If you uncollapse Data, then you cannot see it, which is why I couldn't find it from yesterday.
When you import textures that is limiting "Max-Size" 2048? To get better textures I can just change that.
Posted 12 March 2020 - 02:58 PM
If you uncollapse Data, then you cannot see it, which is why I couldn't find it from yesterday.
When you import textures that is limiting "Max-Size" 2048? To get better textures I can just change that.
Bump maps are the new auto-tune
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 13 March 2020 - 10:45 PM
@Rawd Nice! Be aware that saving to .vpx is a really fresh feature and there are probably still bugs (for starters I think the textures are screwed up) - and it only works if you "Import VPX as asset".
Could you explain how to export or save the table to .vpx please? I do not see this option.
Edited by Rawd, 13 March 2020 - 10:47 PM.
Posted 13 March 2020 - 11:50 PM
You have to select the top node of the table in the hierarchy, then you'll have an export button in the inspector.
However, I haven't actually overridden the inspectors of the elements yet, so while you can update the raw data in each inspector, it's not very comfortable. Also, moving and scaling stuff in the scene view doesn't have any effect (i.e. doesn't update the data that gets written to the .vpx).
Posted 22 March 2020 - 12:06 AM
Edited by unclewilly, 22 March 2020 - 12:08 AM.
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 22 March 2020 - 12:19 AM
STAT: wow ...
STAT with Beers: wwooww …
Guys, also with BG Support on 2nd Screen, or 3rd for DMD and more … ?
Hell, all the Vids Looking great …
Posted 22 March 2020 - 09:56 PM
Come on freezy. Got me itching to build a table now. Dmd looks very nice.
That's the highest compliment you could have made! Cheers!
I didn't look at alphanumeric yet, and TBH I think that still needs to be added to the PinMAME API I'm using. @toxie can confirm.
What you're seeing is a 128x32 texture in Unity, with the shader ported from dmdext (hence the dots), plus a little bloom (hence the glow).
@STAT: Yes, but it's still a bit unclear how. For VR we'll need to model the entire thing anyway, so why not just point three cameras and output them to three screens. On the other hand, we'll most likely integrate dmdext and B2S, so that would probably be more lightweight. Still all very much future talk though.
Posted 22 March 2020 - 10:07 PM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 22 March 2020 - 11:12 PM
It's still too early to tell. We're currently testing Unity's new DOTS physics (which allows switching to Havok in basically one click). If we're able to integrate VPX's flipper physics into that, authors would be able to benefit from a fully-fledged physics engine for all kinds of neat mechanics. So a lot of code that today's table scripts need to work around VPX's limitations would be obsolete, and I don't think creating a VBScript API would make much sense. So in that case, scripting would be in C#, but of course, that's many ifs.
Posted 23 March 2020 - 02:52 AM
Nice work. Those reflections on the metal. Nothing much to most, but to me - so much. The lighting in realtime is going to be amazing. No need for pre-rendered tables. And to be able to change the environment and reflections properly with a hdri, will be so good. I'm clapping!
Posted 23 March 2020 - 03:26 PM
In case it's possible, how about making the camera automatically move to the backbox whenever appropriate? Tables like Pistol Poker, Cirqus Voltaire, Banzai Run and even Riverboat Gambler could take advantage of that.
This could be done in Future pinball since it used openGL and dynamic camera and FP is quite old now. Unity can definitely support a dynamic camera that can be scripted to react to game events such as the ones you describe.
Making all your favorite toys come to life in 3D!
VP/3D reference: http://www.vpforums....=27951&p=268104
Posted 13 April 2020 - 09:16 PM
Man, this could be the Ultimate Visual Pinball port when it's done! Not only would add support for a dynamic camera like Future Pinball has, but it could be even for making pinball games kinda like what Pinball FX 3 has done (I think at least)!
I can see tons of revolutionary pinball games being developed with this when it's done, including some of my potential pinball games.
And before anyone that has not said this on this thread yet, I know there is already some pinball engines available on the unity asset store, but either they are 2D or they're expensive, so this might a great alternative, probably the best pinball engine for unity once this is far enough on it's beta.