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Unit3D Pinball Beta is OUT!


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#221 N3roflint

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Posted 05 April 2016 - 07:50 AM

Platforms are only good if someone is working on them. It also helps that the developers aren't rude to others like they have been in the past. After I saw the tantrums I lost interest in this project.

#222 Ben Logan

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Posted 05 April 2016 - 07:19 PM

I can't speak for everyone, of course, but my interactions with the Unit3d team have been fun and positive. I love all the variety we have in pinball simulation: VP, FP, TPA, Unit3d, Elvis Unity Pinball, and soon to be released Zaccaria for PC! I check this thread daily and would love to see further development of Unit3d tables. I should probably take the initiative and watch all the table creation tutorials Bilbox produced! 

 

:P 



#223 louizou

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Posted 05 April 2016 - 07:53 PM

some new tables will be available in a near future, you can be sure of that.

If you want to start a table convertion, ben, do not hesitate to ask us any question of any kind.
It will be a pleasure to help you 


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Continue helping us at [email protected]

 


#224 SILVERBALL

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Posted 09 April 2016 - 02:01 PM

Good to hear Louizou.  Can you give any hints on the tables you are working on ?
Pinbalt



#225 louizou

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Posted 09 April 2016 - 04:01 PM

Fun House is mostly finished.

Roadshow is half done.

Next one will be monster bash


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Continue helping us at [email protected]

 


#226 SILVERBALL

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Posted 09 April 2016 - 04:45 PM

That sounds great.  I'll pace a plug for Twilightzone ;-)



#227 Ben Logan

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Posted 09 April 2016 - 05:06 PM

Fun House is mostly finished.
Roadshow is half done.
Next one will be monster bash


This news brightened my day considerably! Awesome.

#228 dokworm

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Posted 08 August 2016 - 04:56 PM

I've been trying to convert some tables, but am still learning.

Hope some more tables come out soon. The existing ones are amazing!



#229 lazlopanaflex

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Posted 09 December 2016 - 11:02 PM

Hi, how do you buy-in the extra ball for Roadshow (and other games)? Thanks!

 

P.S. Request for Twilight Zone please! Your tables are simply awesome!  :dblthumb:


Edited by lazlopanaflex, 09 December 2016 - 11:03 PM.


#230 Badfinger

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Posted 18 December 2016 - 08:01 PM

Looks like this is vaporware after all?



#231 hlr53

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Posted 18 December 2016 - 08:53 PM

Maybe reworked and rebranded as Pinball Creator Unity asset for $39? IDK?

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#232 dark

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Posted 22 December 2016 - 02:30 PM

Looks like this is vaporware after all?

If a table editor is out in the woods and no one's there to make tables, does it really exist? 



#233 hlr53

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Posted 26 December 2016 - 01:13 AM

I can certainly understand if these guys have day jobs or had life changes, but common courtesy would dictate a little heads up to the community on what they were going to do or not do in the future.


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#234 ringorian

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Posted 26 December 2016 - 08:34 AM

they had done a working editor, nobody cares ..so why should they ?



#235 numiah

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Posted 06 January 2017 - 07:57 PM

:BDH: ?


**Each pinball machine is a tiny universe... that we control.**


#236 chrisseear

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Posted 23 February 2017 - 05:49 AM

Finally got around to trying this out, just wanted to let @BilboX know I really loved it, I can see huge potential here and I have my fingers crossed you will release something more in the future. As other people have said, pls don't let it die. Look at how much better BAM/PhysicsMods/Doflinx made Future Pinball, I think people from the community could really help this project progress. I also watched the other guys Unity5 demo of Elvis which was super impressive. With more development, Cabinet pinball with the Unity engine could be amazing. Thanks again.



#237 BilboX

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Posted 01 March 2017 - 10:56 AM

Hi guys.

 

Yes I understand your feeling. To be honest, it is a bit dead right now. We made some tries towards Unity5 as it would ghave been the best way to release sources (free). But it is a huge step, as Unity is locking more and more API. The main problem is now Assets and serializations as we can not do it directly in the editor anymore. Moreover, Unity6 seems to be close.

 

So the other way of dev is just "next" tables in the last release. We have no questions regarding using our editor (which, that is right, is bugged). But i spent time making a serie of videos without really any return.

 

We hope to have more news in future, but I won't tell you "be patient", or "soon", because I really don't know when we will have time to spent into this project.


UP2


#238 freezy

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Posted 01 March 2017 - 04:39 PM

What's the problem with open sourcing it under Unity 4? At least those with a license could continue working on it? Or anyone could join the effort of porting to 5?

 

I'm pretty sure your project would be alive and rocking if it was open since the beginning.



#239 Ben Logan

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Posted 01 March 2017 - 11:03 PM

I appreciate the communication, Bilbox. Good to hear from you. Open sourcing the project would be an amazing gift to the community, but I totally understand if you choose not to go that route.

#240 dark

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Posted 03 March 2017 - 02:48 AM

Hi guys.

 

Yes I understand your feeling. To be honest, it is a bit dead right now. We made some tries towards Unity5 as it would ghave been the best way to release sources (free). But it is a huge step, as Unity is locking more and more API. The main problem is now Assets and serializations as we can not do it directly in the editor anymore. Moreover, Unity6 seems to be close.

 

So the other way of dev is just "next" tables in the last release. We have no questions regarding using our editor (which, that is right, is bugged). But i spent time making a serie of videos without really any return.

 

We hope to have more news in future, but I won't tell you "be patient", or "soon", because I really don't know when we will have time to spent into this project.

I can appreciate the honesty here.





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