Is it a custom engine?
Can the VP/rendering be split to two CPU cores?
The Direct3D 11.1 stereo app has something M$ calls "Render Direct2D content on the stereo 3-D swap chain.", using the back buffer, though I suspect that would only be the backdrop?
it's custom, as VP is still DX7.. the best we can do for now without having giantic restructuring of the core..
the problem is that glasses-free monitors are not built for rotated usage (as it would make them even much more expensive, if even technically possible without sacrificing quality for 'normal' TV usage)..
I wonder if the circular polarized glasses 3D monitors work in either horizontal or vertical monitor alignment since the polarization in this version is circular clockwise for one eye and circular counterclockwise for the other? I wouldn't think rotating the monitor with the circular polar system would fail the 3D view.
there is no problem, as basically its just the same as if you would just rotate the glasses the same way as you rotate your TV.. the thing is just that the glasses then don't fit on your head anymore.. so that's why one has to rip them apart..
but as you say, circular polarization works without that, but AFAIK the TVs are much more expensive..
Edited by toxie, 25 July 2012 - 08:02 AM.