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Download Elvis VP912 2.0.0
23 Votes
2
Based on Stern's table from 2004
This is a conversion of my older table for VP8. It has many changes to make it work better with VP9.
Instead of listing all the changes I'll describe the 3 ways to use the sound in this table:
1.- Using only the ROM (the default)
2.- Using only the samples
3.- Using the samples and the ROM sound, but the volume of th ROM is 0.
How to:
1.- Using the ROM
The table is adjusted to use the rom sound, but you need a fast computer.
2.- Using the samples
If your computer is old you will hear distorted rom sounds and you'll need to do turn off the rom sound:
Go to line 62
.Games(cGameName).Settings.Value("sound") = 1
and change 1 to 0:
.Games(cGameName).Settings.Value("sound") = 0
Go to line 50
' Set MotorCallback = GetRef("TrackSounds")
and remove the ':
Set MotorCallback = GetRef("TrackSounds")
Save the table
Now the table will use the rom samples. The only problem is that Elvis will not dance, since it seems it is activated by the rom when playing some sounds, and rememebr you just turned off the rom sounds
3.- Using samples and rom sound on together.
There is a third option if your computer is neither old but not very fast either. The option consist in using the samples for the sound (as in option 2), but at the same time the rom sound is turned on, but the sound volume of the rom is turned down.
This is:
You set the line 50 to track the sounds:
Set MotorCallback = GetRef("TrackSounds")
but line 62 is:
.Games(cGameName).Settings.Value("sound") = 1
this is the ROM is turned on. Now you need to run the table and to press the 9 key until the rom sound is completely off.
Now Elvis will dance also using the samples.
About the graphics: As all my VP9 tables this is also completely angle independent, so if you don't like the view just change it in the backdrop properties in the editor. If you don't like the DMD then just delete it! (you'll find the DMD as a thin ramp in the editor).
--------------
Update 1.01 - 14 June 2010
- fixed left ramp, ball hit the ramp and got nearly stuck under it.
- changed some settings for better control of the ball, f.ex. it is possible to pass the ball from flipper to flipper.
-changed some graphics
Update 1.02:
- Fixed (again ) the ball getting stuck under the ramp
- New stereo Elvis sounds from Johanpsu. You'll need to run the table using the samples to listen those new sounds.
- adjusted some rubbers
This is a conversion of my older table for VP8. It has many changes to make it work better with VP9.
Instead of listing all the changes I'll describe the 3 ways to use the sound in this table:
1.- Using only the ROM (the default)
2.- Using only the samples
3.- Using the samples and the ROM sound, but the volume of th ROM is 0.
How to:
1.- Using the ROM
The table is adjusted to use the rom sound, but you need a fast computer.
2.- Using the samples
If your computer is old you will hear distorted rom sounds and you'll need to do turn off the rom sound:
Go to line 62
.Games(cGameName).Settings.Value("sound") = 1
and change 1 to 0:
.Games(cGameName).Settings.Value("sound") = 0
Go to line 50
' Set MotorCallback = GetRef("TrackSounds")
and remove the ':
Set MotorCallback = GetRef("TrackSounds")
Save the table
Now the table will use the rom samples. The only problem is that Elvis will not dance, since it seems it is activated by the rom when playing some sounds, and rememebr you just turned off the rom sounds
3.- Using samples and rom sound on together.
There is a third option if your computer is neither old but not very fast either. The option consist in using the samples for the sound (as in option 2), but at the same time the rom sound is turned on, but the sound volume of the rom is turned down.
This is:
You set the line 50 to track the sounds:
Set MotorCallback = GetRef("TrackSounds")
but line 62 is:
.Games(cGameName).Settings.Value("sound") = 1
this is the ROM is turned on. Now you need to run the table and to press the 9 key until the rom sound is completely off.
Now Elvis will dance also using the samples.
About the graphics: As all my VP9 tables this is also completely angle independent, so if you don't like the view just change it in the backdrop properties in the editor. If you don't like the DMD then just delete it! (you'll find the DMD as a thin ramp in the editor).
--------------
Update 1.01 - 14 June 2010
- fixed left ramp, ball hit the ramp and got nearly stuck under it.
- changed some settings for better control of the ball, f.ex. it is possible to pass the ball from flipper to flipper.
-changed some graphics
Update 1.02:
- Fixed (again ) the ball getting stuck under the ramp
- New stereo Elvis sounds from Johanpsu. You'll need to run the table using the samples to listen those new sounds.
- adjusted some rubbers
What's New in Version 2.0.0 (See full changelog)
- Update 2.0: mostly the standard in my new updates:
- - New higher resolution graphics
- - new settings for the slope and flippers
- - new script with ball collision and rolling sounds
- - new plunger and support for the motion plunger
Screenshots
Very cool VP9 table conversion! It's clear you put some quality-time into your work. This table rocks, man. Thanks!
Excellent game. Nice work!
Please snd me the Rom .
Very nice, very nice indeed, thank you. And thanks for the instructions for the audio.
This table feels frightening realistic, i love it.
Great work!
Great work!
Vivo Las Vegas good table!!!
Thank you very much
Very good table, was locking up on me (Got it from PBN), the VP8 version ran fine, but all is well since i followed your guide listed here. Great to have it for VP9, thanks!
How would i go about doing the same thing for wtiger's table, its doing the same thing, locking up. I checked out the script & the sound stuff is at the bottom, but its coded different. I need to switch to using samples for this table as well. Yours is working great now.
which romset do i need to download for this table to work?
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