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  • Submitted: Aug 19 2012 06:19 AM
  • Last Updated: Apr 12 2013 11:18 PM
  • File Size: 10.64MB
  • Views: 11926
  • Downloads: 2,286
  • Author(s): rob046
    epthegeek (PF Redraw)
  • Manufacturer: Bally
  • Year: 1980
  • IPDB Link:
  • ROM: Link to ROM
  • Media Pack: Link to Media Pack
  • Permission to MOD?: Unspecified

Previous Versions

  • 12 Apr 2013 Download Mystic 1.62
  • 12 Apr 2013 Download Mystic 1.61
  • 12 Apr 2013 Download Mystic 1.6

Download Mystic 1.63

* * * * * 11 Votes
Bally Mystic Desktop Widescreen rob046 epthegeek Physics 16:10 4:3 16:9



Screenshots
Bally Mystic, 7 Digit (Desktop Version). Made in VP912. First release, August 2012.
Table is 16:10 aspect ratio by default, for...
4:3 set x-scale to 1.1
16:9 set x-scale to .825


Overwrite or add included NVRAM (file updated as of v1.2) for this ROM, mysticb.nv, so that the recommended game settings load up for you. NVRAM folder is located in PinMame folder.
Requires ROM version mysticb.zip.

Been wanting to properly re-do this table again for a while since when I did it the 1st time, a flyer scan was my only resource. Last year I finally came across this table in real life & was able to take pictures. epthegeek helped a bunch by taking one of the pictures & redrawing it for me. I then added some lighting effects.

Then a big thanks to Wotto for getting me scans of his plastics.
In the making of this table I most definitely took bits of ideas, code & textures from various other tables/authors. Thanks to all those guys for helping directly or indirectly (UW, JPsalas, UR/Noah). Also used Eala's objects table for some things. Used JimmyFingers flipper code to soften backhanders & allow some flipper taps.

Used Inkochnito dip switch menu, which I actually modified a bit. Also if I'm not mistaken, the 7 digit rom that this table uses also were created by Inkochnito.
I created a rule set you can pull up by pressing "R", based on JP's rules menu's.

Don't think there is much else you need to know. Look over the rules & try to hit 7 digits. To make things a little easier, I did default the game mode to "extra ball". So basically in this mode you'll get an extra ball or 50k for 1 of the specials instead of replays.

Novelty mode that I added to the dip could be good to try as it awards points for EB's & specials, & maybe try replay mode too if EB mode is too easy for you. I've also defaulted to 3 ball, but if you want to try 5 ball, there are a couple dip settings you should uncheck (the 2 items that say (3 ball) after them), to get recommended 5 ball defaults.

What's New in Version 1.63 (See full changelog)

  • v1.63 -Fixed glitch, further tweaked physics & a couple minor things, Revised FS view settings, fixed UVP code that I forgot I removed & added timer.
  • v1.6 - Updated, added more PF lighting. To go with that, used Eala's new stacked post models which show additional lighting effects. Added koadic's latest alpha plunger system. Updated ball rolling sound system using jimmyfingers version. Some tweaks to physics. koadic's code to choose VPM/UVP/B2S by just choosing a number at the top of the script has been added. Maybe other small things I'm forgetting.
  • v1.51 - Finally remembered to add a Leds timer to the FS version so that UVP can be enabled.
  • v1.5 - Physics adjustment. I was happy with how this played before but I felt I could do a little better. On the real machine you can hit the captive ball from a cradled (stopped) ball on the right flipper, & now this can be done here as well. Maybe this doesn't sound like a big deal, but being able to hit shots like this while maintaining a good feel to the table & keeping everything accurate has always been a challenge with VP, especially with tables using this flipper type. Maybe those who play more real pinball will appreciate this. Either way, play this table & try to do everything you would do on a real table, & for the most part it should all play the same. Also this version has a couple other physics related improvements.
  • v1.43 - changed nvram to make the game default to 6 digit for you FS users since the UVP is only 6 digit. Also, I just noticed you can actually use the 7 digit rom for 6 or 7 digit, so no need to change that.
  • Also fixed a code & timer bug dealing with the UVP.
  • v1.41 - Even better physics (I hope) and default support is for 6 digit rom instead of 7 since UVP only currently supports 6 digits, & also added commented out code for UVP (just search code for UVP & you'll find it all).




Photo
rafaelobligado
Aug 19 2012 12:34 PM
genial maestro , muchas gracias por esta obra de arte!
GRACIAS!!!, me encantan los bally y williams de los 80.
Just a small correction: First value in the winged woman bonus has to be 9 instead of 6.
Great job!
Gracias por entenderme lo del 6 por el 9 rob046
I played real Mystic thirty years ago and I can tell u, you have recreated every detail. Amazing Job. Thanks for the correction six by nine. Regards.
in the summer of 1979, in a small game room, I first played here in ARGENTINA.never MYSTIC more I forget that I LOVE pinball MYSTIC.congratulations for your work and the 6 by 9
en el verano del 1979 ,en una pequeña sala de juegos ,jugue por primera vez MYSTIC aqui en ARGENTINA nunca mas me olvide de ese flipper AMO A MYSTIC.felicitaciones por tu trabajo ...ahhh gracias por contestarme sobre las fotos del 6 por el 9
They had this machine at the local service station,back in the mid 80's next to flash. You have done an excellent job of recreating the authenticity of mystic. Thanks.
Hard to believe you've started just with the flyer. Thanks for the correction six by nine. Regards.
Thanks for the update,rob! :D

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