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Junk Yard WIP


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#281 ReDEy3

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Posted 04 November 2014 - 12:40 AM

 

Hi fuzzel,

 

yes, the last update had them. I already contacted Nealtron to let him use all of my own resources. Now he can use the whole table, if need be  - thank You!

 

Regards

Michael

 

Got it. Thanks guys!

This topic sure has a lot of replies for a WIP, haha :tup:

 

I'm sure that has to do with the great work that you've put into this table and it may just be more popular than folks realized.  I can't wait to get this update onto my cab!  :)



#282 Nealtron

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Posted 20 November 2014 - 02:14 PM

The latest and greatest:

 

Junk Yard WIP 11-20-14

 

Still moving along with this table. It's much more advanced than it was when I released the last update:

 

* Added fading lights. (Worked each light meticulously. Treated the text separately from the main light, so everything is still legible fully illuminated, not blurred. And, in some cases, used 2 light source colors for individual lights).

* Made the devil's side (flipper section) completely red, and the angel's side completely blue (Let me know if you hate it!)

* Added alpha ramps for Toilet Bowl ramp/ ramp lips

* Gave the wrecking ball toy a reflection of the playfield

* Gave the vulture and reel decals transparent alpha plastics

* The desktop backglass lights up correctly- (window shopping/ junk yard logo)

* Replaced the magic bus and crane toys with primitives (thanks mfuegemann & fuzzel)

* Fixed the flipper rubbers

* Tweaked physics (including dampening speed). Plays much, much better now.

* Plus, tons more that isn't worth mentioning

 

Next, I just need to add GI, plus a few more primitives, tweak and improve the toys (wrecking ball, scoop, dog, magic bus, etc.) This table is very close to finished though. I'll post another pic after I do the GI.

I believe this one shall be my masterpiece. We shall see...


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#283 ReDEy3

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Posted 20 November 2014 - 02:16 PM

The latest and greatest:

 

 

 

Still moving along with this table. It's much more advanced than it was when I released the last update:

 

* Added fading lights. (Worked each light meticulously. Treated the text separately from the main light, so everything is still legible fully illuminated, not blurred. And, in some cases, used 2 light source colors for individual lights).

* Made the devil's side (flipper section) completely red, and the angel's side completely blue (Let me know if you hate it!)

* Added alpha ramps for Toilet Bowl ramp/ ramp lips

* Gave the wrecking ball toy a reflection of the playfield

* Gave the vulture and reel decals transparent alpha plastics

* The desktop backglass lights up correctly- (window shopping/ junk yard logo)

* Replaced the magic bus and crane toys with primitives (thanks mfuegemann & fuzzel)

* Fixed the flipper rubbers

* Tweaked physics (including dampening speed). Plays much, much better now.

* Plus, tons more that isn't worth mentioning

 

Next, I just need to add GI, plus a few more primitives, tweak and improve the toys (wrecking ball, scoop, dog, magic bus, etc.) This table is very close to finished though. I'll post another pic after I do the GI.

I believe this one shall be my masterpiece. We shall see...

Nealtron, this looks awesome!  I really can't wait to play this one.  From the very first time I played this table on VP it quickly became one of my favorite tables.  That Crazy Bob really is crazy!!!  :)



#284 bolt

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Posted 20 November 2014 - 02:47 PM

Absolute amazing. Looks like that you build a new table highlight.


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#285 vic viper

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Posted 05 December 2014 - 12:30 PM

nice Nealtron, cant wait until it sees the light of day

 

it will be worth the wait


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#286 Nealtron

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Posted 13 January 2015 - 08:25 PM

I haven't forgotten about this table. I'm still moving along slowly when I have the spare time to work on it:

 

 

* I rebuilt the scoop using over 180 small ramps to create a realistic animation

* Lowered the lightness of all textures for a dark "night mod" feel

* Added reflection textures to verticle walls

* Dumped all the 1024x1024 textures for the original high-rez images

* Added the rest of the transparent plastic textures

* Replaced the dropwall targets below the wall of cars with alpha ramps to preserve image quality (can now clearly see blue, red and yellow-colored targets)

* Improved plunger appearance

* Incorporated an 8-Stage fading GI script with a "shimmering" effect for the wall of cars and ramp illuminations

 

 

-I'll upload a pic once I finish the GI. This table is starting to look very nice! Once the GI is done, I'll just need to get the toys working properly and add alpha objects.


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#287 thewool

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Posted 13 January 2015 - 08:39 PM

Sounds like you are making steady progress Nealtron. The time you are spending on this is much appreciated by us all!!

How have you handled the wrecking ball and the chain this time round. I imagine that was quite tricky?

Am salivating thinking of how could this will look... :good;

#288 bent98

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Posted 14 January 2015 - 04:33 PM

Really looking forward to this one Nealtron.



#289 Nealtron

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Posted 15 January 2015 - 12:59 AM

Sounds like you are making steady progress Nealtron. The time you are spending on this is much appreciated by us all!!
How have you handled the wrecking ball and the chain this time round. I imagine that was quite tricky?
Am salivating thinking of how could this will look... :good;


As far as the wrecking ball goes, I'm using a script similar to what mfuegemann used in his mod of the original table. I'll be using primitives for each chain link so it looks realistic when the ball swings around, and new physics. It's a lot of scripting, and this table's script is already pretty long, but it's quite satisfying watching this very peculiar table come to life!

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#290 LoadedWeapon

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Posted 15 January 2015 - 01:08 AM

Can't wait to check it out :)



#291 Shadowsclassic

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Posted 15 January 2015 - 02:25 PM

Sounds awesome Nealtron!  This table already was pretty fantastic the previous authors have done a great job. The ball and chain has always been that elusive shinny apple at the tip top of the tree. Can't wait to see the ball swinging with more realistic motion! 8)



#292 Nealtron

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Posted 21 January 2015 - 12:51 AM

JY 1 20 15

 

The latest pic.

 

I turned the lightness way down and implemented 8-stage GI effects. I still need to add all the playfield illuminations. I'll add the alpha object effects last, since they get in the way of selecting objects for editing.

 

It's very "night-mod-'y'." Fun table. Hope to have it finished someday soon.


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#293 bent98

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Posted 21 January 2015 - 01:11 AM

looks great



#294 vic viper

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Posted 21 January 2015 - 02:10 AM

hell yeah, this table table is gonna ROCK


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#295 StevOz

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Posted 11 June 2015 - 06:17 AM

Looks cool any news on this?


Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


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#296 Talantyyr

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Posted 11 June 2015 - 12:37 PM

Wow, looks amazing! Is this VP10?

How's it going? :)


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#297 parabolic

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Posted 11 June 2015 - 07:48 PM

Wow, looks amazing! Is this VP10?

How's it going? :)

The upload was dated jan of 2015 so since that was before the VP10 beta was released Id say no. However, maybe hes been converting his work? 


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#298 zany

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Posted 11 June 2015 - 09:01 PM

I guess i'm also the reason for this delay....i will do some 3D stuff for it.
Sorry about this....but i will look into it. I have the doghead already, but will do the house, refridgerator, toilet and the wrecking ball.



#299 Talantyyr

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Posted 11 June 2015 - 09:32 PM

 

 

The upload was dated jan of 2015 so since that was before the VP10 beta was released Id say no. However, maybe hes been converting his work? 

Was just asking because it looks so awesome! :D

 

VP10 would be great, i really like it!

 

zany, if the delay means we'll get a VP10 table now it was totally worth it :P


Edited by Talantyyr, 11 June 2015 - 09:33 PM.

Check out my cabinet build log: http://virtual-pinball.blogspot.co.at/


#300 zany

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Posted 11 June 2015 - 10:35 PM

Lucky me 3D stuff work in what ever version that support prims! :)

I guess the the version of JY Nealtron is doing is for VP9 though.