebook you've left or you're watching a video play on the DMD which is hard to do since you're trying to play the game. 

 

Third...the layout and control scheme is a bit of a mess. 1) Flippers at the top of the table for the two mini-playfields are unnecessary. Additionally, they're borderline useless. The ball bounces so fast that the ball skips away from the one flipper you've assigned to each area. I know putting in another flipper to control that would make things even more convoluted so I wouldn't recommend that. You might want to get rid of the top targets or at least reduce them so you don't have to hit five. 2) Multiple buttons...why? You have "push 2 and 3 to lower and raise ramps"...for what purpose? Why not just make ramps that slope upward into the tube? Having those controls makes this even more disjointed and try as I might, I can't get the ball up the ramp and into a tube anyhow even when the ramps are elevated. Maybe that isn't the point. I don't know. Sometimes, the ball gets stuck ON a ramp...which makes no sense but there it is. Lowering and raising doesn't help, nudging does nothing to dislodge the ball and you have to quit VP and start over. This happened about four or five times to me, sometimes in consecutive games and that's aggravating. Also, I'm not quite sure why you have to press "S" to load a ball into the plunger lane. I don't mind doing it, it's just puzzling. For other tables requiring you to load a ball, the gimmick of doing so is worked into the theme. Here, it's just...you load the ball yourself. No explanation as to why. And why do you have to "press K to clear the scoreboard"? Shouldn't your scoring system do that for the player already? And that's another thing: the auto-credit use system...if you forget you have multiple credits, you play on and on, losing track of what ball you're on and you think you're playing the same game.

 

I think you should reduce the number of missions or make them all playable at once and not in succession. There's a lot going on here and I don't think you've wrapped it all up in a tight little package just yet.

 

The table has potential but has a long, long way to go in terms of being a great original. When it's fully finished, I look forward to playing it. :)

got a bug: in a ramp, the ball only put quiet and no working...other only music??????? the movie is great with jokes but this only got music!! and why work slow the lowers right and left???

Many interesting ideas good graphics, does have many issues with ramps and ball sticking behind both left and Mesa ramp, easy fix there though.


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