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109 replies to this topic
#21
Posted 29 November 2018 - 12:57 AM
Oh, that works beautifully. Works fine with Flash Gordon (Bally) and Solar Ride (Gottlieb).
Now it just needs to reference the Pinmame color assignment for the DMD or otherwise allow a custom color assignment per table, it'd be nice to get the Gottlieb to show up in blue.
Now it just needs to reference the Pinmame color assignment for the DMD or otherwise allow a custom color assignment per table, it'd be nice to get the Gottlieb to show up in blue.
#24
Posted 13 December 2018 - 05:01 PM
So I've actually tried this in a game with a backglass and I've found out two things:
- B2S Dream7 exists, and it doesn't look too bad!
- dmdext's rendering is much less impressive with small sizes.
So to use dmdext's segment rendering you actually need to ditch the LED frames from the backglass, unless the frame fits perfectly and you use a solid background.
Anyway, i've posted a new build here. It's the first one that should be actually usable, meaning it saves the position per game to dmddevice.ini as you move the displays around. And the look is entirely customizable!
To open this, hover over the top right corner of a display and you'll get a configuration icon.
And here is it in action:
#26
Posted 13 December 2018 - 08:40 PM
Excellent stuff so far!
I'm a bit too sick right now to test on my cab...but i tested on my PC and it looks great! The config options panel is awesome!
Is it possible to have a "default" size and position for this so those who are using a 3rd screen for this (instead of the backglass) don't have to set that per table?
Also...any chance of being able to apply the post-processing effects / glow, etc to your DMD dots?
#27
Posted 13 December 2018 - 09:10 PM
Yes, the virtual alphanumeric display has a nice glow that "outshines" the virtual dmd display now. Spoil us too much and we'll come up with something new to want haha.
Also...any chance of being able to apply the post-processing effects / glow, etc to your DMD dots?
#29
Posted 14 December 2018 - 06:43 AM
---- I've been testing it in my cab, I used Funhouse for the test looks really nice ----
1 - Is it possible to have the menu open up on the Playfield Because if you're making changes to the dmd screen there's no way to see the menu
2 - If I open the menu, make some changes save it, Close VP - restart the game the display does not use the new settings but The changes are saved in the ini file
For example the InI file will say bold but when you start a new game The display will be thin
#30
Posted 14 December 2018 - 08:03 AM
Yeah I'm sorry the documentation is still non-existent.
What you're doing when you're hitting "save" in the customize dialog is you're saving a "style", which then can be applied globally or to a game by the "style" setting. For example:
[alphanumeric] enabled = true style.mystyle.skewangle = 12 ; all the other mystyle attributes ; "globally" style = mystyle [fh_906h] ; override per game alphanumeric style = mystyle
So "mystyle" is currently set globally (because under [alphanumeric], it's set as "style"), and explicitly for Funhouse as well (because under [fh_906h], it's overridden.
I'll see what I can do about the custom dialog popping up at the wrong place. It currently shows right to the display where you clicked on.
#32
Posted 14 December 2018 - 03:48 PM
So you named your styles after the ROM. That's okay, but you need to tell the ROM to actually use that style.
Add "alphanumeric style = fh_905h" under [fh_905h] and "alphanumeric style = bcats_l5" under [bcats_l5], and you should be fine. However I'd suggest naming them differently, since you probably want them to be re-usable so you don't have to define a style for every game separately.
#33
Posted 14 December 2018 - 04:11 PM
Thanks for the quick response and all your hard work of course
Now I see what you mean as far as default or Specific to a game
What if you set it up so a very 1st time you run it it automatically saves default under
[alphanumeric]
enabled = true
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Then if a person saves for a Specific game have settings go under the rom name and then they would automatically be used when a game is loaded
#37
Posted 28 December 2018 - 12:50 AM
See post 39
This looks really nice on games were you want to use it
I found if you put this underneath the rom name (alphanumeric enabled = false) and save it when you start the game it Deletes all the information in the file and leaves the one game in their
Like this
[fh_905h]
alphanumeric enabled = false
alphanumeric style = fh_905h
alphanumeric pos.0.left = 5815.42857142857
alphanumeric pos.0.top = 160
alphanumeric pos.0.height = 181.714285714286
alphanumeric pos.1.left = 5815.42857142857
alphanumeric pos.1.top = 340
alphanumeric pos.1.height = 181.714285714286
Edited by Outhere, 11 January 2019 - 01:16 AM.
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