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  • Submitted: Sep 26 2017 06:18 AM
  • Last Updated: Nov 01 2023 02:44 PM
  • File Size: 46.72MB
  • Views: 51917
  • Downloads: 14,615
  • Author(s): jpsalas
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 29 Sep 2022 Download Serious Sam Pinball 4.0.1
  • 29 Aug 2022 Download Serious Sam Pinball 4.0.1
  • 14 Aug 2022 Download Serious Sam Pinball 4.0.0

Download Serious Sam Pinball 4.3.0

* * * * * 92 Votes



Screenshots
Original table based on the story and characters from Croteam's game "Serious Sam: The Second Encounter".
Almost all the graphics are not from the game, but from different Maya images and models.

This table only uses only VPX, without any external programs. All the sound and music are included in the table.
 
You will find a document with the rules. But they are quite easy to understand, and there aren't too many rules so they are easy to remember. A few things are not explained in the manual :)
 
I got the idea about the trees from the Monkey Island VPX test version, but I used a nicer timer, instead of a timer with interval = 1 :)
 
That's all, enjoy the table :)

What's New in Version 4.3.0 (See full changelog)

  • 4.3 Updated 1.11.2023
  • - Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
  • - Updated LUT images, 10 shades and 10 warmer shades.
  • - Updated to my latest set of mechanical sounds.
  • - Fixed a little the flashers.
  • 4.0.1 Updated 29.08.2022
  • - fixed FlexDMD error when nudging the table
  • 4.0.0 Updated 14.08.2022
  • - Updated to my VPX7 physics
  • - New DMD letters
  • - cleaned up and deleted unused graphics & reduced the size of the table
  • - Added my VPX7 LUT changer to darker the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
  • - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
  • 3.1.2 Updated 16.05.2022
  • - Fixed Bug introduced in the last revision, making the battles imposible to finish or restart.
  • - Made the Battles easier to finish.
  • 3.1.1 Updated 16.04.2021
  • - Fixed Highscore entry when using FlexDMD
  • - Adjusted music volume and removed workaround due to old bug in vpx 10.7 beta.
  • - Adjusted plunger strength for standard plunger
  • 3.1.0 Updated 01.04.2021
  • - added the arcade physics 3.0.1 for VPX 10.7
  • - new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.
  • - Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.
  • - some extra collision sounds and more random hit sounds.
  • - new redesigned DMD images for better compatibility with FlexDMD
  • - added flexDMD as default for FS mode
  • - many battles now continue after they are restarted.
  • - Added music in OGG format for better quality
  • 3.0.0 Updated 23.05.2020
  • - adjusted images sizes and fonts to look better for flexdmd. Included a new flexdmd script.
  • - adjusted physics to my latest.
  • 2.0.1 Updated 04.01.2020
  • - new DMD position
  • - updated physics
  • - new FS POV for cabinets
  • 2.0.0 Updated 24.08.2019
  • - "DT" version
  • - new physics
  • - removed UltraDMD and added a VPX DMD
  • - some small changes in the graphics
  • 1.2.2 Updated 02.01.2019
  • - Several DOF and sound fixes by arngrim
  • - Reverted back to the more compatible UltraDMD score display.
  • - Added missing sounds when entering the highscore
  • 1.2.1 Updated 30.12.2018
  • - fixed UltraDMD error when setting the color
  • 1.2.0 Updated 26.12.2018
  • - Fixed the playfield multiplier lights not reseting for a new player.
  • - Returned flippers to the old physics.
  • - Added color to the UltraDMD as default, so the table will have its own color. The color resets to the default when exit the table.
  • - Fixed the Extra Ball not turning on the Shoot Again light.
  • - Added some DOF commands
  • 1.1.1 Updated 08.12.2018
  • - Fixed bug which resulted in the captive ball not working (the second captive ball was created too small)
  • - Thanks to Thalamus for adding the B2S commands and the sound changes.
  • 1.1.0 Updated 17.11.2018
  • - added new lightning & environment image so the metals and the stone idols looks much better
  • - added surround sound
  • - new flipper settings (based on Clarkent settings)
  • 1.0.1 Updated 27.09.2017
  • - fixed a few small bugs in the script, and made a few small changes here and there.
  • 1.0.0 Released 26.09.2017


Screenshots

Screenshots


Error with the UltraDMD. How I can install ULtraDMD for this table? Thank you

UltraDMD comes with the full install of VPX. Otherwise you may download it from the UltraDMD site: https://ultradmd.wor...s.com/download/

(next time use the support topic :) )

thank you, it's GREAT !!!!! but any BACKGLASS ????

we are waiting M.O.T.U. and JAWS !!!! ;-)

Photo
blackvulcan3
Sep 30 2017 11:21 AM

Awesome

Excellent game as always JP. You are the master.

Hi Jp.

Yet again mate you have created a fantastic table.

I so loved the PC game back in the day.It always looked great and was tough and fun.

The palm trees are a nice touch and love the idols following the ball.

I am really enjoying playing it and am going back now to try to get multiball happening.

Great stuff.Keep up the great work.

Cheers,

Shane.

Photo
MrSunshine58
Mar 08 2018 12:41 AM

I havent been posting much on this forum lately, but I felt i had to make an exception here. Simply because this table is stunning and so much  fun to play!
Usually I play 20-30 minutes on a copy of a real table….. But this table is one of the few I can easily spend 2 hours  on, in a row. In fact, the playing experience reminds me a bit of Pinball FX: before you know it you are completely absorbed by the table.
And not only is the table a pleasure to look at, the sound and music design is also very cool. I love it when after a while that up-tempo dance music starts to fade in. You then simply start wishing not to drain, in order to enjoy the music, haha.
All in all a fanatastic table, JP, andI hope you have a next table already in mind
J

Visually stunning and plays very smooth! You truly are an artist, JP!

Hi JP - thanks for the table. At the moment I cannot download. Keep getting a fail right at the end of the download.

Is anybody else having that problem with this table?

Hi JP - Thanks for this gem...I have a question regarding collecting the extra ball - I have the light flashing on the play field but every time I go up the mystery lane the extra ball is never given to me. Is there something else you have to do to collect it?? Can't find any info in your rule set. Help is appreciated!!!

HI JP. Thanks for this table (and all the tables you've created !). As a desktop user, I've got a request: for some reason, exclusive full screen is way smoother (=perfect experience), but it requires an "integrated" DMD. So, your Ghostbusters and Pokemon tables are butter smooth. Most (all?) of your tables have the Dmd integrated, which is a perfect solution for me.Would it be possible to integrate the Dmd inside the table like Ghostbusters ? Same request for Diablo (which is nice too). I tried to do it myself by editing the script, but it seems beyond my skills. Thanks.


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