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VP10 table testing - available right here!


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#1861 Dozer316

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Posted 24 September 2015 - 03:02 AM

Dozer... awesome as alway... I took some video testing the 4K video on my phone...

 

Wow, 4K on a phone hey? - Remember back in the day when phones recorded at 260x180 or whatever it was at about 8 FPS?

 

Video looks great - Glad you're enjoying the table.



#1862 Ben Logan

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Posted 24 September 2015 - 03:06 AM

This is my first look at the backglass. That's one killer combo. Awesome work, Dozer. Thanks for the video, Hauntfreaks.

 

(sent from my flip-phone)



#1863 hauntfreaks

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Posted 24 September 2015 - 03:22 AM

 

 

Wow, 4K on a phone hey? - Remember back in the day when phones recorded at 260x180 or whatever it was at about 8 FPS?

 

Video looks great - Glad you're enjoying the table.

 

 

now only if i had a 4K PF monitor...  ;)   and yes I'm lovin' it thanks again


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#1864 Umpa

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Posted 27 September 2015 - 05:34 AM

Nice table and nice video

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#1865 Umpa

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Posted 28 September 2015 - 11:35 AM

No new updates in a few days? Strange.

Sent from Samsung Note 4

#1866 me2010

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Posted 28 September 2015 - 12:11 PM

No new updates in a few days? Strange.

Sent from Samsung Note 4

 

Mate, its a hobby for these guys and your getting their work free that they do in their spare time to entertain us. I'm sure if they have any updates they will post them as soon as they get a chance. So get back on your Note 4 and play Candy Crush until then.

 

Have a Nice Day.



#1867 Umpa

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Posted 28 September 2015 - 12:35 PM

I appreciate everything they do. I just thought something was wrong with the forums again. Excuse me mate!

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#1868 allknowing2012

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Posted 28 September 2015 - 01:47 PM

Anyone notice that Trigger wires & star triggers sometimes dont return to full visability?

 

 

I have seen this happen a few times in my vp10 game built with the very latest beta. The white star would stay down like its pushed or the wire would be half submerged like its still engaged.

 

I cant see how my code could cause this .. so perhaps a weird bug in vp10 code?


Edited by allknowing2012, 28 September 2015 - 02:55 PM.

* I don't know everything - I just have no life *
testimageNL

 

 

 

#1869 Les73gTx

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Posted 28 September 2015 - 02:48 PM

Anyone notice that Trigger wires & star triggers sometimes dont return to full visability?
 
 
I have seen this happen a few times in my vp10 game built with the very latest beta. The white star would say down like its pushed or the wire would be half submerged like its still engaged.
 
I cant see how my code could cause this .. so perhaps a weird bug in vp10 code?

Yes I did have a couple of games that a random star trigger "got stuck" like it was half way depressed. I actually thought it was kinda cool as that can happen on a real table. Strange that it fixes itself, I would not think that would be a code thing ....

Sent from my SAMSUNG-SM-G870A using Tapatalk

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#1870 Ben Logan

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Posted 28 September 2015 - 11:33 PM

I appreciate everything they do. I just thought something was wrong with the forums again. Excuse me mate!

Sent from Samsung Note 4

 

 

It's thoroughly enjoyable to watch (and participate in a small way in) the development of VP10. I showed my artist friend AJ today my cardboard VP "cabinet" for the first time. He mentioned Bride of Pinbot as his fave, so I fired up Uncle Willy's table for him to play. My (forty year old) pal literally could not believe that our devs make this stuff for the love of the game -- all for free. Heroic! 



#1871 lodger

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Posted 29 September 2015 - 01:23 AM

Hi all- I noticed that the link for t2 is broken- is there an updated link for it? Thanks!


berzerk2_0logo.png

http://www.vpforums....&showfile=11819

Version 2.0- Released 2/27/16


#1872 freneticamnesic

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Posted 29 September 2015 - 04:52 AM

I don't recall t2 ever fully functioning, it was pretty unplayable last time I saw it



#1873 ninuzzu

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Posted 29 September 2015 - 10:03 AM

Updated Tommy, same link

 

tommy.jpg

 

- added new sound effects from the real table
- added DOF (thanks arngrim)
- reworked the loop
- improved propellers animation
- new lights
- fixed the right wire ramp model
- reduced bumpers force


Videotutorials: plastic ramps in blender------>part1     part2


#1874 bolt

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Posted 29 September 2015 - 11:11 AM

Thank you so much for the Tommy update. The table is fantastic.

 
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#1875 gStAv

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Posted 29 September 2015 - 03:34 PM

yeah! Thanks for the Tommy! a true gem! :D


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#1876 vanlion

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Posted 29 September 2015 - 05:14 PM

Nice update! looking good

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#1877 ClarkKent

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Posted 29 September 2015 - 05:24 PM

Wooooow! Ninuzzu I think this is one of the best new VP10 tables to date!! Especially the effect when GI is turning on and off is totally realistic! I think this grade of realism wasn't reached before! Just wonderful!! And the original sound samples makes the gaming experience even better! :) Thanx for that great version!

#1878 Guus

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Posted 29 September 2015 - 06:39 PM

Tommy is one of the best tables, really amazing work(and especially impressive for a first table!) ! Thanks ninuzzu.

 

Only the previous version had one issue: the table crashed a lot "has stopped working".

 

I never had a crash with other VP10 tables. The issue occurred after a second or third multiplayer game. Is this solved with the new version?



#1879 32assassin

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Posted 29 September 2015 - 08:41 PM

Hi all- I noticed that the link for t2 is broken- is there an updated link for it? Thanks!

 

I guess mega links expire if the file is not constantly downloaded.

 

 

this table was not meant to be fully playable. it was a 9.2 table ported to VPX with no code update.

 

it was for someone else to help me update the code. At the time I did not fully understand the VP code structure.

I have a better understanding of the code now.

the code has been fully updated, and I think everything works, including the cannon and GI lights.

 

 

the only thing left to do is to add all the decorative screws to the ramps and the table will be done.

Attached File  Capture.PNG   1.22MB   17 downloads

I will be uploading the new updated table very soon.


My Files
http://www.vpforums....4de64a621eccd40
My Table List
www.youtube.com/watch?v=DlaxLrXlPOU

See a table you like, help me complete it by finding the missing resources

https://www.dropbox....xTzKtGHTHa?dl=0


#1880 ClarkKent

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Posted 29 September 2015 - 08:42 PM

You seem to have a good feeling for porting real tables the right way to VP10 - I hope to see more from you in future...