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Submitter
SUPPORT TOPIC File Information
- Submitted: Mar 31 2013 03:51 PM
- Last Updated: May 27 2015 09:40 PM
- File Size: 63.03MB
- Views: 4763
- Downloads: 629
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Author(s):
saecrow
Thanks to Glxb for the "flipper kill" code assist! - Manufacturer: Original
- Year: 2015
- Permission to MOD?: Yes, with approval
Previous Versions
Download Steampunk: Air Pirates 2.1
0
Simple and straight forward with a Steampunk theme. . . score points and don't let your steam generator overheat (you'll know when it's about to).
Prepare Steam Lock by hitting the three drop targets on lower right of table.
Hit each target on lower left of table to light the three upper right drop targets which will then allow access to the kicker to lock the ball (if lock light is flashing) or send the ball down the ramp back to playfield. Repeat the cycle to lock 3 balls and the 4th cycle rewards 4 ball multiball.
-apologies to non-cab players: edited on my cab and didn't realize backglass lights added would be viewable in the desktop mode (primarily seen when viewing the backglass but not too bad - it's just a lot of lights to readjust and line up again)
Prepare Steam Lock by hitting the three drop targets on lower right of table.
Hit each target on lower left of table to light the three upper right drop targets which will then allow access to the kicker to lock the ball (if lock light is flashing) or send the ball down the ramp back to playfield. Repeat the cycle to lock 3 balls and the 4th cycle rewards 4 ball multiball.
-apologies to non-cab players: edited on my cab and didn't realize backglass lights added would be viewable in the desktop mode (primarily seen when viewing the backglass but not too bad - it's just a lot of lights to readjust and line up again)
What's New in Version 2.1 (See full changelog)
- 2.1
- Fixed some issues missed in 2.0
- Found a few bugs (most notably if you reach a lock mode completion and the playfield ball drains, when the lock ball(s) drain to reset for the next ball, the flippers are still active!) Fixed that and a couple other minor issues (ball saver when balls locked wasn't always working).
- 2.0
- Added 4 ball multiball with mode completion
- Added/Enhanced sounds
- Added/Enhanced lighting
- Enhanced backglass
- Tightened up the outlanes with new posts (not as easily drained)
- Opened up the playfield by relocating the spinner
- Added steam animation at the steam kickers on the left side of playfield
- Other small tweaks/adjustments
- 1.2
- Added capture delay and steam release sound to left upper kicker (same as left lower kicker)
- Switched out the spinner post on playfield to allow easier pass-through
- Added spinner bracket on playfield spinner (didn't look right on the left side spinner, so kept it off)
- Increased flipper strength
- 1.1
- Left upper kicker now set to kick the ball out through the gate to top of playfield rather than send the ball to the VUK and onto the ramp - that "reward" is now only reserved for hitting the kicker behind the 3 drop targets on the upper right (once all 3 targets have been dropped).
- Fixed ball getting caught at the base of the VUK (pretty sure)
- Fixed ball getting caught at the top left of the surface with the "mechanic"
- Increased HUD score reel spin speed
Screenshots
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Nothing actually new on this. . . changed the default screenshot - didn't realize it would mark it as updated - sorry! Will be swapping out the outlane pegs in the near future though as I did with Voltron.