After hearing reports that people are getting good results using the VPX 10.8.1 BGFX beta on the table Dark Chaos, I decided to take the plunge and try the software (even though many still recommend against it). In order not to compromise my working VPX 10.8 (2051) (GL) install I tried a minimally invasive install by only extracting the BGFX .exe and the included .dlls (backing up the existing ones first). Not the plugins folder, scripts folder or anything else in the release .zip.
*NOTE: it is NOT RECOMMENDED by the devs to do this since 10.8.1 is supposed to be fully modular and separate from previous installs. Do not try this at home or risk messing up your install! Backup early, backup often
After launching the program, since the beta and stable versions now share settings/configuration, I only had to give 10.8.1 my backglass monitor dimensions and off to the races.
There are many reports on backglasses not working consistently on the beta and I encountered that as well, but I found a workaround by launching the tables through the frontend PinballX - this loaded the backglass correctly, also taking into account individual .res files as well, no clue yet why that is but IT WORKS.
PUPpacks, colorized DMDs and everything else work as expected like in the 10.8 stable version with all settings preserved.
Then, I started testing tables to find out which tables work better with the beta and which ones don’t (sometimes don’t even start at all.) As it looks like we’re still some ways off from a stable 10.8.1 version, I’m collecting a few notes here that might help others figure out how to get the best performance out of the existing software, and will continue to update as I work through my table list.
In general, it’s very hard to make general statements about what will perform better in any of the versions
for example while Dark Chaos, a script-heavy original table that suffered incredible slowdown when the flashers activate during multiball on 10.8, performed much better in BGFX, some others like Cyber Race or John Wick didn’t improve at all in the beta version. Also, with VPW and other high-end releases it was a totally mixed bag, older VPW tables like Cactus Canyon and even current releases like Stargate or Creature from the Black Lagoon showed marked improvements (from latency 2-3ms to 1ms or even 0.5ms at super stable frame rates), some others, like Die Hard or F-14 Tomcat, performed worse or in a way that they became unplayable. A few other tables didn’t launch at all.
Conclusion: I will keep using the beta since it seems about 75-80% of the tables are performing equally good or better. The tables that do not I am setting to launch with alternative EXE of the stable 10.8 in the frontend.
I will continue testing more tables and update the list, in the meantime any further feedback is welcome!
System: 27’’ GIGABYTE OLED running at 2560x1440 @ 120Hz, Freesync ON, capped at 116fps; AMD FX8350; ASUS Geforce 3060 12GB
Comparing 2 baseline configurations, both set at Dynamic AO, Dynamic Reflections and unlimited texture size:
VPX 10.8.0 (2051) 64bit release version (GL version, frame pacing) and
VPX 10.8.1 (3788) 64bit release version (BGFX version)
+
VPinMAME 3.7.0(46) beta (but VPinMAME 3.6.0(1227) is fine as well)
FlexDMD 1.9.1 & DMDext 2.3.1 & SERUM 2.3.1
PinballX 6.95 & PinballX Database Manager 25.10.28.0
The following tables did not perform well on the 10.8.1 beta:
AC/DC LUCI (VPW): table doesn’t launch, script error in line 1019
America’s Most Haunted (PAPA Version): occasional heavy slowdowns
Centaur: table does not launch
Dracula (VPW): some skipping and frame drops as the game progresses
Die Hard (VPW): bad performance issues, weird lighting.
F-14 Tomcat (VPW): stuttering
Fathom: table does not launch
Fish Tales (VPW): frame rate going down to between 60-90fps, extremely laggy
Guns n’Roses (VPW): some stutter as the game progresses
Iron Maiden Legacy of the Beast (VPW): Occasional ball teleports / lags
Last Action Hero (VPW): inconsistent performance during multiball / when many lights are active
Medieval Madness (VPW): ball stuttering when flashers active, would only run well in 10.8 with frame pacing / sync turned off as per VPW recommendation
Medusa: table does not launch
Metallica (VPW): slowdowns & stuttering
Monster Bash (VPW): slight skipping/stuttering
Terminator 3 (Siggi/Tastywasps Mod): heavy slowdowns and frame drops
Tron Legacy (VPW): slight latency issues as game progresses
Whirlwind 4K: performs well, but occasionally parts of the apron and upper playfield become transparent for a few seconds
The following tables performed better or equally on 10.8.1 beta (stable frame rate 116 fps, latency 0.5 to 1ms):
Creature from the Black Lagoon (VPW)
Indiana Jones The Pinball Adventure (VPW)
SpongeBob's Bikini Bottom Pinball (VPW)
The Lord of the Rings Valinor Edition (VPW)
Total Nuclear Annihilation (VPW)
Edited by deadmanworking, 31 October 2025 - 06:51 PM.




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