I know some guys are waiting for this table. The current status is:
Graphics 70%
Sounds 0%
Coding 0%
There's still A LOT OF WORK to do, but the graphics can be shown now. Estimated release date: End of July
Posted 12 June 2014 - 07:38 PM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 12 June 2014 - 09:01 PM
I played it in VP8 awhile ago, but at the last Allentown show I played the real one. I loved it, all the ramps and different levels of terrain, 5 flippers, 3balls load and release 3 times for a 3ball setting game. It's unsettling to your senses, but very cool.
Looking forward to this release..
Rich
Posted 29 June 2014 - 06:59 PM
Here's an update of the current status:
Graphics 80%
Sounds 60%
Coding 60%
Only the entry gate for FastLane is missing on the playfield, this will be implemented today. The table is fully playable now. (Multi-)ball routines and the last missing sounds will be implemented this week, also some missing animations (e.g. kicker and flipper animations). When everything goes well, test phase can be started within the next 2 weeks.
Table is hard to play: a lot of balls, a lot of flippers, and a lot of playfields. You have to pay attention on all balls simultaneously.
BTW: Does anybody know the switch numbers for the flipper lanes?
Edited by Sindbad, 29 June 2014 - 07:03 PM.
Posted 29 June 2014 - 08:52 PM
of course, from left to right
w24 w13 w13 w23
when you feel ready i could do the dof
Posted 29 June 2014 - 09:32 PM
Thanks arngrim!
I was unsure, if there's really only one switch for both flipper lanes, because the ROM diagnostics routine for the switches displays "flprlne lft". So I thought, switch 13 is only for left lane.
"Fast Line" gate is now implemented, going to bed now ...
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