Tried it very late last night, very nicely done. Those lights are superbly well implemented, seemingly having a real "glow" to them.
I tried both versions.
Vp9.9.0: it played extremely well, superb in fact with for whatever reason better than average aiming. This is not a bmpr table? It seems to play like one
Physmod5: at first it seemed to have this weird effect where shots seemed to stop unnaturally (ie: ball hits an object and seemed to absorb too die too much). Could be my imagination will need to test more. In saying I also found the ball seemed to be affected by the slope a little too much so I adjusted the slope to 4.5 for both min/max and for my preference this made a big difference in all facets of the game. The ball seemed to be a little slower so the loss of energy when hitting objects was not as pronounced. Had amazing balls and bad balls (ie: realistic) so no complaints here
Note: aside from being in beta, I believe the physmod can play somewhat differently depending on how the default global physics are set up. At least I know on my pc it went from an act of frustration to eternal bliss once I set these up. For this reason it's possible that my own setup interferes with how some of these tables are set up so keep that in mind before adjusting the slope as I did. My intention is not to draw away from the excellence of this release but simply acknowledges that physmod seems to be a tricky experience for many users so just trying to help.
Randr: shaddup!
Icpj: update your sig
I think your flippers were sticking...playboy..stuck pages..lol