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Submitter
SUPPORT TOPIC File Information
- Submitted: Jan 08 2011 01:32 AM
- Last Updated: May 01 2011 06:51 PM
- File Size: 17.02MB
- Views: 11882
- Downloads: 3,323
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Author(s):
bmiki75
serpiko - Manufacturer: Williams
- Year: 1989
Download EARTHSHAKER 4/3 2.0.1
13 Votes
1
Earthshaker convertion from FS to 4/3.New VP912 graphics.
Earthshaker convertion from FS to 4/3 WS made by Serpiko
With new ANGLE !!!!!!!!!!
Thanks to :
serpiko for conversion and many bugfix
wtiger for playfield picture.
mwong168 for testing and to DedRok_V for feedback.
PacDude for his marvellous first version.
Version 2.0.1
Fixed a bug of block of the ball over the top left ramp.(Thanks to maceman)
Link here
Version 2.0.0
-Changed Ramps to use trasparent png except one that have z-order problem with alpha (glitches with dropping building)
-Changed flasher Holder
LOW RES Version because Hres does not add anything to graphics in this format.
For non WS monitor change xscale yscale to 1 and xoffset and yoffset to 0
Earthshaker convertion from FS to 4/3 WS made by Serpiko
With new ANGLE !!!!!!!!!!
Thanks to :
serpiko for conversion and many bugfix
wtiger for playfield picture.
mwong168 for testing and to DedRok_V for feedback.
PacDude for his marvellous first version.
Version 2.0.1
Fixed a bug of block of the ball over the top left ramp.(Thanks to maceman)
Link here
Version 2.0.0
-Changed Ramps to use trasparent png except one that have z-order problem with alpha (glitches with dropping building)
-Changed flasher Holder
LOW RES Version because Hres does not add anything to graphics in this format.
For non WS monitor change xscale yscale to 1 and xoffset and yoffset to 0
Thank you
EARTHSHAKER 4/3 WS VPM9
Rom imcomplet now started..
Rom imcomplet now started..
thanks again
One of my favorite pinball...
Thank you
Thank you
nice work, thankyou
After changing contact friction to .0028 and increasing IM plunger power to 260 to compensate, this was a much more enjoyable table. Still fast, but more control. Great job!!!
I'm pretty sure the table itself works great, but I can't seem to launch the ROM with music - I can hear voices and DAC sounds (eg. the Tilt sound), but music is completely nonexistent. I've tried adjusting the VPinMAME sound-chip volumes, doing a factory reset in the ROM, and even deleting the .cfg and .nvram files for the ROM in question (VPinMAME\cfg and VPinMAME\nvram, respectively). Nothing appears to work.
I had a similar problem with BK2K, which is also on the S11 hardware, but deleting the .cfg file fixed it there. Anyone else run into this problem?
This is with VPinMAME 2.3 installed. Interestingly, if I open the ROM in VPinMAME Test Mode, I can hear music there - just not when run from Visual Pinball. Strange.
... and just after I posted this, it started working mysteriously. Not sure what's going on. Anyway, thanks.
Seeing an issue now I didn't notice before where the Divert function is being called twice after the ball drops into the top vertical kicker from the highway ramp, then called once again after the ball incorrectly returns to the left inlane. Since the Divert function toggles the state of the CalNev fault, it remains the reverse of what it should be until the simulation is stopped. You can only get the first lock for multiball by a successful shot into the Shelter lock/kicker the first time, and thereafter the fault state makes getting to multiball too easy.
My guess is Visual PinMame is calling the event that triggers Divert incorrectly. The game is still fun, but I had to change the flipper properties to make the shelter lock shot easier. Current rom in use is esha_la3.
I also noticed the occasional 'music not starting' issue mentioned in the previous comment. Just close Visual Pinball and restart and it should come back. Delete the vram file if it doesn't.
Good fun, thanks.
Line 1100 should be "If not FaultOpen Then" for the diverter to work properly.
ALL DIVERT-Functions will work PERFECT if you change the following lines in the script:
Line 1064 dim FaultOpen, FaultChange : FaultOpen = False : FaultChange = True
Line 1071 HRampSX.Collidable= False : HRampDX.Collidable= True
Line 1077 HRampSX.Collidable= True : HRampDX.Collidable= False
Line 1100 If not FaultOpen Then
Earthshaker ist a great table, either the original hardware and also this wonderful rebuilt !!
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